A lot of games tack on multiplayer and use it as a feature that feels like it hurts the single player more so. So no not really.
It's really fuckin simple, someone asked a question and I answered it. Not interested in arguing with you about shit that I never said or even implied. Go argue with someone else.Zachary Amaranth said:Where a game being unplayable didn't mean that it only showed at 59 fps.Casual Shinji said:The good old days when glitches used to mean something. Where you had to continuously knock your head against a brick wall and hope maybe this time by chance it would move out of the way.
I hadn't seen the Lorne Lanning bit before, but that seems fairly accurate. Though I'd argue we got more screwed, as even in the eigthies refunds were an issue with games and so they got our money before we knew if a game was good.
Barring rental places and the like.
You specifically said the downsides that the internet brought to consoles like DRM. Don't accuse me of being confused for taking your statement at face value, and don't accuse me of looking for an argument simply because you worded what you said poorly.WeepingAngels said:I never said that only modern consoles use DRM. Let me clarify since you seem to be confused (or purposely looking for an argument). \
I had only your statement to go on, which is phrased in such a way to say that the internet brought DRM and the likes to consoles. I corrected your statement. If you meant something else, that's your fault for writing something you didn't mean. Don't throw stones in glass houses.
That's, ummm...Nice? I don't know. by the "I never had a problem with it" school of logic, I know several people who could argue the 360 was the most reliable console of last gen. People did have problems with faulty lockout circuitry, for example. Missing codes and instruction books were a real problem pre-internet. And PS1 files were sometimes copy protected so you were limited in the ways you could use said memory card so that's a bad example (Same with PS2 save files, if you're wondering).I never came face to face with the DRM older consoles.
By the same logic, though, I've never had problems taking one of my console discs to a friend's house. Perhaps I just haven't taken the right games, but that goes back to the issue of the "I never had a problem with it" argument.
Fairly Chaotic said:Johnny Novgorod said:Never really cared much for online support in any kind of console. I'm more of a couch co-op guy.Here, here.Dead Century said:Can't say I really care about online multiplayer. Unless it's PC. Couch co-op is just fine for consoles.
Nintendo gaming hearkens back to days of old, when one could sit in the living room with friends and enjoy some split screen action of Mario Kart and Golden Eye. I think most of my gaming experiences with people physically around me has been on a Nintendo console. I've had my experiences with friends on a Sega and Sony console as well. 92 hours with three friends playing Tales of the Abyss./quote]
Is Tales that much fun as a co-op game? I played it solo and I thought that the battles were over too quickly for co-op gameplay to truly kick-off (since all the co-op you do is fighting).
I'm going to agree here. I cannot articulate how frustrating it was when I went to play "Multiplayer" on Forza Horizon only to find it was online only and *not* local. No local multiplayer on a console game! Ludicrous.Fairly Chaotic said:Johnny Novgorod said:Never really cared much for online support in any kind of console. I'm more of a couch co-op guy.Here, here.Dead Century said:Can't say I really care about online multiplayer. Unless it's PC. Couch co-op is just fine for consoles.
Nintendo gaming hearkens back to days of old, when one could sit in the living room with friends and enjoy some split screen action of Mario Kart and Golden Eye. I think most of my gaming experiences with people physically around me has been on a Nintendo console. I've had my experiences with friends on a Sega and Sony console as well. 92 hours with three friends playing Tales of the Abyss. Good times.
Interestingly enough, I know dedicated PC gamers who enjoy the Gamecube and the Wii because those systems encourage the couch co-op culture. Then again, those gamers are very sociable people. They'll gather together to do anything fun so maybe my point on that is moot.
To answer the topic question: I am perfectly fine with it.
Yeah that makes the two of as ....Happyninja42 said:Seems that Nintendo is pushing itself to be the family/local group oriented game platform, and specializing in games that everyone can play at once on the same tv.
I don't own a Nintendo anymore, and haven't since my old SNES, but I have zero issue with them making this gaming model.
Except you did say it. Those were literally your words. Your later explanation was at direct odds with what you originally wrote.WeepingAngels said:It's really fuckin simple, someone asked a question and I answered it. Not interested in arguing with you about shit that I never said or even implied. Go argue with someone else.
Although glitches can become legendary. The best example is missingCasual Shinji said:The good old days when glitches used to mean something. Where you had to continuously knock your head against a brick wall and hope maybe this time by chance it would move out of the way.Zachary Amaranth said:Did you game in the 80s or 90s? Pre-online gaming had the same QA issues, only consoles couldn't be patched, and for years, the infrastructure for PC fixes was pretty awful. If the internet died tomorrow, the problems with bad games would persist, perhaps with less echo chamber complaints about gaming these days and how the internet ruined QA that never really existed.Aiddon said:Considering that most devs seem to be using online as a way to be sloppy about QA, to screw over anyone having bought games used, or to encourage the idea that playing in the same room with another person is a travesty I'm gonna say YES. They're not dependent on online as most companies are, not using it as a crutch as well as remembering that it's supposed to be a SUPPLEMENT for features, not a replacement.
Hell, even Nintendo patches their games.
I saw an interview with Lorne Lanning recently, and in it I think he discribed releasing games in the pre-online gaming era like releasing them in the dark. You didn't really know how an audience was taking to it untill way later, and if the game had a glitch you were fucked and so was the consumer.
I would disagree. In college when we would play local multiplayer COD and you had to level for unlocks. We would save our data to a USB. That is better then a mememory card or the cart. I have had games stolen or I sold them but got the games back later. I just downloaded the Save Data of my computer. Breaking my psp and getting my DS stolen were two different experiences. I still had my save data on my laptop for my psp and I was just boned on my missing pokemon.WeepingAngels said:I never came face to face with the DRM on older consoles. With modern consoles it is even becoming a challenge to move a game and save file from one console to another. Remember when you could just take your cart to another SNES or move your disc and memory card to another PS1?
What can I say, I have never had my stuff stolen so I never had a need to backup my Gamecube saves to a PC. You know, my Gamecube memory cards still have all my save data on them. If I went and bought Luigi's Mansion again, the save file would work just fine. Not sure why a PC backup is really necessary.kilenem said:I would disagree. In college when we would play local multiplayer COD and you had to level for unlocks. We would save our data to a USB. That is better then a mememory card or the cart. I have had games stolen or I sold them but got the games back later. I just downloaded the Save Data of my computer. Breaking my psp and getting my DS stolen were two different experiences. I still had my save data on my laptop for my psp and I was just boned on my missing pokemon.WeepingAngels said:I never came face to face with the DRM on older consoles. With modern consoles it is even becoming a challenge to move a game and save file from one console to another. Remember when you could just take your cart to another SNES or move your disc and memory card to another PS1?
Dude you've never had smash brother's data get corrupted. That shit makes you want to cry. Plus I hated When you would feel up a gamecube memory card and have like four memory cards. Then Flip through each one to see which memory card has the right Data. Now if you run out memory, you get a bigger hard drive and save all the Data on to one thing.WeepingAngels said:What can I say, I have never had my stuff stolen so I never had a need to backup my Gamecube saves to a PC. You know, my Gamecube memory cards still have all my save data on them. If I went and bought Luigi's Mansion again, the save file would work just fine. Not sure why a PC backup is really necessary.
I guess I have been lucky, I just don't lose save files. Have you ever run into locked saves? You can't transfer them to another console.kilenem said:Dude you've never had smash brother's data get corrupted. That shit makes you want to cry. Plus I hated When you would feel up a gamecube memory card and have like four memory cards. Then Flip through each one to see which memory card has the right Data. Now if you run out memory, you get a bigger hard drive and save all the Data on to one thing.WeepingAngels said:What can I say, I have never had my stuff stolen so I never had a need to backup my Gamecube saves to a PC. You know, my Gamecube memory cards still have all my save data on them. If I went and bought Luigi's Mansion again, the save file would work just fine. Not sure why a PC backup is really necessary.