Seems Kojima was going for a weathered, tired snake this time around and I think Sutherland captured that perfectly.
I don't see how that was ever going to happen. Kojima wanted Snake to be more like Max from Mad Max, which happens to be one of, if not his his favorite film series.Mudman1234 said:However, The Phantom Pain being a Metal Gear game in name only, the story was arse. I would of loved if we had the story we were promised with hundreds of lines from Sutherlands voice.
But isn't he, y'know, Solid Snake? Whereas Big Boss is, well Big Boss.Zontar said:snip
Big Boss was the main character of MGS 3 and Peace Walker (and Portable Ops), in which he was voiced by David Hayter.Cowabungaa said:But isn't he, y'know, Solid Snake? Whereas Big Boss is, well Big Boss.Zontar said:snip
I'm not huge into Metal Gear, but I thought these were different two characters, albeit clones. Ain't it expected that one sounds and feels very different then? Especially considering Big Boss is the OG of the bunch.
Than that was an extremely bad idea on Kojima's part, seeing as Phantom Pain has the protagonist be the passionate and vengeful man in charge of an army and calling the shots, when in Mad Max 2 and Fury Road the protagonist is just some drifter.Ambient_Malice said:I don't see how that was ever going to happen. Kojima wanted Snake to be more like Max from Mad Max, which happens to be one of, if not his his favorite film series.
In Road Warrior (Mad Max 2), a film Kojima has been obsessed with for years, Max had about 16 lines of dialogue. In Fury Road, a film he saw before MGS V's release and obsessed over anew, Max has, apparently, around 14 lines. Most of which are a single word at best.
Ahh. Well yeah then I get why it might be weird.shrekfan246 said:Big Boss was the main character of MGS 3 and Peace Walker (and Portable Ops), in which he was voiced by David Hayter.
On the flip side, as people often rightfully point out, there's still precedent for this because Big Boss also shows up in MGS 4, voiced by someone completely different. However, that could just be because of the weirdness of having Hayter talk to himself in two different (or not-so-much) old-man voices.
OT: I haven't played much of The Phantom Pain yet, but my impression is definitely that it feels like a very different kind of Metal Gear, and the lack of dialogue from Big Boss is pretty jarring at times. From the little I have heard of Sutherland's voice work, I did and still do think he's just not quite gravelly enough, as silly as that sounds.
Ehmmm..Casual Shinji said:Than that was an extremely bad idea on Kojima's part, seeing as Phantom Pain has the protagonist be the passionate and vengeful man in charge of an army and calling the shots, when in Mad Max 2 and Fury Road the protagonist is just some drifter.
Yeah, I know.stroopwafel said:Ehmmm..Casual Shinji said:Than that was an extremely bad idea on Kojima's part, seeing as Phantom Pain has the protagonist be the passionate and vengeful man in charge of an army and calling the shots, when in Mad Max 2 and Fury Road the protagonist is just some drifter.you do know that Venom Snake is basically just a decoy so the 'real' Big Boss can set up Outer Heaven in Zanzibar Land right? Venom was never meant to be this 'enigmatic' figure Big Boss was but rather just a stand-in for the player character. It reflects both the shift in style, tone and gameplay. Phantom Pain precedes the events of the original Metal Gear. The story of Phantom Pain actually retcons the events of the 1987 MSX game. Solid Snake doesn't take out Big Boss in this game but rather Venom Snake. The 'real' Big Boss used the events of Phantom Pain and the original Metal Gear as a ruse to establish Zanzibar Land. This is what Kojima meant with ''closing the loop''.
Things make more sense if you consider Phantom Pain is just a prelude to a 30-year old game none of you probably even played which is both brilliant and anticlimactic at the same time. Phantom Pain explains the ending of the original game while setting up the events of Metal Gear 2 while leaving much of the 'Solid' Big Boss storyline unresolved.
Despite Phantom Pain having a somewhat rushed 'chapter 2' you can still see where Kojima was going with it. It kind of reminds me of MGS2 for which Kojima was toying with fans' expectations before turning them completely up it's head.
I'm a very big fan of the Metal Gear Solid franchise so I'd definitely recommend them, but it does come with a lot of caveats.Cowabungaa said:Y'know maybe I really should get that Metal Gear Solid HD Collection (though that doesn't include the first one) for the PS3 some times. The more I hear about it, mostly thanks to the huge storm of interest MGS5 blew up, the more intriguing that that series becomes. I only ever played about the first 20-ish minutes of the PS1 MGS a bazillion times at a friend's place because somehow that's all we ever had time for and for some reason he didn't have a working memory card. It was certainly an...odd arrangement.
Oh and the glory that is Metal Gear Rising, but that hardly counts. I should really finish that some time.