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squid5580

Elite Member
Feb 20, 2008
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I don't know if you can answer this question but it has been bugging me for a while. First off let me say I am a fan of GOOD DLC. I have bought all of the DA:O and ME (1 & 2) DLC packs for the 360. So the question is what is up with the stupid pricing? I am not talking about the 10 bucks or whatever it works out to. I am not talking about it being to expensive. I am talking about the 560 points. Do you guys have any control over this? Do you not know how we can buy points? Why do you insist on forcing us to buy more points than we can really use leaving us with a balance that is absolutely useless to us?
 

RollForInitiative

New member
Mar 10, 2009
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Managed to squeeze in one more answer!

Zeithri said:
Will my creative visions be accepted or will they be neglected?

If I provide a story, how the gameplay works, the characters and basically everything about the world.
Will such visions be rewarded or discarded?

My goal is to get accepted into [a href=http://playgroundsquad.com/]PSQ[/a] and realize my dream about becomming a Game Designer, but I'm afraid that my ideas will be discarded and that the actual work that I've imagined it to be is nothing but a fairy tale..

I guess what I am asking is..
Is it better to become an author instead of a game designer if one wants creative freedom?
Alternative, is it better to make your own company for creative freedom?
True creative freedom is, in all honesty, a bit of an urban legend. A big team will have a number of people contributing, while a small team is likely to feel pressure from their publisher. In either case, you're also going to get pressure from groups like GEOPS, who ensure that your content is fitting for distribution over wide areas.

A bigger company is going to be able to shirk the latter two of those issues, but will be subject to the first in force most of the time. Arguably, you could retain total creative freedom by working entirely on your own or completely ignoring everyone else's efforts to contribute, but neither of those are particularly feasible. If you desperately want that much creative control, it's better to stick to a medium that requires less people, such as writing. Of course, even there you have to deal with an editor.

Bottom line? If you want to go professional with something, be prepared to be relaxed with your creative control. If you love something too much to let anybody else touch it, you're better off not going pro with it in the first place. Game development is an industry that promotes the free-flowing sharing of ideas, information, and opinions. It's very team-oriented and it requires people that can share that mind set.

My best advice to you would be to go for what you're dreaming, but be prepared for the consequences. Don't hold something so tightly that you'll be blind to the ideas of those around you. You never know. They might be on to something. =)

Either that, or go nuts in the modding community and see if you can put what you're thinking of together.
 

Funkymonk761

New member
Nov 5, 2009
20
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if this is an ok question to ask, what piece of work has made you most proud and similarly what do you feel you could have improved ?
 

Nomanslander

New member
Feb 21, 2009
2,962
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Can I get a job at Bioware?

I'm almost done with my school for Game Art Design and...=P

Actually I'm curious about what you think makes a good RPG in today's market. Obviously game designers are starting to focus more on the shooting mechanics and cover system, and does it seem the actual RPGs elements are dwindling?
 

SergioPhoenix1911

New member
Feb 23, 2011
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1)Can I get a Job in game industry as a game designer by studying a course in a University?
2)I love to create. What is best to take a course that is called Games Concept Design or a Computer game design?