And bromine melts plastic so we need glass bottles to hold that. There's nothing that's compatible with everything, but seriously, why are you still going on with that analogy? My point with that one was that we can't make things compatible just because we want them to be, that's final. Not trying to say it's applicable, simply using it as an example that being stubborn about these things is silly.Joccaren said:And I'm arguing compatibility is nowhere near as big an issue as you're making out. As I said, most bottles were changed to something capable of holding fluoric acid and water.Yopaz said:No, I am arguing compatibility.LOok b ack at my argument. I said that we can't make glass bottles hold fluoric acid just because we think it should. Is compatibility really semantics now?
If Microsoft pays for the development of a game to work on Xbox One, should they then pay for it to work on PS4? You see? Microsoft pays for the costs of the game, should they also cover the cost of it going to another paltform?No joke. Really? Funnily enough, money needs to be spent making it work on the primary system. Portability isn't as big an issue, again, as you're making it out to be. I'm also not asking for Sony to pay someone to make a game for Microsoft, so I'm not sure where the second half of your argument comes into this.
I used this as one of my initial points, but let me elaborate onm the hardware aspect of the differences here. Macs are delivered with very limited hardware because the operating system is built to support relatively few hardware setups. Thus the new MacBooks come with outdated hardware to acompany their existing drivers. OS differences are also important.Not what you were originally headed towards, as shown later where you again bring up different hardware as a major issue. So, again, don't look at me for using that.
Not true. There are several examples of games and software made for one system where there weren't any compromises.If you want it to work perfectly even on one system you work for 10 years on the damned thing
Crysis was made to showcase how beautiful a game could look and still ran smoothly. Crysis 2, made for multiple systems could not replicate that.
OK, so Bayonetta 2 should never have been made, got it.In some of those cases anyway. And, as a part of them paying, is a "You shall not port this to other platforms" agreement. That's the part I'm against. Pay them to make a game for your platform - cool. With the money they've earned, their choice to develop for multiplat later if they want.
Sure. Don't see your point here.Small devs don't always mean small games, just as big devs don't always mean big games. Both manage to get ported just fine.
So the fact that I chose PC is a point against me? Fine, I want all those games on PS4 or they shouldn't have been made.Welcome to anti-competition laws in general. This also isn't about console to PC. This is about exclusive purchases in general.
All I said was that there is a distinction between "not impressive" and "poor". Publishers also separate disasters from mediocrity. They may lose money on both, but they won't lose as much with mediocrity. Also, let me stress this I never sid it sold well, I never said it sold poorly.Better get you a line to some of those AAA companies who say 1 million is a failure then. Game budgets are excessive, and a million copies is only about $30 mil max going to everyone who made the game, and their publisher, if we assume that Sony and MS are directly their publisher. By modern game budgets, that's breaking even. Its not a failure, but you can't say it sold well. And yes, there is a difference between selling fantastically, selling well, selling poorly, and failing to recoup production costs. I wonder if you realise that, since apparently everything that recoups its production costs sold well.
You said no-one cared about these exclusives. I can quote yopu if you want to.I also never said people don't care about exclusives
I guess the 3DS, Wii and the PS3 (late in the game) all sold for their multiplatform games then.I said exclusives aren't enough to sustain a console. Which you've done nothing to disprove.
No, I didn't. I said they account for the Xbox One selling consoles, multiplatforms are of course important, but they could also be bought for PS4 and PC. The PS4 was even cheaper at launch since the Xbox One was bundled with the Kinect, so I kinda doubt that people rushed to get an Xbox One for that reason.You said they don't sell impressively, yet you're saying these not-so-impressive game sales are the reason for several times higher console sales.
You really don't udnerstand the concept of a middle ground.If they didn't sell impressively [Aka; sold poorly.
Then what do you mean?You know, when you deliberately misinterpret things just for the sake of arguing, its starts to seem like you're throwing in the towel. Address the point, or concede it. Don't throw strawmen around and expect that it makes you look smart.
Honestly, it wasn't clear. I thought you meant generations, I was not mocking you.See above. Pretty clear it meant 10 years. Picking on typoes, again, doesn't help your point.
Neither the Microsoft phone division or Sony laptop division collapsed, but they still pulled out.There is a difference between losing money on, and utterly collapsing. Sega released 5 consoles. Those consoles were only available for 2 years each. MS has released 3 consoles. The first was available for something around 6 years, the second around 8 or more, and this one is still going.
Now you're looking into the middle ground then. Also I wasn't thinking about sega. I was thinking about Microsoft's phones and Sony's laptops.Yes, they lost money on their first two entries into the console market. Funny that. That tends to be how entering a new market goes. Sega had been in that market for a long time, and over a decade they didn't just lose money, their very brand collapsed. There is a world of difference between the two.
Kinda out of proportions here, don't you think?Citation needed for what?
The fact it wouldn't have been a complete failed generation? Well, looking at the number of Xboxes sold, compared to number of your exclusives sold, its pretty clear that exclusives made up a small part of the total sales. Without exclusives, the generation would not have utterly failed.
I was talking about a complete collapse, but whatever, you make your own intepretations."A failure means the end because it does". Their phones also underwent numerous iterations and lasted several generations before failing. Just because the product lifecycle of a phone is shorter than that of a console doesn't mean you can say a console would fail in the same amount of time.
I also based it on the history of both companies pulling out of markets that aren't profitable.Its a hypothetical scenario you've based your entire premise on. The idea that exclusives are needed has been based on this idea that console manufacturers would even try to compete were exclusives not a thing. That's a ridiculous hypothetical.
Didn't say it was, I said it takes work and money and that it wouldn't run automatically. Also mentioned examples of Xbox One games ported to PC with less than impressive results.That's partially true. In all honesty, its a several layer system with multiple OSs it runs. At launch it was Windows 8 on one of them, stated as virtually indistinguishable in code from the PC operating system, with programs able to simply be built for either of them. With Windows 10, I haven't looked as much into it, however the introduction of Universal Windows Apps and MSs general stance of making it easy as possible to port between all their platforms tells me there probably isn't a ton of difference at the OS level. And yes, the PS4 is a different beast. By and large, again, they want to keep their systems similar there though, because you want to appeal to the industry and get multiplats on your platform, rather than locking them away. I'm sure its not a simple press of a button, or selection for build type in a game engine menu, for the larger games - but its also not so impossibly expensive and difficult as to be unfeasible.
Finally got to the faulty car analogy then? I thought you would. I even mentioned that.You're saying that BMW putting a GPS in their car is on the same level as them paying or making Goodyear Tires sign a contract that says their tires can only be put on BMWs. There's a world of difference. I really am starting to think you're just ignoring everything that's said.
Sure, but all games sell most right after release. It's the continuous stream of games that make a console worth having and the the exclusives that make you pick one over another.Welcome to exclusives too. They work... For the first week or two after their release. They're the shortest term competition you can talk about, if you look at sales trends.
I have a secret for you. The PS1 isn't competing with the Xbox One, nor against the PS4. It was however a game that may have been part of determining whether people should buy a PS1 or Nintendo 64 for the entire life cycle of the PS1 following its release. Backwards compatibility also made it part of the competitive edge of the PS2 although not to the same degree.]
EVERY difference is temporary. Or what, does having Running Wild on the PS1 still provide an advantage to Sony?
Never once said that, but whatever.Yes, this does mean you've got to actually keep doing new things - much like with exclusives you've got to keep making new games. Wow, what a concept. You can't just make a box and earn a fortune doing nothing for a decade. Who'da thought?
Fair point.And hey, you know what? Make yourself some new innovation, like the WiiU with its gamepad [The success thereof is irrelevant for this comment] also gives you a reason to actually have exclusive games. They do things on your platform that can't be done on another. Two birds with one stone - its why I don't have the issue with 3DS exclusives, or some of the WiiU's. They make use of the unique hardware of their platform to offer things that couldn't be done on other platforms. Great. That's good. But there's got to be a significant consumer reason that they aren't available elsewhere.
Fair enough, but I stopped even before you accused me of relying on them.This is, as I said, the pot calling the kettle black. Despite saying they are all faulty, you keep trying to make them yourself.
As I said, it was a hypotetical situation, I even said in my last post that I did not intend it to be a realistic prediction. You on the other hand haven't actually provided a citation that people who bought the Xbox One didn't buy it for its exclusives. You claim you have proved it, but you haven't. You claim you prove that Microsoft wouldn't drop out after a disaster and you haven't. You claim that people bought Xbox One from brand loyalty and you haven't provided any citations for that.They damaged their reputation. They still have a lot of brand loyalty, and their backstep fixed things for a lot of people. I'd also need some citation for it leading to MS dropping out. They had a rocky launch. Quite obviously, they succeeded, because they do have an edge for a certain niche of their audience. It isn't just exclusives. Hell, I pointed one out at the start; the reversal of the PS3 era Xbox Gold vs PS Live pricing. MS made theirs free, PS put a price tag on theirs. Boom, competition point, no exclusives required.Edges don't only exist in the form of exclusive games.
I know all too well what monopoly is, which is why I think competition is so important. All companies need to offer something the other companies aren't. Right now the two major consoles in themselves don't offer much except for their exclusives.And all platforms would still have games. People would have a reason to get a console - the biggest thing - and the fact that if one of them fucked up the other would get more sales would act to keep each of them in check. Competition still exists. In fact, its closer to perfect competition than the present monopolistic competition - which is, funnily enough, a good thing. And before you go telling me its not a monopoly - again, look up the actual meanings of these things, and study a bit of business/economics.
Yes, everytime you get a game you have to install it. Once. If you intend to play your games a lot then it won't matter much in the long run.Install time is a problem every time you get a game. As for "Can be changed", this is what registered designs are there to protect against. Microsoft cannot simply copy Sony's UI, or anything like that. Its actually illegal. They CAN improve their own interface though. Are you saying this is a bad thing?
I said UI can be changed, not that they can make it like Sony's. Durrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. I am saying that this is not something that will decide anything for me, it's temporary. The UI can change, either become better or worse. If I go back to this recommendation in 4 months it might be the other way around.
So Uncharted is set for release on Xbox One soon then?PIt doesn't need to be. Exclusives aren't either.
And if you remember I was talking about console sales around launch. Not the total number of consoles sold up to date. Oh well, won't expect you to actually read what I said.Minimal difference for you, but for some its actually pretty damn important. That's the whole thing about going for slightly different markets. As for changing with hardware updates - yes, expensive hardware updates several years later, with high R&D costs. Otherwise the day after the Xbox One was released we'd have had the update. Oh wait, we didn't, and in the 3 years since, anyone who wanted the smaller console because they had limited space [A fair number of people, especially if you look outside America], has gone Sony. Correct me if I'm wrong, but 3 years of sales and competition is a lot more than Ryse managed to get for the Xbox One.
So Uncharted IS coming for Xbox One then? PC? Wii U? The Switch? Come on, the tension is killing me!See above. It lasts longer than an exclusive.
I went on to address the other point right after saying I would stick to PC. I said it would all be a popularity contest where you buy what your friends buy. You want your games to be compatible with their consoles, you want to play multiplayer with them. If there are exclusives you have a reason to go in other directions than your friends. If my friend want Halo and I want Persona then we go for different systems regardless. I didn't ignore your point, I explained my reasoning.Let me quote myself again;I would stick with PC gaming. PS4 is the best system for me for its JRPGs, but if they were released everywhere then I would not bother to bring another device into my house to play the things my important work tool already does better. For most it would be a popularity's vote though. You go with what your friends get to play with them. This generation that would be the PS4 since that is the console selling the most.
I guess this just show's your ignoring things on purpose. And as you said - its a popularity vote. Even with exclusives, people go for the platform their friends are on, rather than the one that necessarily has the exclusives they want. Some who are reasonably wealthy go for both. But hey, that's not a factor I'm sure.And if you say neither, you'd just go PC - that's great, but for most people its more than exclusives keeping them on consoles. Friends having consoles, brand loyalty, and other factors present barriers to exit for choosing a console over a PC.
Which I haven't stated. I have said they are the main competetive edge. Whatever.Exclusives are the only thing that matters.
Are you saying the PS4 doesn't have exclusives?And yes, the PS4 is the one selling more, precisely because its the popular option this gen, and MS having exclusives has done nothing to change that.
They offer near identical products, If I want a fried chicken jalapeno burger I go to McDonalds, if I want a nacho burger with salsa I go to Burger King.And MS and Sony offer some different products, that aren't exclusives. Funny that.
Because they also have different products. You might like Pepsi better than coke or another cola flavoured soft drink (I personally prefer Pepsi), but the competitions between the two companies is based on far more than those two products. The reason they are releasing new products is that they want to gain a bigger market share.I'm talking exclusively about the Coke product and Pepsi product, not the companies. They compete just fine, despite being almost identical products - far more similar than the Xbox and Playstation.
Mountain Dew is a Pepsi exclusive, Nacho Whopper is a Burger King exclusive. You have done no such thing.I've taken real world examples of companies in a very similar situation to Microsoft and Sony, and shown how they manage to compete just fine without exclusives.
Exclusives are the only significant difference between the consoles, I stand by that. Not sure how comparing Microsoft's business practice to Microsoft's business practice is faulty. I also compared Sony's business practice to Sony's business practice. I judge the two companies we are discussing and how they might react based on their history.Honestly, address the point in an argument, rather than a strawman or semantics, don't just ignore entire sections because you can't address them, and don't rely on fear mongering as your whole argument, or, if I'm going to take words out of your mouth, faulty phone analogies. Also, figure out your actual stance. Originally it was that exclusives are the only form of competition between MS and Sony, and thus are necessary for each to keep the other in check. That's not the case, and now we're arguing that Exclusives should exist because... Why exactly? Without that overarching argument, your posts have lost focus, and seem to just be saying "You're wrong because I'm right", rather than making any point about "This is why we need exclusives".
Exclusives make consoles competitive, competition is needed to avoid monopoly.