I think there's two problems with games at the moment though, one being that people are expecting that great something to come and so are constantly looking and trying to create it so much so that they're too busy looking at the finish line when the signal to start hasn't even gone off. And the other, somewhat a symptom of the first, being that people think they can do it with a shoestring budget and barely working coding skills.Oliver B Campbell said:Exactly my thought process. I like to look at video games, as a medium, like a fantastic canvas. There's so many directions that we can go with it. But just like any other canvas, someone might produce utterly terrible and forgettable works, and others will create something that will heralded for ages to come.immortalfrieza said:there's plenty of half assed games with little to no attempt to put any effort into the story, just like other mediums have plenty of.
I mean, by around this age with Movies, we had already had Citizen Kane and Bridge over the River Kwai and the Tom Mix's. Gaming doesn't have anything approaching that level of industry-wide marvel yet. I mean, to a point we've got the CoD's and Survival games, and Her Story I hear is getting a fair bit of attention that fulfill a part of the requirements with how prolific and how much everyone knows exactly what you're talking about when someone says something is like one of them, but nothing that's a technical marvel because every year we get new hardware and new tweaks to engines that makes them look better. Every storytelling trick is compared to Movies and Literature or shown to have come from them first. About the only thing Gaming has at the moment is the player's input, and nobody's really figured out a way to effectively and consistently get that to work. There's been some successes like with Spec Ops and pieces of Darkest Dungeon, but even they're very much split on if they're effective or not. And even Spec Ops is heavily compared to Apocaplyse Now and Heart of Darkness.