Are there any games where YOU are being escorted? If not, how would we make a game like that good?

Alssadar

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Sep 19, 2010
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scorptatious said:
shootthebandit said:
I just had a weird idea where you play as a member of the press being escorted around a war zone and you have to report back on what you see however depending on the choices you make and how much you explore affects the outcome of not only the game but the war itself. Eg you might go into a room and see soldiers commiting war crimes yet you cant report it because you are being escorted by the military. You could also get yourself into the blurred lines of exposing secrets and putting people in more danger kinda like the recent leaks. Do you risk sending your character to prison or do you expose the truth also depending on what decisions you make you may actually blur the truth for yourself. This type of game could explore so many issues of modern war without giving the player a weapon and ironically the player has more impact on the outcome of the war
I love this idea!

I can't help but think of Frank West from Dead Rising, and ironically, he's the one escorting people. :p
He HAS covered wars you know...

OT: In Reccettear: An Item Shop's tale, you are an adorable loli shopkeeper whose father has disappeared, leaving you in massive amounts of debt to some fairy. You've no fighting ability, and the greatest way to make money is to go adventuring, which is why you can hire people to fight and die for you, whilst Reccette follows the hireling around. I mean, you are controlling the adventurer, but you mainly play as Reccette for all of the mercantile CAPITALISM HO!
 

Jodah

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Wouldn't be too hard to do in a game for a level. Make the main character get injured and have to make it to the safe zone. Have the AI fight off enemies and be decent at it. Not sure how you could base a whole game off it though.
 

Hezz

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Heh... there's an old alliance quest in WoW, way back before Cata, in which you had to escort Corporal Keeshan out of captivity from the Blackrock Orcs in a cave in Redridge Mountains. Originally this was quite a difficult quest, as the orcs in that cave were both very numerous and very strong, and Keeshan himself, who was sitting in the back of the cave, was quite weak and fragile. Often times you needed to either have help from other players, or just out level it, and you always had to clear ahead of Keeshan's path, because he liked to attack anything vaguely nearby and died quickly.

Sometime later, Blizzard put out a patch that, among many other things, made this quest much easier. The orcs were still just as numerous and difficult as ever, however... Keeshan himself was upgraded into an Elite, with a lot of health, a lot of damage, and he taunted everything that he hit. Now you had to go out of your way to fail this quest. Keeshan was made so strong that you could literally just walk behind him and let him deal with everything, without helping him in the slightest. It was still an escort quest, just now it was Keeshan escorting you.

Funnily enough, when Cataclysm revamped all of the old zones, Keeshan was then turned into essentially Warcraft's version of Rambo, and had one of the best questlines in the game, doing everything from stealthily scouting out an Orc camp and placing "Seaforium" charges around, to driving a siege engine to kill an entire orc army.
 

scorptatious

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May 14, 2009
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Neverhoodian said:
I can think of a few ideas for this off the top of my head. One is a medieval/fantasy setting where you are a traveling monarch or some other high ranking noble, and you have to organize caravans to protect you from bandits and the like. Another idea is a space sim like Wing Commander: Privateer or Freelancer, only you control a capital ship instead of a small freighter. When you run across trouble you have to scramble your on-board fighter squadrons to protect you. There could be all sorts of gameplay elements in both, such as upgrades to increase your escort's effectiveness and even help you defend yourself if the enemy gets through (you'd have to keep it balanced though, otherwise it defeats the purpose of having escorts in the first place). This would allow for more challenging missions as the game progresses, which would help keep things interesting.
Kinda sounds like a Tower Defense style game. Still, nice ideas. I can imagine the thing the person would use as a last resort in case enemies got past his escorts would be some kind of smart bomb attack, but it takes a very long time to recharge.
 

blackrave

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TES5:Skyrim
In the begging you are being escorted to execution
Later there are numerous moments when you can't proceed because your companion has keys to locked doors
So you must follow him/her
 

blackrave

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Neverhoodian said:
Another idea is a space sim like Wing Commander: Privateer or Freelancer, only you control a capital ship instead of a small freighter. When you run across trouble you have to scramble your on-board fighter squadrons to protect you. There could be all sorts of gameplay elements in both, such as upgrades to increase your escort's effectiveness and even help you defend yourself if the enemy gets through (you'd have to keep it balanced though, otherwise it defeats the purpose of having escorts in the first place). This would allow for more challenging missions as the game progresses, which would help keep things interesting.
Have you heard of X series?
There is such possible scenario
Piloting huge capital ship and exchange annihilating blows with other huge ships in slow combat
All this while you can order around smaller fighters that will swarm around and fight other smaller ships (or any other ship)
Something like this
 

likalaruku

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Nov 29, 2008
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I'm thinking back to LotRO, where you can play as a monster. What if you could also play as an NPC that had to be escorted by another player? You'd have half the hit points of the other player, possibly less.

You can play it one of two ways:

1)Play nice: Let the weak cronies chase you around in circles while the other player attacks the Boss.

2)Play it mean: Run suicidaly toward the boss & see how long the other player can keep you alive.
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
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what if we made it a greifer game?

Where the idea is now WE THE PLAYER get to be the one to aggravate the A.I. and make the mission as difficult as possible?
 

Auron225

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The only time that comes to mind at the moment is a small section of the first Kingdom Hearts, when you go to Hollow Bastion for the first time. You lose the Keyblade as well as Donald & Goofy, in exchange for a stick and Beast. The stick does jack all but Beast easily tears enemies apart. You can still use magic but you tend to run out fast.

...It's not even that long that this goes on for though... like 20 mins of game-play maximum. It was interesting but not especially fun. It would be interesting to see a game do it well.

shootthebandit said:
I just had a weird idea where you play as a member of the press being escorted around a war zone and you have to report back on what you see however depending on the choices you make and how much you explore affects the outcome of not only the game but the war itself. Eg you might go into a room and see soldiers commiting war crimes yet you cant report it because you are being escorted by the military. You could also get yourself into the blurred lines of exposing secrets and putting people in more danger kinda like the recent leaks. Do you risk sending your character to prison or do you expose the truth also depending on what decisions you make you may actually blur the truth for yourself. This type of game could explore so many issues of modern war without giving the player a weapon and ironically the player has more impact on the outcome of the war
...That sounds awesome! :) I don't care if you're not actually in the industry - make this a thing!
 

Legion

Were it so easy
Oct 2, 2008
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Well if you look at it one way, pretty much every linear game ever.

You are not being escorted by a person, but by a glowing arrow/marker that tells you where to go. Granted you can ignore it if you like, but you won't get anywhere unless you follow it.

On a more serious note. Halo has several moments where you follow Guilty Spark, including in Halo: Combat Evolved with it's Library level.
 

Milanezi

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I just went through a section where I was being "escorted", in the Tomb Raider reboot
I have to get into a temple to rescue my friend, all the while this other dude gives me cover, all the player/Lara has to do is run along the bridge and listen to the cues of your friends, things like "hold on Lara!", "NOW! JUMP!", while you run, jump, take cover etc, the npc is taking the shots with his sniper and doing a pretty nice job at it
; the reason I take this as an escort passage where the player is the escorted one is because, well, most of the times we are the ones shooting with the sniper to make sure the damn non sense NPC character (being escorted) gets to the other side of the bridge. I also believe Lara isn't so active in this part of the game, so much so that I can safely say she was being protected (as in, she's incapable, at least story-wise, of taking care of the situation all by herself).
 

Ed130 The Vanguard

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Sep 10, 2008
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KarmaTheAlligator said:
Half Life 2 has plenty of times where you get escorted somewhere by the rebels.
I think Episode One would be a better example, you have the flashlight but Alyx Vance has the pistol. You have to shine the flashlight on the enemies for Alyx to see and shoot at them.
 

Ghaleon640

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Jan 13, 2011
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And then it is time for your mighty ally to solve a puzzle. If you have ever watched someone else play a puzzle game and they try the same wrong tactic over and over and over again... that is exactly what the AI partner should do.


Actually I think that you have an awesome idea. I see it as a comedy where the 'hero' gets all the credit, but like you said, you assist them in small ways, or trip traps that always look like coincidence in the eyes of the escort, but I'm certain there are dozens of ways to make this work, like some of the great examples already mentioned.
 

KarmaTheAlligator

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Ed130 said:
KarmaTheAlligator said:
Half Life 2 has plenty of times where you get escorted somewhere by the rebels.
I think Episode One would be a better example, you have the flashlight but Alyx Vance has the pistol. You have to shine the flashlight on the enemies for Alyx to see and shoot at them.
Yeah, forgot about that one, thanks. It's been too long since I played that.
 

teebeeohh

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Jun 17, 2009
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Twenty Ninjas said:
FrozenLaughs said:
That's a really good question. I can't think of a single game where you are being escorted actively.

The Starcraft series has always been kind of odd to me in this sense.
Starcraft is a bit unsure of who its main character is.

The original Starcraft had you as a representative of each race: Magistrate, Cerebrate and Executor, respectively. You were not the same character if you switched race, but having your own identity enabled such things as the Overmind's awesome speech ("Awaken, my child, and embrace the glory that is your birthright...") while still having characters talk to *you* directly. Basically you were the guy who oversaw the entire battlefield and gave commands, while not being a part of the battlefield himself. Some heroes were former overseers themselves: Raynor was a magistrate I think, Tassadar was an Executor and so on. It was an interesting idea.

Then Starcraft 2 came along and they went full retard. You are now a disembodied camera following Jim Raynor around without having an identity yourself. All of your actions are supposedly Raynor's (or Kerrigan's if you bought the expansion) actions, regardless of whether they're down there fighting or not. All pretense of a cohesive perspective that makes sense has been dropped in favor of you being one of the characters. Honestly, fuck whoever came up with that idea.
especially since it would have been so easy to have one coherent main character through sc2 and all the expansions, make the player a special command AI(possibly developed using xel'naga tech by Mengsk) on board the Hyperion and BOOM it makes sense that you control the battles and see and hear everything on the ship. And for the expansions Kerrigan decided to turn the Hyperion into a Leviathan so she can keep the super AI and gives it back to jim at the end so for some reason it winds with the toss for expansion two.

OT: i would like to nominate MMS, like all of them. sooooooooo much handholding in those.
i just came up with in 2 min, Metzen what is wrong with you?