This was years ago, in the mid-late 90s. Back when there was THACO and -10 to 10 AC.
Our party consisted of
Bloodsea Minotaur Fighter/Cleric
And his brother, a Fighter/Wizard (me)
We usually didn't allow more than one character but to round out of the party we decided to let it go. It was fun and a little challenging to try and play them as different beings with different minds and personalities but it worked out.
My favorite characters I've ever played, they were Chaotic Good and generally good natured but many people reacted to them with fear or prejudice. Sometimes they had to wait outside of towns because the guards refused to let him in. A few times their large size and weight led to creative alternatives such as when they were too heavy for this rickety old rope bridge.
Elven Ranger (my bro)
Generally the leader and spokesperson for the group
Human Fighter (buddy)
A guy who loves his booze and was a bit unpredictable and loved bar fights.
Half-Elven Fighter/Thief with Weretiger Lycanthropy (I think she got it in Ravenloft or somesuch)
A few events that come to mind that were memorable.. First is when we were all let into this town for the night to rest up before we were heading out to some old ruined fort we found earlier and suspected might be the cause of some troubles the area had been having.
The human fighter gets wasted (again) in the town bar and starts a big bar brawl while the rest of us were in our rooms. He found some big guy in the tavern and said, while leaving out some of the spicier details something to the effect of "Tell your mom to stop changing lipsticks so often, I'm getting a rainbow around my *blank*!" So the guy go berserk and attacks him, they break chairs, glasses, tables. Eventually the town guard comes and arrests him and a few other people and take them to jail. We had plans to leave the next day and the guards said a week in the slammer would sober them up. I believe everyone in the party was chaotic in alignment and we decided while, illegal, it would be better to break him out of prison and just leave rather than let the problems in the area go for another week. We wait awhile for things to calm down and sneak into the prison. The guard is asleep, but we couldn't find the keys. We creep over to the cell our buddy is in and the Half-Elf starts to lockpick. The fighter wakes up, and walks over to wait at the door and ends up drunkenly falling over and faceplanting into the gate which awakes the guard.
Our Elven leader is like, you dumbass drunk we almost had you out of there! So I say I quickly grab the bars and bend with all my might. A solid roll (and being a very strong Minotaur) the DM says the bars resist for a moment, then bend outward sure enough. However, not nearly enough for the 6'4" man to get through. So I say this is going to get messy and start doing rolls for jerking on the door along with the Elven ranger and the fighter on the other side. The Half-Elf throws sand from a bag into the guards face, throws the table into him and runs out to join the Fighter/Wizard standing watch out side. (didn't have knock memorized)
The gate breaks free about the time the guard is getting back up and cleaned his eyes(he had already screamed in alarm) so the Fighter/Cleric stomps up to him and intimidates the guard saying not to waste his life pointlessly, he easily cowers to the massive beast before him. I demand his keys and he produces them. I open another cell and toss him in saying I just want you to know I have the utmost respect for the law (a line Cmdr. Riker used in Star Trek) The Elf gags him, I say please trust it's for a good reason and toss him a little money as an apology then lock him in and put the keys under the table and ran out.
The Rogue says they can hear people coming, we're still fairly far from an exit. Fighter/Wiz says they look around for flammable objects that are somewhat isolated, he finds a stable nearby. So he chases the horses out, and sets it ablaze. It's far enough from other objects the fire shouldn't spread. We take to ally ways and start running. Presumably the fire attracted the attention and caused enough commotion that we escaped, casually walked by the entrance guards at the far side of town who had no idea anything was amiss. We made it, although we wouldn't be welcome there any time soon.
We get to the fort, and to skip a lot of stuff we enter what looked like a large dining hall that was burned out. With upwards of 18 very old burnt animated skeletons. The room is very large so many rounds go by with people using ranged weapons, the wizard conserving spells. We killed maybe 7 or 8 of them when they start getting a little close. Thief says "Turn them, they're getting close!" F/C says "Not yet, they'll scatter." she says "So?" (DM played that character very will while doing the other stuff for the adventure and described things quite well.) I ask him how close the skeletons are to each other, and he says being mindless they're all just mostly walking in a strait line towards you (being the nearest player) and are "all pretty well bunched up in a line." I say "I hunch forward and start digging at the ground with my right hoof" And the Fighter says (more sober now) "OH shit he's gonna do it!" Rogue says "This I gotta see" and I start a good old minotaur bull charge towards the skellies. Fighter is yelling "YEAH! YEAH! BABY DO IT!" and a few good rolls later, he successfully plows through almost all of the skellies, obliterating most. Taking some damage, but well worth it. A few of them started to stand back up but were quickly dispatched by the others who started charging shortly after. We were all laughing and the DM says he can't believe how well that worked out.
Shortly thereafter we found a partially burned wooden chest that I searched thoroughly but found nothing. So just screwing around I say "Dammit! Nothing!" And throw the chest against a nearby wall. DM does a series of rolls. So I'm like okay maybe I going to get a splinter in the eye or something.. He says "the chest explodes into shards of wood, several of which fly towards the Ranger but he shields his face with his arm and is unhurt." The Fighter shouts "Who's the dumbass now!" Then the Ranger says to the F/C "Careful you big cow! I could of lost an eye!" Then the DM pauses for a sec, as if remembering something and does another roll. He says "You see but a tiny deck of cards lying in the debris, apparently there was a hidden compartment in the chest that you missed."
So I'm like hot damn, this is going to be interesting. Me the player thinking, that knowing that DM, that was probably a Deck of Many Things. However my character didn't know of any of that, so he pulled out a card at random just as the Elf Ranger and the F/W says "Wait!!".. Too late, though. Nothing seemed to happen so he says "What? See? It's all good.. Nothing." At random intervals later I pulled a few more cards out, tempting fate. In the end the effects were:
Charisma Raised to 18 and gained a small keep
Lost soul to a powerful undead being, would have to defeat it to get it back.
Gained services of a Bronze Dragon
Crazy stuff, but sadly not long after I ended up moving away and we never got to finish. Always more funny when you are there, but it was good times.