I got into a debate the other day with my buddies about what is inherently more immersive for a player, specifically in survival horror games. The debate was as follows:
My buddies were arguing that a game in a first-person perspective is inherently more immersive because the perspective mimics our actual human experience and how we receive information to process in our daily lives.
I argued that the first-person perspective is not more inherently immersive. What would immerse the player is an experience that they feel truly invested in and focused on, and this is achieved through designing a game in a way that enthralls the player instead of pulling them out of the experience. Essentially, creating an experience that invests someone emotionally will immerse a player, not trying to reflect reality in the design of your game.
What do you think? Is a first-person perspective inherently more immersive in games?
Now I realize that this discussion hinges upon each person's definition of the word "immersion," one of the most useless buzzwords in the industry (IMO). I'm not going to try to develop an umbrella statement for what defines immersion, however, because I feel as though it would bog down the discussion. I'm hoping this discussion might also provoke thought as to how people intrinsically use "immersion," and what merit the word actually has.
My buddies were arguing that a game in a first-person perspective is inherently more immersive because the perspective mimics our actual human experience and how we receive information to process in our daily lives.
I argued that the first-person perspective is not more inherently immersive. What would immerse the player is an experience that they feel truly invested in and focused on, and this is achieved through designing a game in a way that enthralls the player instead of pulling them out of the experience. Essentially, creating an experience that invests someone emotionally will immerse a player, not trying to reflect reality in the design of your game.
What do you think? Is a first-person perspective inherently more immersive in games?
Now I realize that this discussion hinges upon each person's definition of the word "immersion," one of the most useless buzzwords in the industry (IMO). I'm not going to try to develop an umbrella statement for what defines immersion, however, because I feel as though it would bog down the discussion. I'm hoping this discussion might also provoke thought as to how people intrinsically use "immersion," and what merit the word actually has.