endtherapture said:
However I just can't get used to the controls. Joels' supposed to be an experienced mercenary and gun runner...so why can't he kill with headshots? Why are the controls so floaty and the aiming so bad? Can someone explain to me why the stealth is temperamental? You can't fight off the soldiers when you're discovered so why is there even the option to get discovered?
I just don't quite get it so far. I'm used to tight controls which make you feel like you're in control of the character, it's weird going back to 1998 esque controls.
Hoping people can shed some light on this and if/when game gets better!
He can kill with headshots. I have no idea what you're talking about when you say he can't. There are some enemies that were body armor (including helmets) which can take more than one shot in the head to kill (depending on the weapon you're using) but Joel can absolutely kill with headshots.
The controls are floaty for 2 reasons.
1. It's a PS3 game and the Dualshock controller is terrible for shooters.
2. The aiming is supposed to feel a little off because Joel isn't a trained soldier, he's just a guy. Aiming is hard in real life (seriously, try shooting a gun sometime, even the slightest twitch while aiming will send your bullet to a radically different place than intended), and they made it hard in the game. Your aim wobbles, and it forces you to really pick your shots considering how little ammo you have. It forces you to play very cautiously and very defensively and to try to avoid gunfights entirely (either sneaking past enemies or engaging them in melee combat instead). You can reduce the amount of weapon sway by upgrading that ability if you so choose.
Also you can absolutely fight off the soldiers, or anything else that you encounter for that matter.
The stealth isn't temperamental, the game just doesn't explain it to you very well. The stealth has a lot of nuanced mechanics that are never explained to you. Enemies don't necessarily have to see you to realize that you're there. Human enemies can detect you by the sound of you walking around (certain surfaces make more noise than others do), and they can detect you if your character gets reflected in a mirror or if they see your shadow. Infected need to actually see you or you need to make a significant noise for them to notice you. Clickers "see" you if you move while they're making their clicking noise. That noise basically works like sonar. If there's clickers around and you're moving behind cover when they start clicking they won't see you, they'll just see that piece of cover. If you're in the open and you stop moving when they're clicking they also won't see you, they'll just think that you're on object. If you're in the open and moving around and they aren't clicking they won't see you because they're blind. The only time clickers will see you is if you touch them, or if you're moving around out of cover when they start making their clicking noises.