Art styles you'd like to see in a videogame

Jumplion

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Mar 10, 2008
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LogicNProportion said:
A surreal or illusionist style would be fun to at least experience, I believe. Escher-like.

Something that just doesn't 'feel quite right', y'know?

Kind of like this picture:

I believe I have just answered your prayers. [http://en.wikipedia.org/wiki/Echochrome]
 

LogicNProportion

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Mar 16, 2009
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Jumplion said:
LogicNProportion said:
A surreal or illusionist style would be fun to at least experience, I believe. Escher-like.

Something that just doesn't 'feel quite right', y'know?

Kind of like this picture:

I believe I have just answered your prayers. [http://en.wikipedia.org/wiki/Echochrome]
You, sir, are a beautiful man.

*Hugs*
 

Jumplion

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Mar 10, 2008
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LogicNProportion said:
Jumplion said:
LogicNProportion said:
A surreal or illusionist style would be fun to at least experience, I believe. Escher-like.

Something that just doesn't 'feel quite right', y'know?

Kind of like this picture:

I believe I have just answered your prayers. [http://en.wikipedia.org/wiki/Echochrome]
You, sir, are a beautiful man.

*Hugs*
Yes, I try to not let it get in the way of my regular, sexy life...

OT: I would like a style done like the previously mentioned Echochrome, though not in Escher style specifically. Personally, I don't want to say since I've really been thinking about it for a long time, and I want to be the one to break it in.

[sup]RECOGNIZE MY GENIUS, DAMNIT![/sup]
 

Mr Pantomime

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Jul 10, 2010
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Is upside-down an art style?

If not, a black and white game that randomly switches the blacks and whites
 

googleit6

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LogicNProportion said:
A surreal or illusionist style would be fun to at least experience, I believe. Escher-like.

Something that just doesn't 'feel quite right', y'know?

Kind of like this picture:

HA! At first, I didn't even see that was an ad.

OT: Wind Waker art style was pretty nifty.
 

tjcross

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Apr 14, 2008
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personally i like chibi (huge heads, small bodies) art (fairly common on the ds i'll admit) i just really like that art style for some reason or at least more cartoonish as i tire from ultra realistic graphics i see everywhere but the nintendo section (not good since i own an xbox 360 and no wii)
 

Pegghead

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Blue_vision said:
Pegghead said:
I'd like to see more games attempt a sort of...patchwork feel. Some games have done something similar (I think Torchlight had something close) but I have et to see a game pull of the old, once loved toy-like feel that patchwork things bring.
Does Little Big Planet not count as that?

Come to think about it, Little Big Planet has a really awesome visual theme going for it. And it's the only game where I can care about customizing my characters.
Oh yeah, Little Big Planet completely skipped my mind. EVERYTHING in that game has a patchwork look to it. Still, that's only one.
 

Flamingpenguin

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Nov 10, 2009
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Something like the splash screen to Braid:
The heavy orange and yellow really woks for me. I dunno.

Or maybe an Aeon Flux kinda thing.
 

Maquette

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Sep 10, 2009
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I wish Art Deco would make more of an appearance in contemporary video games. The atmosphere in Bioshock was enhanced by its decaying Art Deco landscape. I loved it so much I bought the Rapture New Years Eve lithograph to hang in my hallway.
 

Treblaine

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Jul 25, 2008
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XIII style graphics only more detail and nuances.

Graphics that aim for realism age terribly; stylised graphics tap into what our brains want to see not what matches our memory of the real world.

But my most interest is not with textures or shaders but LIGHT, how rooms are lit, transparency, occlusion, reflection and diffusion... light is what can give a scene more depth than even stereoscopic-3D lenses.

But overarching art style =/= repetitive environments. Environments have to be varied, interesting and engaging. Gears of War go so boring because it was endless dimly lit (yet diffuse lighting) worn down and organic areas, so that no level is in any way memorable. Not just how the environment looks but how you move through it. Enemies too MUST be varied in their appearance, movement and interaction (though of course expand on already established tactics of fighting them).