I borrow the CoD games off of my friends so I can play and complete the story!
You need the main quest to keep the focus on the game. Take for instance the Assassins creed game... without the story all you would be doing is running and climbing on stuff for collectables... Why would the guards be chasing you... who knows? Who are you meant to kill? Who knows...?
Also take a game like mecenaries... Completely open world... but has a story. The story is a device to allow you to advance, reach new areas, and get new better weapons and air drops. You can also get better air drops and weapons just playing and exploring, but why would you do it without a reason too...? And that takes you back to the story. The story also provides the entire context of the game... Where are you, why are you there, who are you up against, why are you against/with them?
Finally take SRPG's. The story in these is mostly just to provide new challenges. The story missions in games such as FF:Tactics are all based around figting bosses, and providing that reason. Then you have many sidequests that are used to develop your characters, and get them to the level/classes that you want, so that you can continue to the next challenge.
I think story lines are important. Otherwise I just grow tired and get bored after a while. Even games like Tiger Woods PGA games have the season and tournament modes, and it was this kind of mode that made me carry on playing so that I would complete the game!
You need the main quest to keep the focus on the game. Take for instance the Assassins creed game... without the story all you would be doing is running and climbing on stuff for collectables... Why would the guards be chasing you... who knows? Who are you meant to kill? Who knows...?
Also take a game like mecenaries... Completely open world... but has a story. The story is a device to allow you to advance, reach new areas, and get new better weapons and air drops. You can also get better air drops and weapons just playing and exploring, but why would you do it without a reason too...? And that takes you back to the story. The story also provides the entire context of the game... Where are you, why are you there, who are you up against, why are you against/with them?
Finally take SRPG's. The story in these is mostly just to provide new challenges. The story missions in games such as FF:Tactics are all based around figting bosses, and providing that reason. Then you have many sidequests that are used to develop your characters, and get them to the level/classes that you want, so that you can continue to the next challenge.
I think story lines are important. Otherwise I just grow tired and get bored after a while. Even games like Tiger Woods PGA games have the season and tournament modes, and it was this kind of mode that made me carry on playing so that I would complete the game!