no, i like games, for the story or just for some cool things like good sharing systems or exelent gameplay. but i also think achievements are just... too much of a report of "congratulations , you got no life at all!".B T A M R D said:Isn't that what happens after you beat a game?monkey_man said:is it fun to spend hours of work for something, only to let the game tell you "congratulations , you got no life at all! let's reward that with a shiny achievement!"
"Congratz! You just beat -insert game here-"
Why do you play games then? They don't have a real reward.
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hell yeah they do! if you played a game you just couldnt finish, put it away for some time, remembered it and actually finished it doesnt it feel great? or make you feel you finished something? i think the games do matter, but the ingame rewards dont. like achievements for pointsB T A M R D said:Isn't that what happens after you beat a game?monkey_man said:is it fun to spend hours of work for something, only to let the game tell you "congratulations , you got no life at all! let's reward that with a shiny achievement!"
"Congratz! You just beat -insert game here-"
Why do you play games then? They don't have a real reward.
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you understand what i tried to sayDr Namgge said:It depends on the achievements. Some are worthwhile for actually being something as an achievement, like getting through a very tricky level without taking a hit, or going through a level without anyone seeing you. Those are worthwhile. Many however aren't. I mean yes, playing the game enough to get 5,000 headshots is an achievement, but it's hardly challenging in the same sense as it'll get done eventually regardless of how good or bad a player someone is.
Then there are games that give them out like candy. 10 points for clearing each level, 20 points for beating a boss, 50 points purely for buying everything in-game. The lazy achievements, where you'll get them not necessarily through playing exceptionally well, but you get them just because the developer was forced to add them.
I think achievements are only worthwhile if they're not something to get just for beating the game. Beating the game is it's own reward, achievements are more challenging, things that are optional ways to play the game that would make it harder. Things like speedruns, pacifist runs, no magic runs, those sort of things. Basically if you get the achievement at the same time you unlock something in game, what's the point of the achievement?
That seems like waiting for a lost cause.Satin6T said:man I really don't care,I'm just waitin for nintendo to add achievements to their games
You forgot about a little something in there. Some people have FUN getting them. They don't need free stuff or special rewards to enjoy them. They don't look at thier gamerscore as thier E-peen. Just because you don't have fun with them doesn't mean others can't. They may not be significant to you and that is fine. To others fun is a significant part of gaming. And part of that fun is unlocking well thought out achievements.irishstormtrooper said:Short answer: Yes.
Longer Answer: Yes, because they have no significance in games other than to show how long you spend playing them. Maybe if getting a certain amount of Achievements/Trophies in a certain amount of games got you free Microsoft Points/PlayStation Store money, they might become something other than arbitrary. However, giving away free stuff is a terrible business strategy, so Achievements/Trophies will never, ever, have any significance.