Are you getting evil within 2?

B-Cell_v1legacy

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I think it would be an improvement if they nixed the upgrade system. Survival horror games don't need them, and they unnecessarily bog down the focal point of the genre, which is to...survive. These are supposed to be games where you use what's readily available in the environment to your immediate advantage, and need to make smart choices within a reasonable set of design constraints. The games' scripted narratives aren't long enough to support all the incremental improvements that are shoehorned into the design for whatever popularity reasons.

If reading this list [https://www.supercheats.com/the-evil-within/walkthrough/upgrades] doesn't start making you nauseated then I don't know what else to say. I want to know what's in that green gel to allow such a vast array of perks.
 

Erttheking

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I keep forgetting that the first game is getting a sequel. That should tell you my answer.
 

Zombie Proof

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DefunctTheory said:
Silentpony said:
DefunctTheory said:
God no. I found the first one to be completely unbearable, and beyond any kind of redemption. It's one of those games I'm willing to accept other people enjoyed, but I can't for the life of me see why, and I honestly don't care to.
I actually never played the first one. What was is like, other than Resident Evil 4?
I suppose if you want to compare it to RE4, I'd say it's pretty close, except that it pretty much fails everywhere RE4 succeeds. The controls are bad. Camera, bad. AI, inconsistent. Story, tone and general 'soul,' non-existent.

I suppose you could just say it was RE4, if the writers were phoning it in and the designers were drunk most of the time.
I beat RE4 at least once a year and own every single iteration of it so to say that it's one of my favorite games is an understatement. I feel EXACTLY the way you do regarding Evil Within though. I'm not going near part 2 with a 10 foot pole.
 

DefunctTheory

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ZombieProof said:
DefunctTheory said:
Silentpony said:
DefunctTheory said:
God no. I found the first one to be completely unbearable, and beyond any kind of redemption. It's one of those games I'm willing to accept other people enjoyed, but I can't for the life of me see why, and I honestly don't care to.
I actually never played the first one. What was is like, other than Resident Evil 4?
I suppose if you want to compare it to RE4, I'd say it's pretty close, except that it pretty much fails everywhere RE4 succeeds. The controls are bad. Camera, bad. AI, inconsistent. Story, tone and general 'soul,' non-existent.

I suppose you could just say it was RE4, if the writers were phoning it in and the designers were drunk most of the time.
I beat RE4 at least once a year and own every single iteration of it so to say that it's one of my favorite games is an understatement. I feel EXACTLY the way you do regarding Evil Within though. I'm not going near part 2 with a 10 foot pole.
I keep meaning to rebuy RE4 on Steam during a sale (I originally had it on the Wii), but I keep forgetting. Damn.
 

B-Cell_v1legacy

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Ezekiel said:
I'm hearing that it's open world, hub-based. With that, my interest waned significantly. Seems no game is safe from the open world fad now.
everything has to be open world these days. just like last gen COD clones.

open world genre is even more stale than military FPS.
 

B-Cell_v1legacy

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We?ve gone from highly linear and scripted last gen to open world excess this gen. Maybe design trends will settle in the middle in the future.

I think AI and physics technology needs to drastically improve for that to really happen though. We need truly dynamic AI, realistic destruction models including environments, objects, npc?s, etc. Also I've always thought terrain traversal could be more nuanced. Characters really need to start reacting more naturally within their environments. The days of failing to navigate a basic knee-high obstacle should be in the past. It would require a pretty revolutionary set of new algorithms but I can already see the beginnings.
 

Asita

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Unlikely. Horror games and I generally don't get along particularly well. Tried my hand at Amnesia...still haven't finished it...and Outlast will probably be forever uninstalled and unplayed on my computer[footnote]Oddly enough though, Scorn is somehow managing to pique my interest[/footnote]...so short of it getting rave reviews and simultaneously convincing me that I can stomach its content, I don't expect that I'll be purchasing the Evil Within 2.
 

Bedinsis

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Haha, no.

This is not me dismissing the game, this is a reality of my spending habits. I don't buy/play many games(for reference I bought Undertale last week, first purchase in ages) and I don't like the genre, and I suspect I'd get simulation sickness from it. So no, I won't.
 

Mcgeezaks

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Ezekiel said:
I'm hearing that it's open world, hub-based. With that, my interest waned significantly. Seems no game is safe from the open world fad now.
It's not like open world is inherently bad. I've played the game for 4 hours and it's actually fun and rewarding to explore.
 

stroopwafel

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Really enjoying this game. I don't think it's really open-world more like a hub you get to explore. It's also an integral part of the linear sections with no fetch quests or filler content. I kind of like it as it gives the atmosphere room to breathe and it doesn't make you feel like you're playing the same game again(like so many sequels). Combat is also improved espescially physics and sound effects. Controls are still a bit clumsy and imprecise but easy to get used to and emphasis is mostly on the 'survival horror' element ie. resource management and evasion. The more open environments actually make the game feel less like a combat puzzle like in Evil Within 1 in which you had just enough ammo to clear a specific area of enemies. There are more ways around enemies now and the stealth also feels like part of the game rather than just a nuisance in a few cordoned off sections. On the whole this game feels more cohesive but..

I have the idea they tried to excavate a 'serious' story out of the campy nonsense of the original. Even the characters are suddenly all serious and gruff. Take Sebastian Castellanos in the first game he was this typical Mikami character with his raincoat and old fashioned clothes and dry demeanor but now he's suddenly somewhat like that miserable shithead Joel from The Last of Us with his 'muh family' and Polo sweater. It looks like he even had reconstructive surgery to look like him! Still not as bad as sometimes the humour and cheese of the Sebastian of old shines through but it's still a bit jarring. Similarly for the story itself which is suddenly taken super seriously. Though it is engaging and I can't really blame them for wanting to change the delivery for what was a pretty good set-up for a story.

One of the biggest strengths of this game(just like the previous one) is that it absolutely never gets boring. Just when you're used to a certain place *poof* you're somewhere totally else. It brings a degree of unpredictability I absolutely love. Somehow you never set into a comfortable rythm with this game.
 

Dalisclock

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Probably not, even though it's apparently much better then the original(Jim Sterling liked it, which might mean something). Never played the original, mostly because I heard it wasn't very good.

I think mostly because the ultra-violent horror thing doesn't appeal to me much and I haven't been able to muster much interest in the resident evil series despite having tried it and watched LP's of it.
 

Zhukov

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Eh.

It's... okay? I guess?

There's something to be said for the inherent fun in exploring, scrounging for supplies and killing zombies.

The gameplay is just The Last of Us after someone carefully went through and removed all the things that made The Last of Us awesome. Clumsy, sticky cover system instead of elegant soft cover system. Shit melee animation instead of awesome melee animation

The controls are all just ever-so-slightly sluggish. Even the simple act of smashing a crate for supplies feels horrible as you wait for Sebastian's slow, clumsy swing to finish, then the controls freeze for a second before you can pick up whatever dropped out.

I can't take the story remotely seriously because Japanese game dialogue continues to be fucking hilarious for all the wrong reasons. It feels like watching a school play.

Seems like kind of a wasted premise. You're in a computer simulation that could be anything and they went with zombies in small town USA.

The difficulty, on hard mode, fluctuates between refreshingly unforgiving and garden-variety frustrating.
 

Finis Rerum

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No. Survival horror only works with the right atmosphere, a feeling of true desperation and helplessness, and the game does not seem to even try to convey that. It's constantly showering the player with copious amounts of brightly flashing loot, most of the monsters are not scary at all and easy to defeat with a shotgun blast to the face. Combat should be a last resort, not the meat of the game.

It also annoys me how it insists on forcing the cheesy story down your throat right out the gate. This man is looking for his daughter, here's some cringe-worthy cutscenes, you should care about these people because look at how happy their family life was in the past. This really doesn't work for me.