SpaceArcader said:
I find it quite disappointing these days that multiplayer trumps over gameplay and narrative. In general it seems like some companies at the moment do the following : copy and paste, set pieces here, have a slow motion bit here oh lets have an on-rail section everybody loves that. In my opinion, I think if companies want to focus on multiplayer then just do multiplayer and leave campaign and narrative alone. Does anyone remember Dead Space 2 and Bioshock 2's multiplayer? My thoughts exactly.
Well, let's look a little closer at the examples you gave.
You feel that the industry as a whole has the view that multiplayer (which is itself a form of
gameplay quite valued by many consumers) > gameplay and narrative. So I would suggest that you play
Double Dragon, both single and multiplayer versions, and then play one of the
Call of Duty games, again single and multi. If you mean that many developers are shortening/cheapening the single player campaigns and focusing more on multi, I think you have a point. However, it's more a trend than an overarching industry change; it won't last forever. If you want to expedite the reversal of this ugly development, you have two options available. Though I don't think it would do much good, you could join up with a whole lot of other gamers and find one or two really good writers and contact the companies responsible (it helps if you haven't previously likened said companies to a drooling monster in an online forum). What I know
will happen is that gamers will vote with their dollar, and if some of these companies don't reverse these trends, they'll lose those gamers to companies who are eager to exploit the fact that they're not giving their consumers their due.
Narrative? No, I don't think narrative is getting worse in games. I actually cringed a couple of times when I last played Resident Evil 4 or a Sands of Time game. When I
first played it, I remember how superior I thought it was at the time to a lot of other games I had played. The aforementioned Double Dragon is another great example. The manual tells you that Jimmy kidnapped your girlfriend, and then you see a cartoon with a Denise Richards forehead punch her out and run off with her. THAT IS ALL THE STORY YOU GET, AND THIS TREND PRETTY MUCH PERSISTED THROUGHOUT THE 8- AND 16-BIT ERAS. So no, games haven't atrophied in the area of storytelling.
I'd say it's not nostalgia talking, but cynicism. It's the same thing that makes people say "The world's so fucked up now" or "People used to know how to treat one another," referring of course to a time when minorities couldn't vote and women, homosexuals and children had no rights at all.
Enjoy your HD console and the overwhelming wealth of choices you have at your disposal. The disappointments may be in the limelight more, but there's still roughly as many shit games and as many great games. The difference is that, as has always been true, developers simply have more tools, more ways of making a great experience better.