Interesting article from The Guardian:
http://www.guardian.co.uk/commentisfree/2011/nov/13/charlie-brooker-modern-warfare-3
A brief excerpt:
Well, for one thing, games are inherently wussy. The stereotype of the bespectacled dweeby gamer is an inaccurate cliche, but there's no denying games are far from a beefy pursuit. Which is why shooty-fighty games go out of their way to disguise that.
The article is well written and expresses some points you often won't hear gamers utter. Still, I think some good points are raised. One is the problem with the dialogue and "personality" of the soldiers in these games, who basically are made to "ooze machismo" - the article puts it like this:
Every soldier in every game I've ever played is a dick. A dick that sounds like a 14-year-old boy reading dialogue discarded from an old-school Schwarzenegger action movie for displaying too much swagger. They seem like a bunch of try-hard bell-ends, desperate to highlight their gruff masculinity. What, exactly, are they overcompensating for?
So, gamers... What are the game designers overcompensating for? I've known quite a few soldiers - real ones, actual military men - and none of them, not even the most hardened Marine, acted much like the "soldiers" in the average first person shooter.
I'll leave you with the last imagery I took from the article which made me, literally, laugh out loud:
Sometimes you'll be crawling so close, your viewpoint goes right up between Price's legs until his crawling, pumping backside takes up the entire screen, which is precisely the sort of cinematography that failed to occur in Delta Force starring Chuck Norris.
Self-deprecating? Simply self-aware? Missing some finer point?
What do you think?
http://www.guardian.co.uk/commentisfree/2011/nov/13/charlie-brooker-modern-warfare-3
A brief excerpt:
Well, for one thing, games are inherently wussy. The stereotype of the bespectacled dweeby gamer is an inaccurate cliche, but there's no denying games are far from a beefy pursuit. Which is why shooty-fighty games go out of their way to disguise that.
The article is well written and expresses some points you often won't hear gamers utter. Still, I think some good points are raised. One is the problem with the dialogue and "personality" of the soldiers in these games, who basically are made to "ooze machismo" - the article puts it like this:
Every soldier in every game I've ever played is a dick. A dick that sounds like a 14-year-old boy reading dialogue discarded from an old-school Schwarzenegger action movie for displaying too much swagger. They seem like a bunch of try-hard bell-ends, desperate to highlight their gruff masculinity. What, exactly, are they overcompensating for?
So, gamers... What are the game designers overcompensating for? I've known quite a few soldiers - real ones, actual military men - and none of them, not even the most hardened Marine, acted much like the "soldiers" in the average first person shooter.
I'll leave you with the last imagery I took from the article which made me, literally, laugh out loud:
Sometimes you'll be crawling so close, your viewpoint goes right up between Price's legs until his crawling, pumping backside takes up the entire screen, which is precisely the sort of cinematography that failed to occur in Delta Force starring Chuck Norris.
Self-deprecating? Simply self-aware? Missing some finer point?
What do you think?