As I browse what was previously one of my favourite sites, TWC, I can't help but notice the sorry state of modding right now. Previously, the total war series was an absolute bastion of talented and creative gamers everywhere, and it wasn't uncommon to not only see redefined gameplay mechanics but also new art assets ranging from soldiers to buildings. Nowadays, mods for Shogun 2 are simply recolours of existing units, simple 2D UI enhancements, or gameplay tweaks. In fact, many opt to still mod for the much older Rome and Medieval 2 games.
Its sad because people who have done amazing things with games in the past are now stifled by a lack of support from developers. The same thing happened to Battlefield, which used to have a really productive modding scene from 1942 and now is virtually non-existent, not including the very clever groups of people that still mod for the older games. In Skyrim, how long until we are able to make new quests and dungeons ourselves? I much admired mods because of their willingness to create games that would never be accepted by big publishers, and their catering to niche groups (yes, even the weirdos that ate up any nude mod that came out for Oblivion, you have to appreciate the dedication).
I know that modding is still alive but it is slowly dying in new games. All the ambitious ones exist in the games of the mid 2000s. Indie games have come in force to supplant the influx of niche things that mods provided but most insist that experimental mechanics are the only way to make games and do nothing to improve existing games that could have been great.
Has the complexity of game design finally caught up to the abilities of modders or are developers simply not bothering about this audience anymore?
Its sad because people who have done amazing things with games in the past are now stifled by a lack of support from developers. The same thing happened to Battlefield, which used to have a really productive modding scene from 1942 and now is virtually non-existent, not including the very clever groups of people that still mod for the older games. In Skyrim, how long until we are able to make new quests and dungeons ourselves? I much admired mods because of their willingness to create games that would never be accepted by big publishers, and their catering to niche groups (yes, even the weirdos that ate up any nude mod that came out for Oblivion, you have to appreciate the dedication).
I know that modding is still alive but it is slowly dying in new games. All the ambitious ones exist in the games of the mid 2000s. Indie games have come in force to supplant the influx of niche things that mods provided but most insist that experimental mechanics are the only way to make games and do nothing to improve existing games that could have been great.
Has the complexity of game design finally caught up to the abilities of modders or are developers simply not bothering about this audience anymore?