Hello, Escapist's. I've decided to create an RP about a story I'm working on: Artmaster's Academy! I'll accept up to 10 players, but less early on, and probably more to support some other character's. Until then, I'll be all the NPC character's who matter.
All character sheets should be laid out like so
Now, all character's have to select one of the following Art's. I'll add simple descriptions, because all Artmaste's can use their Arts to varying degree's. Some Artmaster's will have two Arts, so post the one you'd prefer them to have if only one first.
All MUTATION classes have a limit of transformations- human form, and 3 mutated forms. The specifics of these mutations do not need to be shown, but I must know- PM me. I will be on daily, but probably will edit it at the same general time, unless it's a weekend.
Spirit Master's are limited like mutationists- three summons.
Also, I'm cutting out the parts of your character's that say that they learned that they have Arts. The Arts develop significantly later than when they're awakened, but stress or other significant emotions can make them activate.
EDIT: more Arts (day of posting)
EDIT: Prologue (May 5)
All character sheets should be laid out like so
Name: Zeya (Demon_Zeya)
Art: Gravikinesis, Mutationist(Fiend)---- Note: Put primary Art first
Age: ???-unknown for sure, oldest in Academy
Appearance: Mostly unknown. Height is 5' 8", weight is between 110-130 pounds. Hidden under his black cloak, some people say they've seen deep purple eyes when Zeya was in human form
Personality: Ignores most people under the age of 100- quiet, wise, and powerful. Prefer's to be in his Shadow Creeper form. doesn't fight unless he is bored, or if is challenged
Bio: ???-Nobody has found out enough about him to build his life story
Extra: Shadow Creeper form- Has same cloak Zeya normally wears, and is identical as far as most Artmaster's know, asides from the four appendages that grow from his back. At the end of these appendages are large blades that Zeya uses to maneuver and fight
Weapon of Choice: Weapon is unknown, but he fights with the Shadow Creeper's claws whenever it is needed.
Art: Gravikinesis, Mutationist(Fiend)---- Note: Put primary Art first
Age: ???-unknown for sure, oldest in Academy
Appearance: Mostly unknown. Height is 5' 8", weight is between 110-130 pounds. Hidden under his black cloak, some people say they've seen deep purple eyes when Zeya was in human form
Personality: Ignores most people under the age of 100- quiet, wise, and powerful. Prefer's to be in his Shadow Creeper form. doesn't fight unless he is bored, or if is challenged
Bio: ???-Nobody has found out enough about him to build his life story
Extra: Shadow Creeper form- Has same cloak Zeya normally wears, and is identical as far as most Artmaster's know, asides from the four appendages that grow from his back. At the end of these appendages are large blades that Zeya uses to maneuver and fight
Weapon of Choice: Weapon is unknown, but he fights with the Shadow Creeper's claws whenever it is needed.
Now, all character's have to select one of the following Art's. I'll add simple descriptions, because all Artmaste's can use their Arts to varying degree's. Some Artmaster's will have two Arts, so post the one you'd prefer them to have if only one first.
(So far, there are 20 Arts, PM for suggestions, so as not to clog up the thread.)
Kinsesis Arts:
Pyrokinesis: Controlling fire
Hydrokinesis: Controlling water
Protokinesis: Controlling electricity/electric powered substances
Cryokinesis: controlling ice- most cryokinetics are partially hydrokinetic/vice versa
Terrakinesis: Controlling stone, earth
Aerokinesis: Controlling air, wind
Gravikinesis: Rare kinesis Art, controlling gravity
Telekinesis: controlling things with mind, one of the most common Arts
Mutation Arts:
Beast Class: turn into evolved land animals (wolves, bears, chickens?, bulls, etc), mammals usually
Aever Class: turn into extensively evolved air animals (you can use your imagination here. Must have a form of flight, preferably WINGS)
Serpent Class: turn into evolved reptiles/fish (lizards, sharks, snakes, etc.)
Fiend Class: turn into dark fiends from the depth's of Daemonia (free to choose, must have little to no Earth-based-animal relations.)
Spirit Class: turn into spectral beings, mythical organisms (dragons, hydra's [that fits in as a serpent...], etc)
Other Arts:
Telepathy: Able to hear the thoughts of others at will, not at will if untrained.
Shadow Melding: Becoming one with darkness, another name is Shadowkinesis
Spirit Mastery: Ability to summon spirits from the Beyond
Psychokinesis: Control the physical actions of others. Too far from the regular kinesis branches to be counted as one
Insubstantiality: Ability to dissipate one's physical self (material body), or ethereal form (the parts that you can see)
Teleportationalist: It speaks for itself. I'd like to have one in the story for the sake of shortness...
Terraformer: Ability to change the terrain at will, by pulling masses from below. Requires the most energy of all Arts, but isn't very effective in combat.
Kinsesis Arts:
Pyrokinesis: Controlling fire
Hydrokinesis: Controlling water
Protokinesis: Controlling electricity/electric powered substances
Cryokinesis: controlling ice- most cryokinetics are partially hydrokinetic/vice versa
Terrakinesis: Controlling stone, earth
Aerokinesis: Controlling air, wind
Gravikinesis: Rare kinesis Art, controlling gravity
Telekinesis: controlling things with mind, one of the most common Arts
Mutation Arts:
Beast Class: turn into evolved land animals (wolves, bears, chickens?, bulls, etc), mammals usually
Aever Class: turn into extensively evolved air animals (you can use your imagination here. Must have a form of flight, preferably WINGS)
Serpent Class: turn into evolved reptiles/fish (lizards, sharks, snakes, etc.)
Fiend Class: turn into dark fiends from the depth's of Daemonia (free to choose, must have little to no Earth-based-animal relations.)
Spirit Class: turn into spectral beings, mythical organisms (dragons, hydra's [that fits in as a serpent...], etc)
Other Arts:
Telepathy: Able to hear the thoughts of others at will, not at will if untrained.
Shadow Melding: Becoming one with darkness, another name is Shadowkinesis
Spirit Mastery: Ability to summon spirits from the Beyond
Psychokinesis: Control the physical actions of others. Too far from the regular kinesis branches to be counted as one
Insubstantiality: Ability to dissipate one's physical self (material body), or ethereal form (the parts that you can see)
Teleportationalist: It speaks for itself. I'd like to have one in the story for the sake of shortness...
Terraformer: Ability to change the terrain at will, by pulling masses from below. Requires the most energy of all Arts, but isn't very effective in combat.
All MUTATION classes have a limit of transformations- human form, and 3 mutated forms. The specifics of these mutations do not need to be shown, but I must know- PM me. I will be on daily, but probably will edit it at the same general time, unless it's a weekend.
Spirit Master's are limited like mutationists- three summons.
Also, I'm cutting out the parts of your character's that say that they learned that they have Arts. The Arts develop significantly later than when they're awakened, but stress or other significant emotions can make them activate.
EDIT: more Arts (day of posting)
EDIT: Prologue (May 5)