canadamus_prime said:
First of all... seriously? you're actually asking why some of us don't want to play with ONLY toys our whole lives? That some of us what something that can compel us to think, help us interpret the world or our surroundings, that speaks and reflects on humanity, both in a moral, philosophical, and metaphysical sense, something from which we can derive meaning? Why would we want that? Why WOULDN'T we want that?
The problem is that the moment I or anyone else says that we want that, people think we want ALL games to be that. We don't. I don't know why this is so difficult. I don't know why some people demand that everything be a Mario, or a Halo, or a mindless shooter or a shitty ass strategy game. Why can't we have SOME, SOME GODDAMMIT, not the majority, it can be one percent, just a fucking portion of games be a compelling, interactive experience which reflects upon the human condition.
I don't even get why it's controversial, except if I assume that the person asking "why?" presumes that I or anyone else who might mention it wants
all games to be that way. No. We don't.
Some people don't believe games (or an interactive medium) are even capable of achieving such an artistic prowess - I disagree because games already have. What I want, and I think a lot of others want, is for this artistic vein to grow, and for the mainstream to acknowledge and recognize and celebrate this potential, a la film festivals, book awards, touching poetry, revealing photography, captivating paintings, etc. As I've said many times before, however, this doesn't mean we can't have our fun and "toys" too, but I believe most people view games as "toys", little better than action figures or paint ball guns, a childish distraction grown men enjoy. Games are more than this, and I'd argue most games are more than this.
I once encountered an escapist who literally told me that what I described (that games are "childish distractions grown men enjoy.") is all that games have ever been and all they ever will be. I don't believe that what they are nor is that what they're growing into.
But I cannot stress this enough, you'll still have your shooters, your platformers, your indie scene that is looking to take a simple concept and turn it into a puzzle game, your AAA developers who add all the bells and whistles to make a blockbuster, hardcore game of various genres, your traditional role playing games, your city building games, your train simulation games, etc. etc. etc. etc., but I hope that we'll add to this games which belong to genre's defined by the emotions they convey (drama, comedy, romance, action/adventure, etc.) rather than what perspective and how you choose to kill people. That's why it's called growth. we aren't taking things away. We're expanding what we already have.
If you're satisfied with where we are, that's fine. I'm not.
EDIT: if it's not blatantly obvious by now, my original quote said that some of us don't
only want to play with toys our whole lives. ONLY DAMMIT. I want my toys too,
but sometimes I want something more compelling.