Around how many hours of enjoyment would you say would be worth it for a 70$ game?

Sassafrass

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Aug 24, 2009
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As long as it's fun and got a decent amount of replayability, I'd say at least 6-8 hours of enjoyment. And to be honest, there is a fair few games nowadays I consider fun.
 

MHR

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What is it with people saying $70 for 4 hours gameplay is sufficient in here? Why not just spend the money on drugs then? You could easily stretch 70 dollars for at least 4 hours of fun, I like my games to last for more than one dizzying high.

By this metric, I would have regretted purchasing Portal 2, and I do. It doesn't bother me though, because I know there was no way I could have resisted it, but in hindsight I don't think it was entirely worth it.

the.chad said:
RPG like Skyrim or Fallout - depending how committed you are, could potentially be hundreds of hours!
This is it for me. I've paid about $70 for Skyrim with DLC. I've played that game for 575 hours and I still haven't finished it.

It's not even entirely about the money. I would consider a game that would sell me, at any not-insignificant price, just a few hours of gameplay I wouldn't even consider replaying, to be an insult. So you can keep your walking simulators with just barely a few hours of "game"play, or any other sort of game with such uninspired mechanics that they wouldn't even be worth suffering through to revisit a decent story even as a movie.
 

Lufia Erim

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Maximum Bert said:
Just about the quality of the experience for me so I suppose in theory there is no minimum amount of time a game has to keep me entertained or indeed any limit on the amount of money I would pay beyond my own personal means ofc.

In reality I am unlikely to buy a game at 48 pounds to start with.
Thats exactly what i want to know. How many hours of fun ( not fluff or grind or story, but amusement) would you say your 48 pounds are worth in regards to a game? How much time of " quality" gaming is worth a full price AAA asking price.
 

Imperioratorex Caprae

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May 15, 2010
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Roughly its not necessarily about the hours, its the quality of the experience. Though I'm hesitant to drop more than $50 on a game anyway, budget doesn't support it. Most games I'd buy though are worth the asking price for the enjoyment I get out of them. All I really care about is that when I put the game in, it doesn't make it a chore to play or piss me off in any way.
 

JaKandDaxter

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Jan 10, 2009
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Well if I had money to spare, I would have seriously considered buying The Division Gold edition. Which includes the base game and 3 future expansions. So I guess a given game has to offer a high quality experience. And a lot of content to keep me coming back for more. And I need to obviously have the money to spend.

But I personally rarely see a game worth spending more than $30 dollars on. If I know its just a one time playthrough, then I am even less compelled to make a significant investment. Doing this has saved me a lot of money, and allowed me to experience a huge amount of games I was interested in playing.

And right now, I got Batman Arkham Knight and The Order 1886 coming in the mail from GameFly. With a $1 dollar subscription. Those two games alone I'm saving around $50 bucks, and they would have cost around $130 together on release. And I can easily save $200+ within one month of renting games on that deal. Now as someone who wishes to own a home, a car, raise a family, etc. This is the kind of budget gaming I will have to stick with. So 70 dollar games are largely a no no.
 

Pirate Of PC Master race

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I would gladly spend $70 for the glorious minute of my life.

But realistically speaking, since I usually focus on the story of the game and right buildup can take up to.... hmm, I would say 6 to 12 hours.

However I am just basing this on my previous history of really good games. I am ready to be surprised.

I should also note that I NEVER bought $70 game.
 

Gennadios

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Call me demanding, but I'd say about 30 hours of playtime minimum. I'm basing this off of 33 hours of playtime for Middle Earth: Shadow of Mordor, which I bought during release week, has the least hours played of my most recent AAA game, and one that I have no regret about purchasing.

Granted, I've been buying very few AAA games this past two years, so all purchases are new to me at the moment. But after both Mad Max(55hrs) and Middle Earth, I don't really expect that I'll enjoy another open world busywork game quite as much.
 

008Zulu_v1legacy

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A dollar per hour. Games are already overpriced here in Australia, it's important to get as much for your dollar as possible. I'm not a big FPS multiplayer, so I can never justify spend $90 on a 6 hour single player game.
 

lacktheknack

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Jan 19, 2009
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About 20 hours would do.

But I'm a patient man, and rarely buy anything at that high of a price. Ironically enough, the last game I spent that much money on was Mirror's Edge, and I heartily think that game was worth twice the price of admission, although I've burned a couple hundred hours on it.
 

Amir Kondori

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This whole idea that you can objectively put a dollars to hours value on games is kind of ludicrous. If you are a kid with no income and your family only buys you two games a year you are going to have a completely different idea of how many hours you need to get out of those games than if you are a working professional who doesn't mind dropping $60 on a game every week.

For me, a working professional, if I enjoy a game and get a memorable and rewarding experience out of a game I don't really care if it was only five hours or five hundred.
 

008Zulu_v1legacy

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Corey Schaff said:
Is that just the AAA games, or do you get similarly gouged on the Indie Market titles on Steam?
Mostly Triple A titles, I have rarely seen an Indie title more expensive than $20.
 

Arnoxthe1

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Dec 25, 2010
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If it is fully customizable and complete a la Halo 3 or Timesplitters 3 or Unreal Tournament, I would pay it. But it better be REALLY EFFING GOOD as those games were. Like Ocarina of Time kind of unmissiable.
 

Maximum Bert

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Lufia Erim said:
Maximum Bert said:
Just about the quality of the experience for me so I suppose in theory there is no minimum amount of time a game has to keep me entertained or indeed any limit on the amount of money I would pay beyond my own personal means ofc.

In reality I am unlikely to buy a game at 48 pounds to start with.
Thats exactly what i want to know. How many hours of fun ( not fluff or grind or story, but amusement) would you say your 48 pounds are worth in regards to a game? How much time of " quality" gaming is worth a full price AAA asking price.
Well like I said for me I do not weigh time heavily as its all about the quality of that amount of time so to take it to a large extreme 1 minute could be enough if it somehow blew my mind. I gather you want a more concrete time frame so in the case of one of my favourite games of all time I would say 1 hour for 48 pounds.
 

McElroy

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I wouldn't pay 70 for a game - not even 50. But hypothetically such a game would have to be of eternal value. It would have to be a game I would want to return to from time to time. Though maybe it would be enough if it left an everlasting impression, like everytime I'd think about the game I'd find many fond memories of it. Then I realize free games have managed that, and so the first criterion stands.
 

Joccaren

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Mar 29, 2011
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Exactly 70 hours, 26 minutes and 53 seconds. No more, no less. /s.


As a general rule, its a dollar an hour. Its a bit unfair when compared to movies or cinema where its more like $4 to an hour, or songs where its around 2 minutes to a dollar, or around $30 an hour, but that's because time is a really shitty way to measure this stuff.

I mean, even enjoyment is a shitty way. What does 'enjoyment' even mean? Because its a huge broad range of feelings, and I react to each differently. Is it just a brainless fighter style game like One Finger Death Punch? I don't have to think much there, but its very enjoyable and I like playing it. Wouldn't pay $70 for it though, even though I've already sunk at least 10 hours into it, and will likely sink 20-30 more. To be entirely honest I probably wouldn't even pay $40 dollars, or maybe even $30, even though I feel that the time/money equation there is pretty fair.
If its something deeper and more meaningful, I'm more likely to put more money down and enjoy it more. I can't really think of a great example at the moment, but if its something that is more than just pure enjoyment then I'll spend more money on it, and I'll overall potentially enjoy it more.

There's also then just an investment cost. Civilization games give me thousands of hours of fun. I would NOT pay a thousand dollars for it. MAYBE $200 over its lifetime, but I'm not spending that much on a game. Hell, I don't want to spend that much on anything really, if I can help it, except major investments like my computer, or a car, or things like that.

Corey Schaff said:
008Zulu said:
A dollar per hour. Games are already overpriced here in Australia, it's important to get as much for your dollar as possible. I'm not a big FPS multiplayer, so I can never justify spend $90 on a 6 hour single player game.
Is that just the AAA games, or do you get similarly gouged on the Indie Market titles on Steam?
Usually not as bad for Indies, they're digital distribution so their prices usually aren't artificially jacked up only for Australia, but with the exchange rate as it is ATM you still end up paying 25-30% more. And any Indie games in physical retailers, unless they're on a "We are trying to get rid of this" sale, are still pretty expensive. Terraria at the EB around the corner is nearly $30, as an example. Compared to $10 on Steam [I've also seen it for closer to $20, but it doesn't seem to drop below that around here].
 

Something Amyss

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I always find the concept of an hour requirement to be a strange one. Really, I judge whether something was worth the money by how much I enjoyed my time with it. I pay full retail for games I expect to enjoy, and feel like I paid the right amount if I enjoy them sufficiently. Just like music, where I'll gladly pay full retail for a 30 minute album if the music is good. Just like books, where I'll pay full retail for a 200 page book if the content is good.

The main reason I bargain hunt is that gaming (and other entertainment) has conditioned me to expect that most games won't even come close. That I will pay 60 dollars for a 4-10 hour game that is okay or worse, possibly with a lot of padding to fill some perfunctory length requirement.

Hell, because my friends play The Division, I'm probably going to end up with more hours on it than Saints Row IV, but I would consider the latter the better experience. One's worth it because I loved it, and the other is worth it because it's something to do with friends.

Entertainment is one of the places I'm least concerned with bang for my buck in the usual sense. I don't want to play a game I won't enjoy, and will scale my money to my enjoyment, but more content doesn't necessarily mean more fun and more playtime doesn't necessarily mean more value.

A good enough game will always leave me wanting to spend more time with it, either making me wish it was longer or making me want to replay it. A bad one can't end soon enough.

Games are more like movies to me. There are theater movies, BD/DVD day one purchase movies (though usually they're the same as the theater ones), rental movies, wait for Netflix, and maybe if someone else is watching it movies. All weight my interest in the movie, not the length.

Similarly, do I want this game bad enough that I must have it day one? Can it wait for a sale? Can it wait to be radically discounted? Can it wait until it becomes free on PS+/Games With Gold/whatever[footnote]I know it's technically not free, but I'm already paid into the services to play online. It's easy to look at these games as free, even if I'm already entitled to them.[/footnote]? A game then becomes "worth it" or not based on my enjoyment relative to that "tier" of game. Was the cost justified? Did I pay too much? Did I pay too little (a rarity, but it does soemtimes happen)? Am I likely to replay it, or in the case of an open world game revisit it? Is it going on the self/in the trash/getting deleted immediately?