Arr Pee Gee

psychic psycho

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Stormkitten said:
Okay... so this got me to sign up for an account.

First, cRPGs are not Table-top RPGs, and (currently) we can't expect them to be. So any direct comparison isn't that useful, I think.
I thought the way the article compared cRPGs and Table-top Rpgs was useful. The writer describes how cRPGs were evolved from table-top rpgs; so it makes sense that some of the aspects that define a table-top rpg can be used for crpgs.
 

BlackDodongo

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I think the problem is that everyone has their own definition of what an RPG is. Everyone bases it off of the games that theyve played, and the only thing that really ties them together is the fact at some point there is some number-crunching involved. And even then thats vague. Also the amount of games that market "RPG elements" don't help.
 

Pariahwulfen

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I hate to say this, but I have yet to see anyone mention the way that RPGs were broken down just 10 years ago. We had the 'Western' and 'Eastern' RPGs, for those of you who haven't gotten the memo yet, 'Eastern' RPGs are more commonly known as jRPGs, and they have plummeted far from what they once were. While 'Western' ones quite literally started as computer spin-offs of AD&D ( http://en.wikipedia.org/wiki/Pool_of_Radiance ). There was no difference between the cyberpunk, post-apocalyptic, medieval fantasy, or traditional space sci-fi RPGs. Heck, even Diablo wasn't really even considered a RPG when it came out, it was an action game that had 'RPG elements'...sound familiar to anyone?
 

UnravThreads

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BlackDodongo said:
I think the problem is that everyone has their own definition of what an RPG is. Everyone bases it off of the games that theyve played, and the only thing that really ties them together is the fact at some point there is some number-crunching involved. And even then thats vague. Also the amount of games that market "RPG elements" don't help.
I agree.

I don't see BioShock, as an example, as an RPG. An FPS with RPG elements, sure, but not an RPG. But I do, funnily enough, count Torchlight as an RPG. Yes, the story takes a back seat as do the social elements (such as talking to NPCs a lot), but everything else is there - Items, item enhancements, skill points, talents/abilities, quests etc. Why is it not an RPG and, say, Oblivion is?

There's no clear "guideline" for what makes an RPG, especially as it's so diverse. It's not like an FPS where the requirement is for it to involve shooting in a first person mode.
 

RandV80

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I usually enjoy Shamus' article but I found this one to be a little shallow... some good info on the origins of table top role playing games but very little said on actualy video games, apart from the genre definition being currently a mess. I though there could be another page or two added to this article.

Falseprophet said:
This. I've been both a tabletop gamer and a video gamer since the early 80s. Since then, I've seen the video game industry and media consistently apply the RPG label to wholly inappropriate titles, generally because of at least one of the following:

1) A levelling-up mechanic (even though most pen & paper systems outside of D&D/d20 haven't used it since the early 80s)
2) A sword & sorcery setting or premise.

The earliest console RPGs were linear as hell: You rarely had any choice in the character(s) you played, you definitely had no control over how they improved as they levelled up. Weapon, armour and spell choice were almost completely linear: e.g., you used the Iron Sword, until you could afford the Silver Sword, then the Gold, etc. (for some reason, soft precious metals made for better weapons than steel ones). The "story" was a linked linear series of fetch quests, rarely giving you the opportunity to choose which order you would engage the quests in or how you'd pursue them. Mega Man was less linear in that regard.

The term was poorly applied from the beginning, so it's really no surprise it still is.
This begs the question though, you can say it was poorly applied from the start but how would you define those early games like the first Dragon Warrior, Final Fantasy, or Phantasy Star? In Japan I believe these were inspired by an early RPG-like game attempted on the PC (can't remember the name), which of course was full of shortcomings compared to real table top D&D. I don't know the real history about how it all went down, but I would take an educated guess that the inspiration for Dragon Warrior came only inderectly from D&D. The Japanese don't or didn't have D&D in their country so they had to put their own spin on it. I'm not sure if they decided to call it an "RPG" for their own audience, or if it was a decision related to marketing over seas, but either way that's the term they settled on and it stuck.

And this part can't really be argued, in Japan and Japanese culture the basic Dragon Warrior template is the base definition for RPG. There was a thriving market for these types of video games well before it became popular over here (JRPG or WRPG). Anyone who reads their manga or watches anime will see it all the time, from Love Hina to Gintama having a dragon warrior-ish "RPG" episode happens all the time. Even if it doesn't make sense to call them "RPG's" you can't really argue with how popular it became, and sometimes thats all you need for a definition to stick. And while the PC always kep it's own distinct past and table top RPG players never went away, for 3 full console generations the Japanese brand of RPG was the default standard.

In my opinion, this hole mess started when the East & West crossed paths. When Microsoft entered the console war, they brought along all the former PC developers with them. Where before you had a clear line between RPG games on PC and RPG games on consoles, now you had Morrowind, KotOR, Fable, etc going toe to toe with Final Fantasy X, Star Ocean, Xeno Saga, etc, all with the same genre name: RPG. Of course people are going to get confused, and given that it's been about 10 years now you have gamers that never knew the distinction between a CRPG and a JRPG. Personally I think neither side has a real right to claim the title, which is why as a long time fan of both I simply make the distinction by calling them 'Western' RPG's or 'Japanese' RPG's.
 
Oct 18, 2008
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I looked up the definition of RPG on Wikipedia;
A role-playing game (RPG) is a broad family of games in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.
By this definition almost ALL video games are RPG's, because that is exactly what anyone playing most video games is doing, taking responsibility for acting out roles within a narrative. For example, in Halo, you assume the role of the master chief, and guide him through the narrative, which is a process of structured decision-making (even though the decisions are made for you), so Halo is a FPS-RPG by definition. The only exceptions I can see, are games that have NO back story at all, and thus no narrative (ie, Tetris). This just goes to prove the point that game genre is essentially useless now, given that most games prominently feature several genres of gameplay in a single game.
 

Nurb

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Dec 9, 2008
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Pretty soon titles will have aspects from every genre in one big, average mishmash just called "games".

That is until people get bored and the trend will reverse and start to split back off into more defined genres once again for something "different"
 

TJM8

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Jan 25, 2009
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alot of them already have names. "Open-World"/"Sandbox", Strategy is often labeled outside of RPG, and story is usually under Adventure. The problem is so many games have "RPG elements" that really its become some sort of macro-genre, encompassing almost all games. Its hard to find a game these days that does not have some sort of customizing, buying/selling, first-person, storyline that would bring it into RPG territory
 

Whispering Death

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May 24, 2009
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"Genres" are artificial constructs meant to give people language to distinguish things. But they are artificial.

Genres are not rules or definitions.

Genres are merely tools of language to try to create words for experiences.

When you begin to mistake genres as some kind of set of rules rather than merely articifical language, then you run into the problems the writer is experiencing.
 

Centrophy

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Dec 24, 2009
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Because RPG speaks for the pompitous of love? Ah-mazing. Though it is interesting how you always post about the same topics; DRM, RPGs, MMO's, etc. I suppose that's just the nature of the hobby. I enjoyed the article regardless.
 

RobfromtheGulag

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May 18, 2010
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I don't know if naming the games would fix the underlying problem which I would pin as the quality of the games. I think people who do a little bit of research before buying a game will figure out what they're getting in to. Though RPG fans may not be the bearded number-crunchers of old, the serious ones still research games a bit before purchasing.
 

Da Ork

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Nov 19, 2008
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I always end up saying its like Diablo but or its like oblivion but. I gave up on the term RPG being useful a long time ago. But I find the same problem with music genres. Both my lack of knowledge of what "should" be what combined with a lot of people not agreeing on what any specific band falls into anyway.
 

bojac6

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I would argue that no video game has actually been an RPG. Deus Ex came closest and I think Mass Effect is making strides, but the whole level of choice and character growth, of taking on a ROLE and PLAYING it doesn't come through in the computer. We brand them as RPGs, but in the end, it's just about getting through the story (Mass Effect, Deus Ex) or getting super powered (Diablo, etc.). No video game is adaptive enough to be an RPG.

For that matter, I would also argue that it's possible to play D&D and other pen and paper games without it being an RPG. Bad DMing forcing you into a story (or forcing you to make decisions for the sake of the story) that none of the players want to do, characters playing solely to level up or get good loot instead of living their character, or any number of situations can turn it into something that's not an RPG. There is no "right" way to play, but if you spend your all your time making your build the most powerful, you're not role playing. You're just playing some math based puzzle game with dice.
 

Warlockofaus

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Nov 18, 2009
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Board wargaming is still around. It's evolved a fair bit from it's inception. One of my current favorites is a game called Twilight Stuggle, a board & card game of the cold war - playable in a couple of hours, not a hex or an odds ratio in sight and every game feels like a history that might have been.
 

Stormkitten

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veloper said:
I don't see much value in having seperate genres for fixed pcs and open pcs. It doesn't matter to me aslong as the character isn't a complete git (more an issue of quality).
I call both of these RPGs, and would quite happily play either, but they have different narrative challenges for the writers. Maybe consider it three main categories, with this as a minor distiction in the 'story-driven' category.

I also think for all these you'd need a seperate Gameplay definition. So an RPG has a Narrative style + a Gameplay style, and with both those, you can know whether you're going to get a story light turn based strategy game, or a story heavy shooter, and so on.
 

Makszi

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Apr 1, 2010
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Almost all games by definition are Role Playing Games, if you have a definitive character to play as, it's an RPG. So I don't know what I would call these games.
 

veloper

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Stormkitten said:
veloper said:
I don't see much value in having seperate genres for fixed pcs and open pcs. It doesn't matter to me aslong as the character isn't a complete git (more an issue of quality).
I call both of these RPGs, and would quite happily play either, but they have different narrative challenges for the writers. Maybe consider it three main categories, with this as a minor distiction in the 'story-driven' category.

I also think for all these you'd need a seperate Gameplay definition. So an RPG has a Narrative style + a Gameplay style, and with both those, you can know whether you're going to get a story light turn based strategy game, or a story heavy shooter, and so on.
We already have the gameplay definitions, so you could have for example:

story + RPS, Mass effect, DX, VTM
H&S + RPS, borderlands
H&S + TPL, diablo, sacred, titan quest, nox
story + TBC, any jrpg
open + RPS, fallout3
open + FPL, morrowind
 

Thealchemistofwhite

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Jun 8, 2010
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Enigmers said:
ProfessorLayton said:
Abedeus said:
Torchlight, like Diablo 2, Titan Quest, Loki and so on already had a nice name before everyone started calling them action-RPGs.

Hack'n'slash games. Devil May Cry 3 and Diablo 2 are different only because Diablo 2 has more characters, possible combinations of skills and you gather equipment, not only souls/points to buy new skills and upgrade abilities.
I would actually go as far as to say none of those are really RPGs at all... the only reason they're called that is because they have heavy fantasy elements and an upgrade system... but in that case, you could call Dead Space an RPG.
Diablo 2 has a crapload of itemization and skill customization, much moreso than just about any jRPG I've ever played. Nobody would doubt that, for instance, Final Fantasy 7 is an RPG, but Diablo 2 had more skills and a ridiculously large amount of pre-determined items (and then all the randomly generated ones.) If Diablo 2 isn't an RPG, then nothing else is.
Ahem. Disgaea would like to have a word with you, along with he other obscure jrpgs.
 

TetsuoKaneda

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Feb 11, 2009
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It kind of seems to me like this debate is getting into self-identification versus defined identification. Games will define themselves as "FPS/RPG", but that doesn't technically mean they are an FPS/RPG. They could just have a really cool upgrade system. Likewise, a game may not call themselves an RPG, but have all the marks thereof.

Personally, one of the main differences that marks a role in an RPG to me is that I come to accept my role, rather than being told to accept it. It's the difference between Gears of War and Halo going "You're X. You will act like X, make all the same choices as X, and the story will progress the same way it would progress for X, because you are X. Don't worry, it's all taken care of. Just do X sort of things." or in Baldur's Gate or any of the other RPGs I play, me going "I am a complete tosser. I will act as such, I will shoot people in the groin, I will talk NPCs into killing each other, and if necessary, I will commit genocide, because that is what a complete tosser would do and that is what I am."

It's the idea of letting me accept and build a role that I can play instead of dropping me into a role and saying "Do this, because you are this." Some games are better at it than others, and to my understanding, those games are RPGs. F'rinstance, Diablo tells me "You're a Ranger!", whereas Oblivion (which is one of my big examples only because I started playing it again*) allows me to say "I am a master criminal, serial killer, and assassin. My main trademark is that I steal all the good wine from the wine cellars of my target before I strike." Granted, the game doesn't offer any benefits for this, but it allows me to define and accept my role, rather than letting me make one choice and setting me on a fixed path based on that choice.

But hell, for all I care, we can just name these games "Murray" or "Maurice" and redefine things to the point that RPGs become the useless metagenre they're slowly limping towards.

*I only have a refitted laptop and I can't load much except for TES and casual games. I needed my fix, and there ya go.
 

ultimasupersaiyan

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Dec 9, 2008
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The RPG genre is a muddled mess that's for sure. The only games that are proper sucessors to the table top RPGs are the MMO's like World of Warcraft and Final Fantasy XI. Giving each type of RPG a sub genre like Explorative or Storytelling is a good idea but people will still argue about it still like they do with the term JRPG.