A little debate I was having with a couple of friends. Are games feeling samey because of the increasing number of "game design" courses and the unis churning out hundreds of qualified "game designers" every year?
Allow me to elaborate: Back in ye olden days of gaming you didn't really have "game designers", you had "programmers" who made games. You'd get one guy or a small team tasked with making the game who had the vision and the idea of the final product and they'd go out and hire progam development teams to make the game for them. They'd explain to them how they wanted the player to interact with the characters and the world and the kind of feel they were going for. These days not so much though, they're being churned out like mindless drones so when they get to a company they're told to make a combat/shooting/whatever segment and they immediately initiate copypasta #183 of whatever they studied in their course.
I can't comment for games pre 1995 because that's when I really started playing games on the PS1, but the PS1 had a HUGE library and I can't recall games ever feeling samey. These days the current gen churns out games that I look at and instantly realise what game and when the whole thing is ripping off. This isn't about "innovation" or "originality" or other stuff like that, I'm talking on a pure programming level the games feel the same because they're being created using the exact same programming methods.
Thoughts?
Allow me to elaborate: Back in ye olden days of gaming you didn't really have "game designers", you had "programmers" who made games. You'd get one guy or a small team tasked with making the game who had the vision and the idea of the final product and they'd go out and hire progam development teams to make the game for them. They'd explain to them how they wanted the player to interact with the characters and the world and the kind of feel they were going for. These days not so much though, they're being churned out like mindless drones so when they get to a company they're told to make a combat/shooting/whatever segment and they immediately initiate copypasta #183 of whatever they studied in their course.
I can't comment for games pre 1995 because that's when I really started playing games on the PS1, but the PS1 had a HUGE library and I can't recall games ever feeling samey. These days the current gen churns out games that I look at and instantly realise what game and when the whole thing is ripping off. This isn't about "innovation" or "originality" or other stuff like that, I'm talking on a pure programming level the games feel the same because they're being created using the exact same programming methods.
Thoughts?