Whether free-to-play or subscription based, the handling of bugs is a major issue in the MMO market, at least in my mind.vansau said:Are LotRO GMs Ignoring Legitimate Bug Complaints?
Players in LotRO have been complaining about the same issue for approximately a month, but administrators keep on saying it's not a known issue.
When a player finds a bug, the expectation is that there will be some way for them to quickly notify the staff about this bug so that it can be fixed. No reasonable player expects it to happen instantaneously, but they shouldn't have to expect to be told to continually reproduce the bug to fill out a detailed report. There's the major problem I have with current MMOs.
Content in MMOs has steadily gotten smaller in scope over the years. Skill systems have been boiled down to class systems. PvP has been boiled down to instances, rather than opt-in flagging. Game worlds are so tightly zoned that you don't often encounter people outside your level range. Player housing is nearly gone, and is token when present. Crafting has gotten as simple as it can get. Yet subscription fees have remained the same, because people are used to paying them. Even in the F2P market, players end up paying far more for these online experiences than they would for an offline game.
Add to this the bug problem. The player suddenly has the responsibility to continuously document bugs in order for them to be addressed, or the player has the responsibility to use an elaborate work-around (if one exists).
The current state of MMOs? Paying far more money, for far less game, and far more player responsibility. That's a sad place to be.