So, oftentimes the go-to excuse made for games that fail to meet posted deadlines seems to be, "Well at least they're going to make it better." Well, I've rarely found this to be the case. Most people forget that they need an extension to meet development milestones. So it's often not "making it better" as much as, "need time to catch up".
Feeling this more often than not I have developed a habit of being very, very cautious of games with release dates given to at least the month of the current year. When that is delayed more than three or so months I've never found the end product to be better. In fact, I think it makes it worse. I tend to give games that have dates only within the year or season a slide.
So here's the discussion. Give examples of games that were better or good for being delayed, or that were worse for it.
I say it because Bioshock Infinite just got pushed, and I think it's already been pushed once before. It's making me very antsy.
Feeling this more often than not I have developed a habit of being very, very cautious of games with release dates given to at least the month of the current year. When that is delayed more than three or so months I've never found the end product to be better. In fact, I think it makes it worse. I tend to give games that have dates only within the year or season a slide.
So here's the discussion. Give examples of games that were better or good for being delayed, or that were worse for it.
I say it because Bioshock Infinite just got pushed, and I think it's already been pushed once before. It's making me very antsy.