Are videogames getting easier?

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StarStruckStrumpets

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Jan 17, 2009
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I reckon the increase of FPS games has contributed to this, also...a lot of people can't be bothered with games...they go for mainstream releases. Mainstream releases are meant for money, not nessecarily to be good game. So they rush the difficulty aspect. Gaming has been dumbed down a lot.
 

Sevre

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Apr 6, 2009
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I think they've gotten easier to give everyone a chance at beating them. Also the above post makes a lot of good points. One thing I don't understand however is the case of the Pokemon games. Play the Elite 4 in Pokemon Yellow then play them in a recent game. Notice the difference in level and overall difficulty. Why?
 

Bigeyez

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Apr 26, 2009
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Whats funny is that I bet most of the people that say yes games are too easy play on normal difficulty.

And to the people saying "yeah games were harder back in the snes days blah blah blah..." You were like what 10 years old back then. Chances are you probably just sucked at games back then...

At the end of the day developers can't please everyone. Make a truly difficult to complete game and everyone will cry that it's too hard. Just look at all the whining about left 4 dead survival mode.
 

Flunk

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Feb 17, 2008
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I do think that games are much easier than they were quite a while ago. Games for the NES were insanely hard, battletoads especially. The SNES brought stuff down to a more reasonable, but still difficult level, at least for me. With the PSX we say another drop in difficulty but there were still some harder games around. Starting with the PS2 generation games took a drop into the easy bin, although some added additional modes AFTER you had already beaten the game. I personally would rather play on the harder difficulty from the start so I don't have the story spoiled for me, but I digress. After that point the 360 and others came out, at least in my mind not too much easier than the PS2 games. Other than the Wii, which is not a game console in the classic sense but more of a casual gaming console.

That's my view. Although one thing I must admit is that games are actually getting bigger in scope so one of the reasons that 360 games are much easier than NES ones is that there is a lot more content in there, they don't need to make that boss battle frustratingly hard (Megaman) so that the game isn't unsatisfyingly short.
 

Woe Is You

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Jul 5, 2008
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If you want difficulty, go outside of the usual avenues. You might find some interesting titles, some genuinely different, some genres that you thought were dead and some really difficult games.

forever saturday said:
2. Marketing games that are really hard is incredibly difficult these days, what with casual gamers all over the place. This is why there are difficulty settings.
It's not like difficulty selection is a new thing. It isn't this. The thing is, even the hardest difficulty in a lot of big name titles today is much much easier than the normal difficulty in a lot of past games. Bioshock for instance (unless you're telling me to handicap myself from using any plasmids while the vita chambers are off, which is kind of proving the point). Any FPS today, really.

forever saturday said:
4. HUD and better graphics make it easier to tell whats going on.
Like the above. Been there since the very beginning. In fact, as graphics get better, game designers have started to try dropping the HUD entirely and use the graphics themselves to tell what's going on.

As for the whole "games have become shorter" argument that I'm seeing, well... those truly hard games, shmups like R-Type, platformers like Mega Man and so can really be beaten in an hour or two if you made it to the end without dying. It isn't that they were longer games, it's that they felt longer due to the difficulty.

Bigeyez said:
You were like what 10 years old back then.
But they also probably spent a lot more time playing games back then. Not to mention the fact that games today are really throughly tested for difficulty. If someone gets stuck, the game is fixed so that they won't. In the past, a lot of the games were tested more for any bugs than things like difficulty.
 

TheGreenManalishi

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May 22, 2008
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Maybe these days 'normal' difficulty applies to 'normal' people (i.e. outside the hardcore fanbase of that particular game)