Ender910 said:
I never played Morrowind, even though I've almost always been a PC gamer, but Oblivion was still my first kind of experience in an open-ended, free-roaming kind of RPG of that kind, and it just happened to hit all the right notes, for me personally.
I hear that a lot, and I do wonder what the gaming landscape would look like if that wasn't so common; if such a braindead, frankly artless game hadn't been the one to get the limelight. Everything Bethesda have done with TES and Fallout since has been in its image.
Indeed. If my issues with Skyrim weren't so heavily tied in with the regional setting I likely wouldn't have offered much complaint. Unfortunately, it's one of the tougher things to give any kind of a meaningful makeover through mods, especially for an Elder Scrolls game.
What about Skyrim's setting, specifically, put you off?
After Oblivion's primary hued cartoony nonsense I loved the relative grit and desaturation of Skyrim. When on a TES forum after Oblivion came out, Skyrim was commonly the setting I most wanted out of the next TES, that or Hammerfell (which is ideally where I'd like the next one to be, though I'd probably put bets against it now), and by the time Skyrim rolled around I'd come to terms with the new mass-market Bethesda, so actually greatly enjoyed it for what it was, as opposed to what it wasn't (same with Fallout 4).
It wasn't so much a complaint about dragons existing in the game so much as a general apathy at all the excitement I'd always hear people have about them, in regards to Skyrim.
I'd say I've always heard a very mixed set of reactions. They're all style and no substance, and even then that's a hit'n'miss affair given the open-world setting. Depending on where you are the attacks can be impressive mini events, or janky frustrations.
I tend to spend most of my time in Skyrim sans dragons, as I feel doing the MQ off the bat without getting an emergent story going beforehand robs the MQ of any real context. It's a poorly written 'story' anyway (just like Oblivion, Fallout 3 and much of F4), so it needs all the help it can get.
And maybe in a general sense, I dunno. Fighting one, especially through even the slightest of conventional means doesn't strike me as a very fun ordeal. I don't mind challenging fights, but fighting a dragon is pretty one-sided without some form of magic involved. Or a ground-to-air missile launcher.
When they're scaled (arf... ) to the player, and new tiers are essentially soft unlocked at leveling brackets, they're generally fairly ho-hum affairs. They're polite enough to land and let a melee character get some hits in, for example.
Mods can only go so far, too. Cosmetic diversity's all well and good, and shakes the routine up a bit, but stuff like Deadly Dragons has to contend with the general car-crash of balancing that these open-worlders inevitably are. I've seen people endure hour long encounters full of reloads, and they're just bland battles of attrition.
Dragon Age Inquisition's dragons were a far more engaging event, and even with DA:I's puddle shallow combat, far more tactical and rewardingly challenging. Never played Dragon's Dogma (outside a demo, which I really didn't enjoy), but it's always considered one of the best examples of combat vs big beasties, many of them winged.
Apropos TES's future: I wonder if they'll roll with another crisis. After 'demons are invading, kill teh demonz!' and 'dragons are showing up, kill teh dragonz!' I want something less arch, and more nuanced. Everything suggests an action oriented opening is here to stay, if only to jangle keys in front of the casual players to get their attention. I don't think they'll make the same mistake as Fallout 4, though, if anything Todd Howard can be believed, so no one should fear TES going linear narrative with an ostensibly fixed character.
maninahat said:
You might be wondering why I pissed away that much time on a thing I didn't particularly enjoy. The reason is that Bathesda games are really good at the whole "Oh what's that over there?" curiosity stuff, and there is a slight skinnerbox itch to complete each and every dungeon you bump into. They're great at making a thing addictive, without making it enjoyable.
Did you actually try RP'ing characters? Typically the people who can most enjoy TES, very much including Skyrim, are those who put the effort into backstories, motivations/goals, etc. I've been mulling over incredibly detailed RP's with other players ever since Morrowind, so that is where the series' enduring appeal lies.
Viewed as a canvas with a set of tools to craft your own character's story, TES is in many ways still peerless (certainly as far as big budget, 3D open-world RPG's go).