Definition:
Artificial Difficulty is the term I use to describe a game that makes itself harder through means which will more often annoy the player than give them a good sense of challenge. Usually this type of difficulty involves enemies or situations which take advantage of crummy controls simply to make the game FEEL harder. Overall, Artificial Difficulty is annoying and frustrating instead of Challenging and Rewarding.
Examples of games that are (for the most part) the GOOD kind of challenging.
Gears of War: Tactics and Skill win the day (except for the whole Driving/Solar Gun section, hella Artificial Difficulty there)
Resident Evil 4: Shooting Ability and Decisions are important (though ammo scarcity fits into Artificial Difficulty territory, as do escort missions).
My Worst Offenders List...
1) Grand Theft Auto (1, 2, 3, Vice City and San Andreas): The controls suck, the cars are too weak and the autolock frequently targets the wrong foe. You often end up dying four or five times on a mission because of something stupid, like a random car drives into the intersection during a crucial car chase and destroys you, or the cops are in the wrong place at the wrong time while your doing a mission and you get a 3 star rating like that because of it. GTA has too many random elements and while they do increase the difficulty, the frustration is much greater than the fun. These are not good challenges, these are ANNOYING challenges.
2) Dead Rising: The time limits are too fast, the nighttime zombies are tougher for no reason, the rescued people are stupid but the WORST thing they do is this... The control system is designed to fight slow moving enemies (a.k.a. Zombies) but to make the boss fights harder the bosses are fast moving people who for some reason are WAY faster, more agile and have better aim than you, hence making it REALLY hard to aim/hit/defeat them using your super-slow zombie fighting moves, you lose due to crappy controls more often than to any actual strategy by the bosses. Also time limits, what the hell? As if this game wasn't hard enough anyway.
Artificial Difficulty is the term I use to describe a game that makes itself harder through means which will more often annoy the player than give them a good sense of challenge. Usually this type of difficulty involves enemies or situations which take advantage of crummy controls simply to make the game FEEL harder. Overall, Artificial Difficulty is annoying and frustrating instead of Challenging and Rewarding.
Examples of games that are (for the most part) the GOOD kind of challenging.
Gears of War: Tactics and Skill win the day (except for the whole Driving/Solar Gun section, hella Artificial Difficulty there)
Resident Evil 4: Shooting Ability and Decisions are important (though ammo scarcity fits into Artificial Difficulty territory, as do escort missions).
My Worst Offenders List...
1) Grand Theft Auto (1, 2, 3, Vice City and San Andreas): The controls suck, the cars are too weak and the autolock frequently targets the wrong foe. You often end up dying four or five times on a mission because of something stupid, like a random car drives into the intersection during a crucial car chase and destroys you, or the cops are in the wrong place at the wrong time while your doing a mission and you get a 3 star rating like that because of it. GTA has too many random elements and while they do increase the difficulty, the frustration is much greater than the fun. These are not good challenges, these are ANNOYING challenges.
2) Dead Rising: The time limits are too fast, the nighttime zombies are tougher for no reason, the rescued people are stupid but the WORST thing they do is this... The control system is designed to fight slow moving enemies (a.k.a. Zombies) but to make the boss fights harder the bosses are fast moving people who for some reason are WAY faster, more agile and have better aim than you, hence making it REALLY hard to aim/hit/defeat them using your super-slow zombie fighting moves, you lose due to crappy controls more often than to any actual strategy by the bosses. Also time limits, what the hell? As if this game wasn't hard enough anyway.