I've generally noticed that games with Morality systems are slowly becoming the new cliche, taking over from bullet time. It's seen as a unique selling point for any game you feel like spicing up.
Another surprising point was that games that aren't completely dependent and/or focused on the morality mechanic, but still have it, generally do it with respectable skill. Just look at Fallout 3, arguably your choice to be a Pirate of the wastes or the pretentiously named "Last good hope of humanity" where you save 12 legged cats from trees, are not essential to the gameplay. Obviously it effects the "shityourpantswithfrustration" ending but the inclusion of neutrality really made it much more original.
Whereas stealth 'em up "Splinter Cell Double Agent" relied on the mechanic far too much. Meaning that the dodgy narrative came across as convoluted and confusing.
It's nice to see a game like Prototype not relying on a cheap monotonous mechanic to...
OH WAIT. Don't get me wrong, deep within the dark confines of my ice covered, critical heart there is a place for Prototype but it really displays the very thinnest of morality systems. It's not even very evident since it's used to make you play the game twice.
Overall I think that we should try and preserve the idea, since it has the potential to truly MAKE a game great but it's just being overused.
Opinions?
Another surprising point was that games that aren't completely dependent and/or focused on the morality mechanic, but still have it, generally do it with respectable skill. Just look at Fallout 3, arguably your choice to be a Pirate of the wastes or the pretentiously named "Last good hope of humanity" where you save 12 legged cats from trees, are not essential to the gameplay. Obviously it effects the "shityourpantswithfrustration" ending but the inclusion of neutrality really made it much more original.
Whereas stealth 'em up "Splinter Cell Double Agent" relied on the mechanic far too much. Meaning that the dodgy narrative came across as convoluted and confusing.
It's nice to see a game like Prototype not relying on a cheap monotonous mechanic to...
OH WAIT. Don't get me wrong, deep within the dark confines of my ice covered, critical heart there is a place for Prototype but it really displays the very thinnest of morality systems. It's not even very evident since it's used to make you play the game twice.
Overall I think that we should try and preserve the idea, since it has the potential to truly MAKE a game great but it's just being overused.
Opinions?