AmzRigh said:
FFXI, an atrocity? Clearly you haven't played it. The plot may not quite stand up to its brethren (though it far exceeds most MMOs in that respect), but the world is just so vibrant and alive. The world of Vana'diel is deeper and more fully realized than any other Final Fantasy.
Oh no, I have played it, much to my chagrin.
The amount of grinding required to do anything in this game is mind numbing and hearken back to old mmorpg design that were already getting stale when FFXI was released. It's practically an insult to human dignity.
The combat system was barely one... you'd wait for your long ass timer to actually cycle throught so you could do something or wait for your TP bar to fill up so you could do something. And when that timer is full, better not mistime thing or you'll miss your skillchain... the excitment was almost to much to bear /scarcasm. The amount of waiting in FFXI was incredible, and even combat didn't stop it from happening - heck, combat was all about sitting in a corner and waiting for someone to pull a monster - freaking fascinating. Speaking of waiting... nothing more fun than missing the Jeuno boat and having to wait 30 minutes for it to come back.
Systems wise, S-E had no clue what they were doing - the ninja ended up being the greatest tank despite him being designed as debuff/dps. The Beastmaster was designed has a solo-ing class, and than penalised for his good solo-ing abilities.
Don't even get me started on zoning time, travel time, the whole 'alt for mule' thing which actually cost real money and was made necessary by level capped content, the endless need for gils, the imbalanced classes design, the poorly thought out way Dynamis and other end game activity worked (Nothing more fun than having that 1 week timer monster stolen from you by another linkshell because of a provoke bug! If you thought WoW drama was bad...), the joke that was Sky and Sea, the fact that gear progression being linear means that it all doesn't really matter, etc.
While the zones were beautiful, most of them were fairly emtpy except for some monsters (no npcs to interact with) and most of them were useless - if the zone wasn't a good grind spot, you'd be lucky to ever see a soul in there.
Not to mention that FFXI recycled it's zone shamelessly... you'd do 1-18, than restart a subjob up to 1-33, than go back to your main job up to 75 (assuming you didn't want to have one of the special job) - this mean you'll see the same zone over and over again until you finally broke out of the slump at around level 35. And what more, Genkai, story based mission and so on usually made you go back to the same zone over and over again, except everytime you'd go in a bit deeper.
It had a beautiful setting, a good story (if you can get beyond the fact that you only get tiny morsels of it every hundred of hours of gameplay - why play the game when you can watch the entire story on you tube really...), but
everything else it did wrong.
I have heard that it improved itself greatly once WoW came out and the servers started emptying themselves, but I was long gone by then.