wetfart said:
Susan Arendt said:
And does that apply to the cooking in GW2? (I don't play, so I'm not sure it's analagous.)
I have not tried the cooking yet. I decided that my fearsome necromancer would be making magical staves and rings. And I found that what I had the ability to create was worse than what I had just found off of a dead deer.
As it is, I'm a bit turned off to crafting. I can't set this shiny gem into my ring until I reach Jeweler 75? Bah. Maybe I'll try being a cook and serve everyone up some moa omelettes.
Jewelery is a spectacularly easy craft to level. Do not grind out recipes; every piece of jewelery you make should be unique, because discovery XP is so much better than just crafting XP. It's also a spectacularly rewarding craft to level, because accessory drops are exceedingly rare, and the ones that do drop have random stats, so keeping yourself gemmed up with all the right stats is very helpful. The fact that you literally cannot sell the stuff that you make as a jeweler despite how useful they are just goes to show how easy it is; supply of the stuff is so high that prices are in the basement.
Weaponsmithing/armorsmithing/leatherworking etc are definitely more difficult to level, just because you need so many Fine crafting ingredients, but I've found it beneficial to keep myself as close to my character's level as possible with my professions of choice, because you can't always rely on drops to keep you supplied. Early on, sure, the level difference never gets too bad, but later on if you get 10 or more levels ahead of your last good bow drop, you're either going to have to craft yourself something or buy something on the auction house to stay competitive.
Oh, and the benefit of being able to make your own rares/exotics at max level, with whatever stats you want, is huge. That gear doesn't earn you XP for crafting or discovering, so the only reason to make it is to use it or sell it, which means that supply of that stuff has and will always stay low enough that it's profitable to sell it.
By the way: artificers can make potions, too. Grab some jugs of water from the Master Artificer and experiment around with ingredients that say they can be used by artificers (some of which are stored in the cooking collections area! Like sage and some other herbs). These potions give +10% XP from all kills, as well as +X% dmg against a certain enemy type. At high levels I think you can craft +10% dmg or more potions, which is nothing to sneeze at. Discovering these potions will help you level the profession much faster.