And they're being made to be easier so more people buy them. It's fair enough when games are costing more and more to make, but games like Demon's Souls have demonstrated that making a truly hardcore game can be successful and have some kind of mainstream appeal.Eliam_Dar said:I have to agree with this, there are some exceptions like demon's souls, but most games released in this gen are really easy.marter said:*Plays Mainstream Title #245*
I believe they are getting easier...
*Plays Demon's Souls*
Games are hard man, really hard.
Definately this.Eliam_Dar said:I have to agree with this, there are some exceptions like demon's souls, but most games released in this gen are really easy.marter said:*Plays Mainstream Title #245*
I believe they are getting easier...
*Plays Demon's Souls*
Games are hard man, really hard.
I was actually just discussing that the other day with a friend. And they also contained some sweet background info. Sigh. Where are the good ol' days gone?DarkDain said:I miss the days when games came with manuals the size of a graphic novel, and you had better read it too if you wanna get far. Last xbox game i got came with a manual thinner than the CD, and that was both english and spanish.
NameIsRobertPaulson said:Since Contra hasn't been released lately... games are easier. This does not include the over the top fuck you difficulty of Ninja Gaiden Black Mode, Dante Must Die Mode, or Infinite Climax Mode.
Man...I really..really...like your avatar (whycantibelinus). Just wanted to say that.whycantibelinus said:Me too. =-)Ruzzian Roulette said:I just like to think that I'm getting really, REALLY good at them.
Thanks homie. =-)Manji187 said:Man...I really..really...like your avatar (whycantibelinus). Just wanted to say that.whycantibelinus said:Me too. =-)Ruzzian Roulette said:I just like to think that I'm getting really, REALLY good at them.
As for the topic: depends on the game and on the difficulty setting. Play Ninja Gaiden on maximum setting and then come back. But the general trend is indeed one of more "accessability". I mean if Nintendo is planning to introduce a "tutorial system" in their games..which essentially makes the game play itself...then we've come a long way since, say, the first Castlevania on the Nes.
DA:O wasn't hard, merely annoying and luck based. Opening a door to a room full of templars all of which instantly cast the same spell on somebody, instagibbing them is a design flaw, not actual difficulty.Cody211282 said:Have you tried Ninja Gaiden 1 and 2 or DA:O on the hardest difficulty(hell even ME1&2 on insane wasn't as hard as that game). The hard games are out there, you just have to up the difficutly from easy or normal.
Why are you talking about that as if it were a good thing?Da_Schwartz said:There was a fear to dying and true frustration after your booted to the main menu after missing those classic side scrolling jumps.
EXACTLY! I agree with this guy. (Chicago Ted). He knows what he's talking about. So do I, except I can't put it half as succinctly as he can.Chicago Ted said:Why are you talking about that as if it were a good thing?Da_Schwartz said:There was a fear to dying and true frustration after your booted to the main menu after missing those classic side scrolling jumps.