Art of Cooking in Guild Wars 2

2xDouble

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ritchards said:
What? None of you? Come on!

All together now: It's as easy as pie!
More like cake.
*triple reference!*

Also, for those of you finding the slightly-less-early levels difficult, try exploring around and chatting up Merchants and Karma vendors. They often have recipes that could be discovered through Discovery, but would require... "significantly outside the box thinking" for materials. These often help bridge any gaps you may come across in ingredient/recipe tiers.
Nghtgnt said:
The profession trainers in-game say it's an "advanced profession" because you need so many varied mats. How much more difficult is it to level compared to the standard professions?
It's slightly easier when actually crafting, but only because there are so many different materials to work with. Cooking is pretty much all Discovery; the difficulty comes in acquiring materials in the right quantities, which can be very travel-intensive and expensive. (especially since they "nerfed" Butter, Cinnamon, Salt, Peppercorns, and a few other ingredients' availability.)
 

likalaruku

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Sounds like what I do IRL every day, except for the part where you substitute killing for paying an arm & a leg.

Don't know if the programmers will have thought of this recipe, but try combining any green leafy vegetable (spinach, beet greens, swiss chard, kale, bok choy) with garlic & olive oil & maybe vinegar (for the kale).
 

lanceton

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Nov 16, 2008
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I don't understand what aspect of 'art' is the author trying to introduce..

it's just an ordinary crafting system like one can find in any other mmo.. not innovative at all

recipe discovery? that sounds more like wiki for free exp to me
and this is probably the ONLY innovation here as far as I could see

no disrespect at all, I suppose it's already doing more than average being a no subscription mmo

just disappointed by the article/video's title
I was hoping to see something at least equivalent to FF14's crafting system
 

General Twinkletoes

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Jan 24, 2011
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I completely despise the crafting system in GW2 actually. I love everything about the game, except for the craftinng, which is.... bleh. I just don't bother with it, after I tried doing it for about an hour.
 

ExtraDebit

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Might pick this game up, but I swore to myself that I wouldn't touch another MMO after WOW, so I don't know....
 

Jamous

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Justin. Thank you SO MUCH for telling me I can deposit collectables in the field. That's so useful you have no idea. So much more time to adventure!
 

Scarim Coral

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Henriot said:
Scarim Coral said:
Unlike your thief, while my thief is rich (from noble background) but he's inexperience at cooking... I really need to level his cooking skill (and two others) alot higher!
I mean I got quite a few ingredients but I can't combine some of them due to my current level is too low (my three characters are above 25). Also I need to backtrack to some of the previous NPC with the renown hearts as I didn't know they become Karma merchants once you finish their requests!
I don't know HOW you play, but reading that first paragraph had me already making a story up for your thief...

Always had someone else cooking for him/her, now they're out in the big world and they realise they need this very basic skill.
Haha! That's one way of looking at my character! Well I chosen the noble background as I liked that story part the most (and the fact the other two backgrounds you had to make some hard decision).

Well I made my thief to be charming (I went with charm) and was adoptive (unkown parent) by some rich couple. I also chosen Grenth for him despite that doesn't suit his personality (in Guild Wars Assassin worship Grenth), I guess he has a better understanding of life and death. I could type more about my character but it starting to sound like I'm roleplaying my thief.

Ok ideally he suppose to be a pro at cooking due to him learning how to cook from his chef so that he can cook while adventuring but you just pull my character back to reality.
 
Feb 22, 2009
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I have mixed feelings about the crafting. It works perfectly and remains interesting and everything. But either I and everyone else I know is doing it wrong, or it just isn't possible to get enough materials for it to consistently be making items suitable for your level without wasting all of your money. I'm constantly trying to catch up my crafting rank to the level I'm actually at, and never managing. So I'd like the crafting, if you could just level it up faster.

Still, big step up from the horror of crafting in TOR.
 

mike1921

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wetfart said:
Susan Arendt said:
And does that apply to the cooking in GW2? (I don't play, so I'm not sure it's analagous.)
I have not tried the cooking yet. I decided that my fearsome necromancer would be making magical staves and rings. And I found that what I had the ability to create was worse than what I had just found off of a dead deer.

As it is, I'm a bit turned off to crafting. I can't set this shiny gem into my ring until I reach Jeweler 75? Bah. Maybe I'll try being a cook and serve everyone up some moa omelettes.
Are you using the discovery panel to add insignias to the recipes? I found that was generally the difference between worse than the drops , and a little over them.
 

Polock

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In Search of Username said:
I have mixed feelings about the crafting. It works perfectly and remains interesting and everything. But either I and everyone else I know is doing it wrong, or it just isn't possible to get enough materials for it to consistently be making items suitable for your level without wasting all of your money. I'm constantly trying to catch up my crafting rank to the level I'm actually at, and never managing. So I'd like the crafting, if you could just level it up faster.

Still, big step up from the horror of crafting in TOR.
Really? I don't know how it works for any other crafting discipline, but for jewel crafting I was almost always ready to progress to the next tier (bronze to silver, to gold etc). I just play the game until I have alot of metal left over and then dive right into it.
 

Skyy High

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wetfart said:
Susan Arendt said:
And does that apply to the cooking in GW2? (I don't play, so I'm not sure it's analagous.)
I have not tried the cooking yet. I decided that my fearsome necromancer would be making magical staves and rings. And I found that what I had the ability to create was worse than what I had just found off of a dead deer.

As it is, I'm a bit turned off to crafting. I can't set this shiny gem into my ring until I reach Jeweler 75? Bah. Maybe I'll try being a cook and serve everyone up some moa omelettes.
Jewelery is a spectacularly easy craft to level. Do not grind out recipes; every piece of jewelery you make should be unique, because discovery XP is so much better than just crafting XP. It's also a spectacularly rewarding craft to level, because accessory drops are exceedingly rare, and the ones that do drop have random stats, so keeping yourself gemmed up with all the right stats is very helpful. The fact that you literally cannot sell the stuff that you make as a jeweler despite how useful they are just goes to show how easy it is; supply of the stuff is so high that prices are in the basement.

Weaponsmithing/armorsmithing/leatherworking etc are definitely more difficult to level, just because you need so many Fine crafting ingredients, but I've found it beneficial to keep myself as close to my character's level as possible with my professions of choice, because you can't always rely on drops to keep you supplied. Early on, sure, the level difference never gets too bad, but later on if you get 10 or more levels ahead of your last good bow drop, you're either going to have to craft yourself something or buy something on the auction house to stay competitive.

Oh, and the benefit of being able to make your own rares/exotics at max level, with whatever stats you want, is huge. That gear doesn't earn you XP for crafting or discovering, so the only reason to make it is to use it or sell it, which means that supply of that stuff has and will always stay low enough that it's profitable to sell it.

By the way: artificers can make potions, too. Grab some jugs of water from the Master Artificer and experiment around with ingredients that say they can be used by artificers (some of which are stored in the cooking collections area! Like sage and some other herbs). These potions give +10% XP from all kills, as well as +X% dmg against a certain enemy type. At high levels I think you can craft +10% dmg or more potions, which is nothing to sneeze at. Discovering these potions will help you level the profession much faster.
 
Feb 22, 2009
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Polock said:
In Search of Username said:
I have mixed feelings about the crafting. It works perfectly and remains interesting and everything. But either I and everyone else I know is doing it wrong, or it just isn't possible to get enough materials for it to consistently be making items suitable for your level without wasting all of your money. I'm constantly trying to catch up my crafting rank to the level I'm actually at, and never managing. So I'd like the crafting, if you could just level it up faster.

Still, big step up from the horror of crafting in TOR.
Really? I don't know how it works for any other crafting discipline, but for jewel crafting I was almost always ready to progress to the next tier (bronze to silver, to gold etc). I just play the game until I have alot of metal left over and then dive right into it.
Jeweling and cooking are the two odd ones out with the crafting I think, so it'd make sense for them to be different; all the others are kind of tailored towards particular classes, and they're pretty annoyingly difficult to match up to the levelling.
 

CRIMOSONTOFU

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Oct 15, 2012
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I just want to say that my two favorite R.P.G things to do are killin' and cookin'. So can have a monster hunter esque game where you kill giant monsters and then turn them into soufflés.