Hawki said:
I'm not sure if that is the "best" way to review something though. I'd like to think that a published review is based on as objective an assessment as possible, not level of enjoyment, which is far more subjective.
Jim has done objective reviews [https://www.destructoid.com/100-objective-review-final-fantasy-xiii-179178.phtml]. I still find the subjective ones he does WAY more informative. And I don't even get the big deal with scores - it's also something Jim has spoken against many a time. I don't particularly care for a score - I've played and enjoyed games that he didn't (low scores or bad reviews) and I've found some he scored highly boring. In fact, that's the case with every single score system in the world. What does it matter if a game is
objectively 4/10 or 7/10 if you like it? In fact, how would you even derive such a score to begin with - let's say
Might and Magic 7 is rated as 8/10[footnote]Managed to find one review [http://www.gamespot.com/reviews/might-and-magic-vii-for-blood-and-honor-review/1900-2542599/]. Annoyingly the Heroes series finally caught up in numbers, there are a lot of hits for that[/footnote] - would that make it equivalent to
Deus Ex: Mankind Divided [footnote]Metacritic [http://www.metacritic.com/game/pc/deus-ex-mankind-divided], for the record, I just picked the first game I found with a similar score and, roughly, genre[/footnote] or
FIFA 17[footnote]Metacritic [http://www.metacritic.com/game/pc/fifa-17]next game I found of a different genre[/footnote]? If you compare
M&M to them it would feel like a lesser game, since technology has marched on, so how come they deserve the same score? If we only compare to games of the same era, it would be more fair, but then isn't it
admitting that games cannot be really be judged objectively as they need to be kept in a specific context?
Back in the day, I was a fan of reviews that did breakdowns of scores - e.g.,
Sound: 6/10
Visuals: 9/10
Story: 9/10
Overall: (9 + 9 + 6) / (10 + 10 + 10) = 8/10
I felt like it's more fair because a game is a bit lacking in one department does not necessarily suffer but if it does severely lack, then the overall score would reflect it. But then there is the question what criteria do you even have? Sound, visuals and story are fine, but there are other "components" of a game - say, performance, so an overall pleasant to look and play game that is plagued with performance problems or crashes will also get a lower score. You can then add more things, as you see fit - depth, replayability, etc. So, for one, there is a problem of deciding
what are important parts of a game. And even then, there is another problem - a game is more than just the sum of its parts. Sire a game that looks and sounds
gorgeous (10/10s) but doesn't play well, has atrocious story and crashes every 5 minutes can still get an overall rating of, say, 5/10 or 6/10. Does that make it an average game? I wouldn't say so, I'd say it makes it a very bad game, yet the score won't really indicate that.
But what of the scoring system that avoids the "piecemeal" scorage and just does an overall score? It
should avoid this problem but I don't think it does - what's 7/10 in one place could be an 8/10 in another. And neither of the sources could even be wrong because they could just be using the same criteria even if they see and experience the exact same content in exactly the same way. There is no universal definition of what scores mean - it's pretty much 1-4 very bad, 5-6 mediocre, 6-8 above average, 8-10 good. Or something along those lines - it can vary.
I think the truth is that scores are quite meaningless. There is no way to regulate them, for one, and there is not much to them being "objective" because, really, what is an objective way to score them? I can say that, say,
Lucius is objectively not a very good game. Not terrible but a score for it would probably be 5 or so. Yet I really liked it despite it's problems. At the same time
Gemini: Heroes Reborn deserves an objectively higher score than that but I barely finished it and I because it's a 4 hour game. Would scores for those games really mean much, in the end? One was a bit bad, but enjoyable, the other was the opposite. How do you even express that with scores?