animehermit said:
There are several problems with dynamic events that make them no where near as awesome as you claim.
True, you've just reminded me of the faction wars in S.T.A.L.K.E.R: Clear Sky, which were problematic at the best of times; you take over the Bandits' base, only to be told over the radio 10 minutes later that they've "overrun the Garbage again", then after killing them again -
if you decide to go back - you hear the exact same victory speech
again and you can bet your entire artefact collection that you won't make it to the next map before they respawn yet again. 'Twas for the better that it was scrapped in Call of Pripyat.
And I'm fully resigned to GW2 failing in that respect - as indeed it sounds too good to be true - but it is encouraging to know that it is at least making an effort.
animehermit said:
- Context, you have no idea why these events are happening, no explanation given as to why centaurs chose to attack a village. Don't give me that BS that it's there. text is not a way to convey a story in this medium.
I'm not championing blocks of text as a means of telling a story; I'm just as likely as anyone else to skip them since all I need to go on is that small objective description and map marker. And I only mention the voice-overs being a "wasted effort" because being praised as "the saviour of Tython" loses a lot of weight when you know that there are a thousand other "Tython saviours" running around. It would have been great as a singleplayer game, I'd probably have bought it straight away but once again, ironically, an MMO comes across to me as a million singleplayer experiences mashed up in a single confusing cauldron.
animehermit said:
- It doesn't effect the world, only an area on the map, and only to a certain extent. Because they have to make it so they can eventually get the area back. So the centuars will never completely destroy the village, they'll just capture it for some reason. How does that make what you do matter at all? If shortly after you defeat a group of enemies, they just respawn and take the town over again? How does that effect the game world? Short fact of the matter is, it doesn't.
Okay, poor choice of words on my part, I don't expect
everything I do to affect the
whole game world because, realistically not every action
has such wide repercussions. Personally, all I'm really asking is that I have a respectable amount of time to savour the sight of the wreckage that was once the enemy outpost and the troops retreating and shitting themselves before it respawns. And you know in an RTS when you have a builder unit set up a building and you see it slowly grow from foundation to scaffolding to finished structure? That would be enough to justify the respawn because I can then think "damn, they rebuild fast" as opposed to "the game nullified my victory again" because that would put it in context.
Maybe it's an inherent problem of MMO's having a much harder time maintaining the suspension of disbelief or maybe it's just
me and MMO's because, knowing that there are others in the same game, I can't help but think of the big picture, despite my being a solo explorer by nature.
animehermit said:
I have a lot more criticisms for GW2 on the whole as well, seeing as everyone sees it as the second coming of the MMO-jesus.
Let's say no more about GW2, as we still can't yet try it out and prove/disprove anything about it.
Many people have similarly creamed their pants for TOR, which automatically turned me against it (save for the monthly fees); I hate it when people jump all over something just "because it's Star Wars!", or any other IP for that matter because it's bad enough that publishers think so little of our intelligence already without us also validating such a viewpoint! I'm a Stargate fan but no upcoming Stargate game would ever win me over with the logo alone!
But I prefer to be pragmatic: Reasons why I wouldn't buy it - 1) the monthly fees, 2) the hate that stems from the aforementioned pants-creaming (although I think have gotten it out of my system now), 3) the issue of the aforementioned singleplayer cauldron 4) the space rail-shooter battles; talk about a backward step along Arcade Obsolescence Street. It just doesn't appeal to me.
Reasons why I
would buy it (if not for the monthly fees): 1) the possibility of role-playing my ideal Force-wielding character, 2) exploring the galaxy, checking out the huge, expansive environments (certainly more than the square mile per planet offered in Mass Effect) on each planet, 3) lightsabre fighting (although, from what I've seen of TOR, it's more like a glowing baseball bat but what the hell), not because it's
shiiiiiiiiny but because I prefer to wield a single longsword two-handed - which is most efficient - but there are far too few games that let me do that, plus it's easier to conceal 'cos I'm sick of seeing weapons floating behind my back when not in use! 4) the somewhat cartoony, stylised art style, the sort that ages well. 5) The light vs dark/Republic vs Empire thing, which isn't really a selling point for me but I will concede that it fits the standard MMO dual-faction system like a glove. 6) The voice overs. I know I've ragged on them but they sure as hell would hold my interest more than blocks of text.