EBHughsThe1st said:
Are RPGs hard? Like, are they difficult?
I remember I got into a flame war about how Final Fantasy VII's final boss was not difficult, mainly because (In Cloud's Mind) you could do nothing and kill Sepharoth. Seriously. Do nothing and Cloud will counter the attack.
But some guy misunderstood and said that it was beyond difficult. All the hours of work he put into the game to build up to level 80 or something.
Then I came to a conclusion.
Most RPGs are not hard, but rather time-consuming. And it feels like the difficulty of a Role-Playing-Game is easily diminished by hours of grinding a character. If you do, any boss or enemy is a breeze to just plow through.
Like, hard RPGs are only really RPGs with enemies that have levels close to your characters. But you can easily even the odds.
The only real hard RPGs are the ones where the battles are real-time like Kingdom Hearts or Dark Cloud. Even if you are at a high level, a fast boss or a delayed reaction could mean death.
Feh. Wat do you think?
Edit: Didn't add poll options before posting. My bad.
Well, I don't consider Kingdom Hearts or Dark Cloud to be RPGs at all, but that's a whole differant discussion.
It largely comes down to the RPG in question. Most introductory level or casual RPGs are pretty simple by their very nature. I consider most JRPGs nowadays to fall into this catagory as there is more of a focus on the storyline than any really deep gameplay mechanics.
Difficult RPGs are ones that involve a lot of statistics and which require a detailed knowlege of how they all interact with each other, beyond the simple "use an enemy's weakness against it" mechanic. In general you'll find that these are the games where a lot of casual players will look at them and go "WTF, this thing is like an ultra-jumbo sized spread sheet with 20 sub menus for each trivial thing".
Like any game though, with time you get good at them, and they become considerably easier.
While at best a mid-weight RPG, just earlier today there was a thread from a guy who was intimidated by Fallout 3 simply because it was a sandbox and there was no clear "taken by the hand" set of directions once you leave the vault.
Length and dedication do come into play with games, however I do not think that simply being very long or requiring incredible amounts of patience have anything to do with the actual difficulty of a game.
I'll also be honest in saying that while neglected somewhat today, one of the elements that made a lot of classic RPGs hard, was not only the stats, length, and gradual character development, but also the focus on exploration and puzzles. See, in old games like the original "Might And Magic" a big part of the challenge was to explore the entire world, map it as you went, and find the clues you needed to solve problems. You'd for example find gold and silver messages in the various castles, that had to do with the eventual solution to the game's overarching quest which is simply to "discover the secret of the Inner Sanctum" which is in the center of the Astral Plane. You had to find the messages, and then figure out what they meant and what to do with them on your own based on your other explorations.
At the time that game came out, cluebooks were just that, they provided clues, as opposed to walkthroughs. Today very few people have the abillity, or the patience, to puzzle thorough things like that. The entire point of a dungeon might be to find something scrawled on a wall that has relevence to something in another area.
Another good example from the first Might and Magic would be the town of Portsmith, which is under the thrall of a succubus queen. She'll take out any male character in your party instantly if you find her, and in addition at every intersection in the random encounter laden town, every male in the party is drained, making it a serious chore. So unless you happened to be playing an all female party to begin with, how do you solve this problem? Well let's just say there is no clear cut solution presented, but there is a dungeon under the town that if you explore it you'll find a fountain that will reverse genders. Not especially complex, but it's something that involves exploration and trial and error, especially seeing as nobody walks up and says "hey the Succubus queen is behind a secret door through that series of small rooms, and ummm by the way before you fight her you should really go into the dungeon beneath the town for some gender bending because she paralyzes all men instantly when the fight starts".
RPGs are not for everyone, basically if your the kind of person who seriously looks at them and thinks of Yahtzee's joke about combat involving two people taking turns kicking each other in the shins, well then the genere is not really for you, and honestly if turn based combat bothers you, chances are your not going to ever really find yourselve involved in many serious RPG experiences, because at it's core RPGs are all about things being resolved by stats. While it's possible to have an RPG that works in real time, to be honest it mostly occurs nowadays in the context of an "action RPG" which is an oxymoron, because as soon as your abillity to manipulate the controls starts to resolve the conflicts it ceases to be an RPG.
I don't think many people ever considered "Final Fantasy VII" to be very hardcore, or at least not many serious RPG players. It's mostly praised for it's story, and characters, which were far more revolutionary at the time than now. It's battle system was also very pretty and flashy for the time, however like a lot of casual and introductory level games, the game rapidly turned into a matter of simply deciding which overpowered attack you were going to use to crush the latest group of enemies. Your big reward being to gather new and more exciting methods of overkill.
Now Final Fantasy VII, and other games in the series, did get SOME cred due to some totally optional side events that existed to demonstrate a mastery of the game's mechanics. Things like Emerald and Ruby Weapon, in Final Fantasy VII are examples, however it's noteworthy that in solving those puzzles it was mostly just for the bragging right, as nothing you could gain from them was worth the effort, especially seeing as by that point you were so powerful that you could wipe out the game's actual final boss by sneezing on him.
I'm a bit tired, so apologies if I'm not stating all of this properly.