are cheaper games worth it? (used games controversy)

Vault101

I'm in your mind fuzz
Sep 26, 2010
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TestECull said:
yeah, cheaper games are not a bad thing...and the current pricing systm (hell the whole friggen industry) isnt really the best thing right now

I just think that..why would publishers not charge you as much as they could? if they had all the control

and if games did get cheaper...whos says they wont start charging you to fill up your magazine?
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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43
TestECull said:
Vault101 said:
TestECull said:
I just think that..why would publishers not charge you as much as they could? if they had all the control
They will if we let them get that control. We, as gamers, need to grow a pair and tell the publishers to fuck off before that happens.

and if games did get cheaper...whos says they wont start charging you to fill up your magazine?
The PR shitstorm and the fact that nobody's going to buy it.
1. thats my enitre point, they say the death of used games or physical copies is ok becaue it *might* make games cheaper..and as long as your games are a bit cheaper then having your options limited is A-OK..

2. hahaha.....don't ever assume, I bet they could lull people into buying anything if their only other option was not playng the game (I cant say Im any better really)
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
TestECull said:
Vault101 said:
1. thats my enitre point, they say the death of used games or physical copies is ok becaue it *might* make games cheaper..and as long as your games are a bit cheaper then having your options limited is A-OK..
I'm actually fine with the demise of physical copies. I hate trying to keep track of CDs, and Steam is just made of pure awesome.


.
untill everyone has internet capable of that....I dont know
becaused fucked if Im going to wait 10 hours to play my game
 

Darknacht

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Owyn_Merrilin said:
The box office is the traditional moneymaker for movies, but that makes videogame prices look even more ridiculous; the absolute most I've ever heard of anyone being charged for a 3D ticket (the most expensive ticket type on the market) is $15, with an average being more like $11 or $12 for 3D. Most movies are able to turn a profit just on tickets, despite costing hundreds of millions before even factoring in costs that aren't directly connected to making the movie, such as advertising. There have (on rare occasion) been box office flops that eventually made up the difference through home video, but it's not like that makes them absolutely incomparable to games -- especially when you consider you can get a movie ticket, a blu-ray, and a DVD for about the cost of one videogame, and it's a rare individual that's going to buy all three.
A box office model would be an interesting option for games, you pay $12 and you can play the game for 2 hours but you have to share it with 100 other people, then if you really liked it you could keep paying for the 2 hour shared experience or wait a year to buy it.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
TestECull said:
Vault101 said:
untill everyone has internet capable of that....I dont know
becaused fucked if Im going to wait 10 hours to play my game
Impatience is a virtue possesed by many, yet required of very few.


I've got no problem waiting 12 hours for a game to download. I set it, go to bed, wake up, game's good to go.
NOPE

I dotn buy it...its bullshit..I should not have to do that

like I said "options" are a good thing
 

Darknacht

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Vault101 said:
TestECull said:
Vault101 said:
untill everyone has internet capable of that....I dont know
becaused fucked if Im going to wait 10 hours to play my game
Impatience is a virtue possesed by many, yet required of very few.


I've got no problem waiting 12 hours for a game to download. I set it, go to bed, wake up, game's good to go.
NOPE

I dotn buy it...its bullshit..I should not have to do that

like I said "options" are a good thing
I agree options are good but i think impatience if far more "bullshit" then patience. Also do you think having to go to stores is bullshit that the great and important you should not have to do?
 

M-E-D The Poet

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Sep 12, 2011
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Vault101 said:
anyway...personally, I am a good little comsumer

on PC I NEVER priate, I buy my games new at full retail price, I have no issue with this
As am I , I've never priated anything.

I'm also a proud comsumer yes sirreeeh.


So it's written Pirate and consumer, just wanted to pass that information on to you.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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43
Darknacht said:
I agree options are good but i think impatience if far more "bullshit" then patience. Also do you think having to go to stores is bullshit that the great and important you should not have to do? [quote/]

all Im saying is I should have the option to go to a store if I wish...if my internet isnt that great, if I enjoy going out, if I just prefer a physical copie for whatever reason

and if somone has the internet for it they should also be able to purchase somthing from thir own home

win win for everyone

(its beyond frustrating having to deal with downlaod times..not onyl time itself but if the downlaod stops then the whole thing ends up corrupted..on PSN anyway, and mabye you cant use the itnernet..or your godman playstation while you download..or it drops out..or you go over your cap)
 

Owyn_Merrilin

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May 22, 2010
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Darknacht said:
Owyn_Merrilin said:
The box office is the traditional moneymaker for movies, but that makes videogame prices look even more ridiculous; the absolute most I've ever heard of anyone being charged for a 3D ticket (the most expensive ticket type on the market) is $15, with an average being more like $11 or $12 for 3D. Most movies are able to turn a profit just on tickets, despite costing hundreds of millions before even factoring in costs that aren't directly connected to making the movie, such as advertising. There have (on rare occasion) been box office flops that eventually made up the difference through home video, but it's not like that makes them absolutely incomparable to games -- especially when you consider you can get a movie ticket, a blu-ray, and a DVD for about the cost of one videogame, and it's a rare individual that's going to buy all three.
A box office model would be an interesting option for games, you pay $12 and you can play the game for 2 hours but you have to share it with 100 other people, then if you really liked it you could keep paying for the 2 hour shared experience or wait a year to buy it.
Be fair. If you really want to match up to the box office model, it would be $12 for one full playthrough of the campaign, $20-$25 a few months down the road for a copy you can play through as many times as you like. Honestly, I'd love that system.
 

Darknacht

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Owyn_Merrilin said:
Darknacht said:
Owyn_Merrilin said:
The box office is the traditional moneymaker for movies, but that makes videogame prices look even more ridiculous; the absolute most I've ever heard of anyone being charged for a 3D ticket (the most expensive ticket type on the market) is $15, with an average being more like $11 or $12 for 3D. Most movies are able to turn a profit just on tickets, despite costing hundreds of millions before even factoring in costs that aren't directly connected to making the movie, such as advertising. There have (on rare occasion) been box office flops that eventually made up the difference through home video, but it's not like that makes them absolutely incomparable to games -- especially when you consider you can get a movie ticket, a blu-ray, and a DVD for about the cost of one videogame, and it's a rare individual that's going to buy all three.
A box office model would be an interesting option for games, you pay $12 and you can play the game for 2 hours but you have to share it with 100 other people, then if you really liked it you could keep paying for the 2 hour shared experience or wait a year to buy it.
Be fair. If you really want to match up to the box office model, it would be $12 for one full playthrough of the campaign, $20-$25 a few months down the road for a copy you can play through as many times as you like. Honestly, I'd love that system.
Yes this would be true if a full play through took 2 hours and could be shared with an entire theater full of people.
 

Darknacht

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Vault101 said:
Darknacht said:
I agree options are good but i think impatience if far more "bullshit" then patience. Also do you think having to go to stores is bullshit that the great and important you should not have to do? [quote/]

all Im saying is I should have the option to go to a store if I wish...if my internet isnt that great, if I enjoy going out, if I just prefer a physical copie for whatever reason

and if somone has the internet for it they should also be able to purchase somthing from thir own home

win win for everyone

(its beyond frustrating having to deal with downlaod times..not onyl time itself but if the downlaod stops then the whole thing ends up corrupted..on PSN anyway, and mabye you cant use the itnernet..or your godman playstation while you download..or it drops out..or you go over your cap)
You should have whatever options the company publishing the game wants you to have if people don't like what they do and don't buy the game then they wont to that again. Publishing physical copies of games is expensive and brick and mortar store take much more of the sale price than digital distribution companies do so it we can get better games for cheaper buy eliminating physical copies than that is a win win for everyone.
 

Owyn_Merrilin

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May 22, 2010
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Darknacht said:
Owyn_Merrilin said:
Darknacht said:
Owyn_Merrilin said:
The box office is the traditional moneymaker for movies, but that makes videogame prices look even more ridiculous; the absolute most I've ever heard of anyone being charged for a 3D ticket (the most expensive ticket type on the market) is $15, with an average being more like $11 or $12 for 3D. Most movies are able to turn a profit just on tickets, despite costing hundreds of millions before even factoring in costs that aren't directly connected to making the movie, such as advertising. There have (on rare occasion) been box office flops that eventually made up the difference through home video, but it's not like that makes them absolutely incomparable to games -- especially when you consider you can get a movie ticket, a blu-ray, and a DVD for about the cost of one videogame, and it's a rare individual that's going to buy all three.
A box office model would be an interesting option for games, you pay $12 and you can play the game for 2 hours but you have to share it with 100 other people, then if you really liked it you could keep paying for the 2 hour shared experience or wait a year to buy it.
Be fair. If you really want to match up to the box office model, it would be $12 for one full playthrough of the campaign, $20-$25 a few months down the road for a copy you can play through as many times as you like. Honestly, I'd love that system.
Yes this would be true if a full play through took 2 hours and could be shared with an entire theater full of people.

Except movies aren't locked down to a 2 hour model; that's an average. "Feature length films" run anywhere from an hour to four hours, with one famous art film lasting something like 14 hours. The ticket price is not and never has been based on length.
 

Darknacht

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Owyn_Merrilin said:
Darknacht said:
Owyn_Merrilin said:
Darknacht said:
Owyn_Merrilin said:
The box office is the traditional moneymaker for movies, but that makes videogame prices look even more ridiculous; the absolute most I've ever heard of anyone being charged for a 3D ticket (the most expensive ticket type on the market) is $15, with an average being more like $11 or $12 for 3D. Most movies are able to turn a profit just on tickets, despite costing hundreds of millions before even factoring in costs that aren't directly connected to making the movie, such as advertising. There have (on rare occasion) been box office flops that eventually made up the difference through home video, but it's not like that makes them absolutely incomparable to games -- especially when you consider you can get a movie ticket, a blu-ray, and a DVD for about the cost of one videogame, and it's a rare individual that's going to buy all three.
A box office model would be an interesting option for games, you pay $12 and you can play the game for 2 hours but you have to share it with 100 other people, then if you really liked it you could keep paying for the 2 hour shared experience or wait a year to buy it.
Be fair. If you really want to match up to the box office model, it would be $12 for one full playthrough of the campaign, $20-$25 a few months down the road for a copy you can play through as many times as you like. Honestly, I'd love that system.
Yes this would be true if a full play through took 2 hours and could be shared with an entire theater full of people.

Except movies aren't locked down to a 2 hour model; that's an average. "Feature length films" run anywhere from an hour to four hours, with one famous art film lasting something like 14 hours. The ticket price is not and never has been based on length.
OK, so the play through could be up to 4 hours art films don't count as they are not typical played in large theaters for a profit, so you could have a low budget art game that isn't worried about profit and would only be played all the way through by very few people be as long as you want. This actually could be kind of interesting you could have some sort of game that people show up in the theater play the game for a bit and then wander off and others would join in, like some public art MMO.
 

Darknacht

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Vault101 said:
Darknacht said:
Internet wise we aren't up to that point yet

thankfully its all rumors at this point anyway
Look at all the game that require an Internet connection for their DRM, the publishers believe we will be their very soon.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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43
TestECull said:
So impatient. So very very impatient. Instant gratification is part of why our entire society is in such a shambles, nevermind the game industry.
I disagree..I dont belive Im unreasonably inpatient

there is a line between "instant gratification" and "mind numbing inconcinience" I already get that tyring to buy anything digitally

I dont see why I should jump through a million hoops just to play a game

and somtimes its not just a case of "wait 12 hours" mabye suring that time i cant use my internet...ir it will drop out at some point leaving the download ruined (corrupted) or god knows what else

thankfully though we arnt at that point yet