Hmmmmm you make a good argument that games are more COMPLEX. I don't think it follows that they're easier. There's a big difference between difficult and complex, as I am about to prove with a real-life example from my childhood.Exocet said:I beg to differ,games have gotten much more complex,and ergo harder.
Instead of having to master timing,2 dimensions and solely scripted enemies, we now have to be able to deal with an extra dimension,almost unpredictable human behavior when playing on the internet,AI on enemies and having them running back and forth shooting every x seconds,and loads of other things.
I mean,when playing Space Invaders,did you really ask yourself:"Is the cover I'm hiding behind solid enough,or will bullets go right through and hurt me?"
No.Now you do.
Fallout 3 was a very easy - if time-consuming - game to finish, and yet it was more satisfying than many, many other games that I've played and could name.Ieyland said:Oh come on, just because the old games didn't have a save feature doesn't mean present games are getting easier.
exactly this. my dad and his friends used to beat hte living piss out of me in tecmo bowl and pacman and galaga, but they tried to play COD and halo...i literally went 50-0 against 4 of themSirBryghtside said:Not easier, just more accessible.
People couldn't complete Pacman not because it was a particularly hard game, but because they's had no experience in playing a Pacman-esque game. Try sticking someone from the Pacman era on Halo 3, see how they fare.
That may be true for SOME games, but sweeping generalisations like that don't generally work out as universally true. There are a lot of "casual" games. There are also a lot of games that you could easily spend hundreds of hours in total playing through and still not see everything they have to offer.DarkHourPrince said:I've been a gamer since I was around 8 or 9 years old watching my uncle blow the heads off things in Doom and now that I'm being thrust into an age where games seem to be almost insulting the intelligence of my gaming demographic, I find it rather sad. I started picking up old titles again for the lack of challenge. I can't remember the last time I had to honestly stop and put thought into getting through a Zelda game since the N64 generation died, RPGS have also begun a steady nosedive downward. The only reason I spent 90 hours on FFXII was 1) a lack of anything new to play and 2) YOU CAN'T GET ANYWHERE UNLESS YOU SPEND THAT MUCH TIME ON IT.
When I picked up the Persona series, it felt like a fresh breeze lit up the dreary mess of what used to be gaming. After tackling Devil May Cry, I'd lacked anything else that truly demanded strategy and some degree of cunning to get through. Then I watch my little sister (age 12) try to play things that I played at her age and the moment she doesn't rebirth in the same spot she dies, she drops the controller and takes off for something that practically walks her through it. I think the problem with the gaming industry is that it's focusing on younger and more casual audiences who don't necessarily have the attention span or drive to try and conquer a game that would otherwise demand strategy and hard work.
....I'll stop rambling now.
Actually,my point is that they're more complex,therefore harder.TheMadDoctorsCat said:Hmmmmm you make a good argument that games are more COMPLEX. I don't think it follows that they're easier. There's a big difference between difficult and complex, as I am about to prove with a real-life example from my childhood.
Take "Master of Magic", an extremely old C64 game that involved the player, as portrayed by a small yellow dot, running around various grey corridors in a top-down maze view. Frustratingly near the start was a vampire that held the dagger you needed to beat the minotaur at the end. Without that dagger, you didn't stand a chance in hell of surviving an encounter with him, yet you had to get past him in order to retrieve the amulet that was the object of your quest.
But the real monster wasn't the poor old Minotaur (if you have the dagger of death then he's dead, if not then YOU'RE dead, nothing complex there), it's the vampire you had to fight to get the dagger you needed to kill the minotaur. I do not know of ANY monster in ANY game that had a worse reputation than that vampire. It was ten pixels of pure death. I'm not kidding. If it got close to you, you were dead, yet in order to cast magic or try to hit him (not that your weapons and spells were particularly effective against him) you had to stop and use the "cast" command. Also, it could move as fast as you could. It couldn't be thrown off your scent. It would just keep coming, and coming, and coming, and NEVER STOP. Terminator-vampire.
It was about a centimetre tall and made of ten pixels, for chrissakes.
"Master of Magic" was not a complex game. There were several varieties of enemy, one NPC, a few weapons and armour, five spells, and some identical-looking corridors. Oh, and some fantastically creepy music. Everything that took place was written on a pixellated yellow scroll in text. TEXT.
And yet there remain only three games I've ever had actual nightmares about: System Shock, System Shock 2, and Master of Magic on the C64. I don't think I've ever experienced such nauseating dread in a game as I have when approaching the door to the corridor where that vampire lives. (Did I mention there's no "autosave" in "Master of Magic"?)
Dammit, now I've thought about it, I'm gonna start seeing those ten pixels in my dreams again.
F--king vampire.
Damn, this post has been cathartic. Ahem... anyways... point made I think.
yep. looks like most devs are scared they'll lose players if they have to hit retry more than once.Eliam_Dar said:I have to agree with this, there are some exceptions like demon's souls, but most games released in this gen are really easy.marter said:*Plays Mainstream Title #245*
I believe they are getting easier...
*Plays Demon's Souls*
Games are hard man, really hard.
It may have had text, but it wasn't the type of game where you "type" your commands. It's played with a joypad and a single button. And the game stops when you press the button so you can choose a command - you can take as long as you want. The difficulty is that some of the commands (for example, cast spell, swing weapon) take real game-time to carry out, and the vampire doesn't stop when hit.Exocet said:Actually,my point is that they're more complex,therefore harder.TheMadDoctorsCat said:Hmmmmm you make a good argument that games are more COMPLEX. I don't think it follows that they're easier. There's a big difference between difficult and complex, as I am about to prove with a real-life example from my childhood.
Take "Master of Magic", an extremely old C64 game that involved the player, as portrayed by a small yellow dot, running around various grey corridors in a top-down maze view. Frustratingly near the start was a vampire that held the dagger you needed to beat the minotaur at the end. Without that dagger, you didn't stand a chance in hell of surviving an encounter with him, yet you had to get past him in order to retrieve the amulet that was the object of your quest.
But the real monster wasn't the poor old Minotaur (if you have the dagger of death then he's dead, if not then YOU'RE dead, nothing complex there), it's the vampire you had to fight to get the dagger you needed to kill the minotaur. I do not know of ANY monster in ANY game that had a worse reputation than that vampire. It was ten pixels of pure death. I'm not kidding. If it got close to you, you were dead, yet in order to cast magic or try to hit him (not that your weapons and spells were particularly effective against him) you had to stop and use the "cast" command. Also, it could move as fast as you could. It couldn't be thrown off your scent. It would just keep coming, and coming, and coming, and NEVER STOP. Terminator-vampire.
It was about a centimetre tall and made of ten pixels, for chrissakes.
"Master of Magic" was not a complex game. There were several varieties of enemy, one NPC, a few weapons and armour, five spells, and some identical-looking corridors. Oh, and some fantastically creepy music. Everything that took place was written on a pixellated yellow scroll in text. TEXT.
And yet there remain only three games I've ever had actual nightmares about: System Shock, System Shock 2, and Master of Magic on the C64. I don't think I've ever experienced such nauseating dread in a game as I have when approaching the door to the corridor where that vampire lives. (Did I mention there's no "autosave" in "Master of Magic"?)
Dammit, now I've thought about it, I'm gonna start seeing those ten pixels in my dreams again.
F--king vampire.
Damn, this post has been cathartic. Ahem... anyways... point made I think.
Your exemple shows exactly that.The difficulty was the guess work behind it and trying to type your commands as fast as possible.Had the game been made today,you would have had to fight that vampire one on one,trying to understand when it would strike so you could block and hit it,or running away in a non-top-down view in a maze making that much easier to get lost and slaughtered by the vampire.The vampire might even have had laser eyes,considering games these days need to be "flashier" to sell correctly.
idk i guess it's just me, i enjoy a challenge. I miss the fact that there used to be a time where i actually couldn't beat a game. Nowadays it's just a matter of time until i do.TheMadDoctorsCat said:EXACTLY! I agree with this guy. (Chicago Ted). He knows what he's talking about. So do I, except I can't put it half as succinctly as he can.Chicago Ted said:Why are you talking about that as if it were a good thing?Da_Schwartz said:There was a fear to dying and true frustration after your booted to the main menu after missing those classic side scrolling jumps.