Just because Mass Effect follows lots of RPG tropes doesn't make the game linear.trouble_gum said:Can you expand a little on how ME represents the pinnacle of non-linearity, given that it conforms neatly to the old RPG trope of:iDoom46 said:The closest thing to true non-linearity in gaming would probably be Mass Effect.
"Doom is coming, you must hurry to save the world! But, whilst you're out, can you pop down the shops and pick me up a snickers? and a healing potion? Oh, and the various misfits you've collected together to save the world have some issues from their past they'd like to waste your time...er...resolve."
Not that I'm massively knocking ME for being hideously linear or anything. I just think that it's a long way from being truly non-linear.
Just to be clear, I never said that Mass Effect was the pinnacle of non-linearity, you just misquoted me. I probably should have been more clear, allow me to rephrase; Mass Effect is the closest to non-linearity in a AAA main-stream title that immediately comes to mind.
What I meant was that Mass Effect offers tools that give the player the chance to approach obstacles in a variety of different ways, be it going in guns blazing, disabling the enemy with tech/biotic powers, or sometimes even talking yourself out of a sticky situation. BioWare specifically engineered it so that virtually no two players will have the same experience.
You can also choose your missions as they come, and doing one and not another will result in some sort of consequence for you. Ultimately, these consequences have little to no effect on the end result of the game, but at least it is something.
Yeah, the plot is linear, but the gameplay mechanics are far from that. As a matter of fact, I'd think you'd have a hard time finding a non-linear story in ANY game.
Similar to I said before, Mass Effect is like a mountain biking/ski resort, you can choose which path you want to take, but when you're done you're always going to end up in the same spot every time.
Sure, its nowhere near the pinnacle of non-linearity, but neither are sandbox games (and Mass Effect works sort of like a sandbox RPG). If you want true non-linearity, I suggest learning how to play Dungeons and Dragons.