God damn Civ IV: BTS was epic. I was expecting more expansion on those ideas in Civ V, not a complete simplification of them all. It still has some merits but... I only bothered playing one round of that, then back to BTS.veloper said:or lack of depth I offer Civ5, Galciv2 and Simcity societies and compare to Civ4 BTS, Master of Orion 2 and Simcity 4.
Although arguably shallower than Doom. Certainly shallower than Tribes 2 or Mechwarrior 2.TheKasp said:And this is why today a game takes a shitload more of manpower and time to make. Because "they are easy, effortless cashgrabs". Ehyup...ElPatron said:snip
That those guys overcame a load of limitations of that time does not mean that CoD is in every way possible more complex than old Mario games could ever be.
oh hey there...you must be new to the internetdtgenshiken7 said:snip.
*looks around*teisjm said:I think it has more to do with people beeing whiny today, than games beeing bad...
Maybe if... or...
Nah, fuck it, not even gonan try to argue further about this, the first line states my opinnion pretty well by itself.
True story.DeadYorick said:Games are becoming more cinematic because people want to see big budget movies, just paying 60$ for them and playing them for 5 hours.
I'll just leave this right here
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Yea, the problem with inflation however is that it's a myth. Most things actually don't go up with inflation, like entertainment or the average salary for that matter.Indecipherable said:Well to be fair, games were much more expensive then than now.GonzoGamer said:That's the thing. Most of the games made today are crap but that isn't really any different from any other generation going back to the intellivision.GiantRaven said:No, they aren't. Go out to any game shop that sells old PS1 and PS2 games (and so forth) and marvel at the utter depthless crap that we were offered alongside the actually memorable games of those eras.
However, one thing that's gotten worse is the money grubbing. Hasn't been this bad since the arcade days.
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Doing a bit of quick research (I played NES games but was too young to buy them myself so I don't know the pricings off hand), games were around $45 to $60. SNES got up $80, and N64 up to $100.
Looking at the N64, you can basically double that in modern terms (5% inflation for 15 years) so that's a game at $200.
For NES, you can over triple the cost. 25 years is a long, long time.
There's a lot more that goes into it than just this very brief glance - development costs were much lower, but the market was a great deal smaller, and cartridge costs much higher - but $ for $ we get games far cheaper than ever before.
I call it "lack of resource management".TheKasp said:And this is why today a game takes a shitload more of manpower and time to make. Because "they are easy, effortless cashgrabs". Ehyup...
I quotes you because you are one of the escapists that are the most levelheaded when it comes to these discussions . Now although what you said is true , do the things you say actually make games "better"?Zhukov said:Nah, games have only gotten better.
Graphics are better (duh).
Writing is getting better, gradually. (Very gradually.)
Level and gameplay design is better.
Interface design is miles better.
People look around and see that 90% of games are mediocre or crap and that there are Call of Duty imitations everywhere. But that's how it's always been. Twenty years ago 90% of games were mediocre or crap. The only difference was that we were knee-deep in 2D platformers instead of FPSs.
I'd like you to quote the post where I said "easy cash grabs" or that we used to swim in good games.TheKasp said:bla bla bla quoting some words and give them other meaning
*starts laughing forever*Zhukov said:Level and gameplay design is better.
Complexer - haha nopebecause those games are complexer and bigger than any of the old games could even dream of to be
Are we talking game complexity or software complexity, here? Because in terms of game complexity, well...TheKasp said:My point still stands: Developing a mainstream game today takes more effort and manpower because those games are complexer and bigger than any of the old games could even dream of to be (and be it just on the mechanical basis).
I said that making an engine from scratch today doesn't involve most of the "real work" it used to.TheKasp said:How about you look back at the post you quoted me from.
Complexity of a program =/= complexity of the game.TheKasp said:And maybe you should read what I wrote. Yes, the development of games is more complex. A game today is a way more complex programm even compared to games from 2000, not even speaking from prior games.
Like I said, the complexity of the program doesn't mean more quality.TheKasp said:Thus it takes more time to make it, playtest it and such. To shorten the development cycle bigger teams work on those games.
It would help if everyone acknowledge that there were more games than Super Mario back in 1980-2000.TheKasp said:Fact: The narrative is vastly improved.
It's not better. Things haven't changed that much. Doesn't take a qualified expert to understand that good viodegame writing is not widespread.TheKasp said:Fact: Good writing is subjecitve, especially if you have zero qualifications to actually tell if it's good or not. And writing has improved, it is better than then.
Super Mario Bros is a platformer. The proper comparison for that would be something like Spelunky, Super Meat Boy, or Canabalt.Elcarsh said:Is this really an argument you wanna get into?Kahunaburger said:Are we talking game complexity or software complexity, here? Because in terms of game complexity, well...
Fine: Super Mario Bros. = A - Jump. B - Run. Digital pad - Move.
I wouldn't describe Call of Duty controls as the "least complex" - they're pretty much middle of the road for shooters designed for the console (i.e., most modern shooters).Elcarsh said:Wanna keep insisting that games are less complex nowadays? Or will you stop trying to compare the most complex controls of yesterday with the least complex controls of today.
Really? Someone needs to inform Activision, because I don't think their design philosophy reflects this.Elcarsh said:Besides, why on earth are you comparing a PC game to the 360 controller? It's not even the same system.
GearsRaven said:Since you advocated the photo let me explain why I think its an unfair, apples to pairs comparison.DeadYorick said:Games are becoming more cinematic because people want to see big budget movies, just paying 60$ for them and playing them for 5 hours.
I'll just leave this right here
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-BTW, it appears I'm about to go on a rant so don't think i'm arguing with you directly or anything...
I imagine the 93 map comes from a game like Doom 2. Everybody remembers and loves Doom 2.
Lets say the one on the right is Gears of War. Everybody remebers Gears and everybody either loves it or at least recognises it as a milestone in modern FPS design.
Gears has an established story full of twists, depth and consequence...