i was wondering and thinking about this thing for some time and then i came upon this article and decided to make this topic and know your opinions.
http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/
a lot of games today infact a majority of games today boast that they have tremendous or lots of replay value. and ofcourse who doesnt love replay value in games ? we all do.
completing the single player once and then playing through it again to make different choices that would affect the outcome of the story and in turn the ending is always cool and fun
to be able to experience different stuff the game has to offer on multiple playthroughs that could not have been explored on the first playthrough. it gives us a lot of bang for the buck.
however a lot of games today have fake/artificial replay value where on the second playthrough the only thing you can do is upgrade your skills/stats/rank/level etc and obtain all achievements.
the rest of the game stays exactly the game.no branching storylines,no different endings.
a lot of people enjoy this stuff but it really puts me off. how can you advertise a game has replay value when there's not except for getting all achievements.
the only thing you are making the player do is grinding for skills/achievements which is tedious and i dont consider it as replay value.
so what do you think about this ?
http://unrealitymag.com/index.php/2012/10/11/games-with-manufactured-replay-value-are-starting-to-wear-out-their-welcome/
a lot of games today infact a majority of games today boast that they have tremendous or lots of replay value. and ofcourse who doesnt love replay value in games ? we all do.
completing the single player once and then playing through it again to make different choices that would affect the outcome of the story and in turn the ending is always cool and fun
to be able to experience different stuff the game has to offer on multiple playthroughs that could not have been explored on the first playthrough. it gives us a lot of bang for the buck.
however a lot of games today have fake/artificial replay value where on the second playthrough the only thing you can do is upgrade your skills/stats/rank/level etc and obtain all achievements.
the rest of the game stays exactly the game.no branching storylines,no different endings.
a lot of people enjoy this stuff but it really puts me off. how can you advertise a game has replay value when there's not except for getting all achievements.
the only thing you are making the player do is grinding for skills/achievements which is tedious and i dont consider it as replay value.
so what do you think about this ?