The reason I'm thinking about this: today my friends and I booted up Tom Clancy's I Forget the Whole Name Wildlands and played the story mode for the first time in a while because there were new rewards for doing a special story mission. The mission was overall pretty easy, but there's this one point where we kept getting glitched. There's a part where you have to fly a helicopter down a specific path and there's a small fight at the end.
First time we went through, I crashed into something as it spawned in my path. I think they said it was a light pole, but I didn't see it so much as ka-CHUNK into it. Mission failed, we all laughed.
The second time, and each subsequent time, there was a problem with the helicopters at the end not spawning, spawning but not counting as enemies, or just the missiles without the helicopters. The first time, it was sort of funny, we laughed. By the fourth or fifth time...it wasn't really all that amusing anymore. In fact, we only beat this portion because the game...decided the helicopters were gone. A glitch saved us for reasons.
It got me thinking about the circumstances in which glitches are funny. It wasn't simply that we failed, for example, because it was funny the first time we got spawn-crushed and the first time that we were fighting non-helicopters. Glitches usually amuse us, and we've gone out of our way to recreate ones in the past if we have any idea what happened.
The factors that tipped the scales for me are mostly repetition and obstruction. This glitch was a constant impediment to our progress, specifically on a mission with a time-limited reward, which probably didn't help either.
Dying to a random spawn or having some physics glitch blast you off like Team Rocket is usually funny to me. There's an argument that these are issues of game breakage, but I think most of us have grown used t the occasional weird act, especially in open-world games.
On the other side of the coin, I've known people who just seem to like the chaos and could probably be shot down by invisible helos a hundred times and still be entertained. I get there are people who exist on both sides of it, but I'm curious.
As I said, I guess my cutoff point is when something become a routine obstacle, specifically a seemingly unpassable one. For me, bugs that don't stp the game are fun, and even bugs that do it like, once are more entertaining than the system crashing or whatever, but by the time it becomes routine, it might as well be hard-locking my console/desktop.
How frequent it is and how much it affects things are also factors. Wildlands sometimes bugs out and won't let you use standard equipment like your drones, binoculars, or guns, and those are all problems. Failing a mission and restarting at a checkpoint is almost trivial compared to closing out the game and rejoining a lobby to use your gun in a shooter. And I guess being ridiculous helps...invisible helicopters are at least entertaining, while not being able to use binoculars doesn't have the same fun factor for me.
TL;DR what's your threshold for bugs and glitches?
First time we went through, I crashed into something as it spawned in my path. I think they said it was a light pole, but I didn't see it so much as ka-CHUNK into it. Mission failed, we all laughed.
The second time, and each subsequent time, there was a problem with the helicopters at the end not spawning, spawning but not counting as enemies, or just the missiles without the helicopters. The first time, it was sort of funny, we laughed. By the fourth or fifth time...it wasn't really all that amusing anymore. In fact, we only beat this portion because the game...decided the helicopters were gone. A glitch saved us for reasons.
It got me thinking about the circumstances in which glitches are funny. It wasn't simply that we failed, for example, because it was funny the first time we got spawn-crushed and the first time that we were fighting non-helicopters. Glitches usually amuse us, and we've gone out of our way to recreate ones in the past if we have any idea what happened.
The factors that tipped the scales for me are mostly repetition and obstruction. This glitch was a constant impediment to our progress, specifically on a mission with a time-limited reward, which probably didn't help either.
Dying to a random spawn or having some physics glitch blast you off like Team Rocket is usually funny to me. There's an argument that these are issues of game breakage, but I think most of us have grown used t the occasional weird act, especially in open-world games.
On the other side of the coin, I've known people who just seem to like the chaos and could probably be shot down by invisible helos a hundred times and still be entertained. I get there are people who exist on both sides of it, but I'm curious.
As I said, I guess my cutoff point is when something become a routine obstacle, specifically a seemingly unpassable one. For me, bugs that don't stp the game are fun, and even bugs that do it like, once are more entertaining than the system crashing or whatever, but by the time it becomes routine, it might as well be hard-locking my console/desktop.
How frequent it is and how much it affects things are also factors. Wildlands sometimes bugs out and won't let you use standard equipment like your drones, binoculars, or guns, and those are all problems. Failing a mission and restarting at a checkpoint is almost trivial compared to closing out the game and rejoining a lobby to use your gun in a shooter. And I guess being ridiculous helps...invisible helicopters are at least entertaining, while not being able to use binoculars doesn't have the same fun factor for me.
TL;DR what's your threshold for bugs and glitches?