Ironically, Shadow of the Colossus kinda took away from my overall enjoyment of a lot of console games I might have liked at one time. The PS2 got real cheap because the PS3 was coming out, and I spent most of the last generation playing on my buddy's X-Box, so I figured that it'd be a cheap and rewarding investment to get a PS2 and play the games I've missed out on. The first game I got for it was Shadow of the Colossus, because it's one of the games that truly inspired me to want the PS2, when I heard about it. I played it, loved it, finished it, but it was the first game I played on the system, and very few other titles truly compared to it. By the time I got around to God of War, it struck me as just mind-numbing hack-and-slash button mashing, and I had to force myself to play all the way through it.L.B. Jeffries said:In all seriousness, playing Shadow of the Colossus was what got me back into video games and to start taking them seriously from an intellectual & critical point of view. I just didn't know they made games like that until I fired it up on a whim. Haven't looked back since.
As my name suggests, I'm a sucker for boss battles, so playing a game with very deliberate pacing between exploration and epic monsters, I was let down by God of War's monotonous slaying of the same five enemies over and over and over with only about 3 boss battles throughout the entire thing. God of War is a game that could lend itself really well to spectacular boss battles, and the few bosses in the game proved that point, but there just weren't enough of them. I think that about 2/3 of the game takes place between the first and second boss.
That said, I have yet to encounter a boss at all in Prince of Persia: The Sands of Time (PS2), and I'm already having more fun with it than I did with God of War. So, I guess that it's not really so much about the bosses, after all?
Moving on...
The second game I ever played on my PS2 was Suikoden 3. At the time, I was really stoaked on playing a good JRPG, having had fond memories of Phantasy Star 2 and Chrono Trigger, and I read the reviews and it scored amazingly. But I found it mind-numbingly boring and the cutscenes were infuriating. Especially when I died, and had to re-watch an overly long cutscene all over again, unable to skip past it. Shortly thereafter, I traded it right back in, and eventually tracked down a copy of Final Fantasy VII, because I heard so much about how awesome it was. I was only allowed to play about 15 minutes of the first hour of the game, and then thought "screw this! Why didn't they just make it into a movie if they won't let me play it?" And that's how my contempt of JRPGs started.
RTS games are also interesting; I respect them, I think highly of them, I drool at the sight of a good RTS, and that saddens me because I can't play them for more than an hour, thanks to how epically bad I suck at playing RTS games. I really want to like them, and still do, but I just don't have the mind for it, and can never get past the third level of any given RTS game.
I also played Planescape for a bit. I think it could definitely be a great game, but for unknown reasons, I just couldn't get into it. And I have no idea why, since I love several games of a very similar style. It's a game that seems tailored to my tastes, but it just lacked a certain something to really clinch me and keep me going to the end. Maybe I just don't have the time to devote myself to it fully, and would enjoy it a lot more if I had more time on my hands. It seems like something I would have loved and heralded as one of my favourites back in high school or even university, but at this point in my life, it just didn't capture me the way it should have.
Now take that above paragraph and replace "Planescape" with "Neverwinter Nights" and save me the typing. I really wish I had the time to love both those games.