As a male I agree. But you mentioned Bioware as an exception, they're not really. At least not in the Mass Effect games (haven't played much of anything else from them). In Mass Effect 1 & 2 being male was still considered the default with female being a kind of extra bonus. I played femshep and there were several times she was referred to as sir, or "man", its also obvious she used all of manshep's animations and didn't have any of her own.
I would really like to see games embrace some more complex characters, Male and Female, instead of the typical archetypes we've seen so many times before. Just because the protagonist is a male doesn't mean he has to have some muscles larger than his head and talk like he just finished chewing on some bricks. He could be vulnerable in some ways, have interesting flaws, while still being badass. And just 'cause the protagonist is female doesn't mean she has to have massive breasts, talk in a flirtacious tone constantly and wear revealing clothing either. Both of these things take something away from a game on an equal level for me because I value my immersion.
This is one thing that's good about RPGs though, you can design your own character with their own traits. That's why my femshep is a badass, cold & logical leaning-towards-renegade character who isn't interested in men and has had a long-term 3 game relationship with Liara.
Also OP, you should take a looksie at the new Tomb Raider game (you know, the one that is just called Tomb Raider again with no subtitle) Lara Croft has had a redesign and not only does she seem way more interesting and refreshingly non-sexualized, with breasts that are actually considerably smaller than melons this time, but the game is looking really cool and unique as well. And if you've yet to play Half-Life 2, I advise it, since Alyx is still the best and most realistic female character in gaming.