I love both games, but for different reasons.
In Assassin's Creed, I felt like an assassin. I had to go to the city, walk around, blend in, and learn about my targets. I must have been the only person on the planet who enjoyed doing all of the investigation missions, because they felt so in-character. I could actually plan out assassinations in real-time, and the free-running mechanics were nothing short of spectacular. Yes, the game got repetitive, but I have a massive boredom threshold, so I didn't mind terribly. Also, I like you preferred Altair to Ezio. I felt that he was more calm, collected, and professional.
Assassin's Creed 2, on the other hand, nailed the technical aspect. Gone is the repetition from the first game, instead replacing it with little side-quests scattered throughout the game. The free-running mechanics were also better than ever. But, I feel that in changing the formula, they lost some of the atmosphere that made the first one so compelling. All of the assassinations are changed to linear story missions, and Ezio just kind of made it up as he went along, unlike Altair who carefully planned out every little detail. I forgave it, as I found that Ezio wasn't an Assassin so much as a hitman out for revenge, and the game was still very fun.
I'm about halfway through Brotherhood, and I like it, but not as much as 1 or 2. My first problem is that there's just too much to do--there are side missions with no relevance to the plot scattered throughout the city, and there are even story missions with no relevance to the story. My other problem is something I noticed in 2, but now much worse--there's just too many weapons and items. Assassin's Creed had a simple and intuitive inventory. You had four weapons, and their use flowed seamlessly together: Hidden Blade for stealth kills, sword for swordfighting with guards, knife to use in tandem with the ranged throwing knives, and fists for non-lethal takedowns. In AC 2, you have an entire laundry list of weapons, and you can still get through the game quite easily using only the four weapons from the first. This is exacerbated by the fact that, excepting one mission, there's no reason to use any of the new equipment. In Brotherhood, you get new weapons and abilities every other sequence, but you will never ever use any of them because the hidden blade/sword/ranged weapon of your choice combo is more than perfectly suited to see you through from start to finish.
In Assassin's Creed, I felt like an assassin. I had to go to the city, walk around, blend in, and learn about my targets. I must have been the only person on the planet who enjoyed doing all of the investigation missions, because they felt so in-character. I could actually plan out assassinations in real-time, and the free-running mechanics were nothing short of spectacular. Yes, the game got repetitive, but I have a massive boredom threshold, so I didn't mind terribly. Also, I like you preferred Altair to Ezio. I felt that he was more calm, collected, and professional.
Assassin's Creed 2, on the other hand, nailed the technical aspect. Gone is the repetition from the first game, instead replacing it with little side-quests scattered throughout the game. The free-running mechanics were also better than ever. But, I feel that in changing the formula, they lost some of the atmosphere that made the first one so compelling. All of the assassinations are changed to linear story missions, and Ezio just kind of made it up as he went along, unlike Altair who carefully planned out every little detail. I forgave it, as I found that Ezio wasn't an Assassin so much as a hitman out for revenge, and the game was still very fun.
I'm about halfway through Brotherhood, and I like it, but not as much as 1 or 2. My first problem is that there's just too much to do--there are side missions with no relevance to the plot scattered throughout the city, and there are even story missions with no relevance to the story. My other problem is something I noticed in 2, but now much worse--there's just too many weapons and items. Assassin's Creed had a simple and intuitive inventory. You had four weapons, and their use flowed seamlessly together: Hidden Blade for stealth kills, sword for swordfighting with guards, knife to use in tandem with the ranged throwing knives, and fists for non-lethal takedowns. In AC 2, you have an entire laundry list of weapons, and you can still get through the game quite easily using only the four weapons from the first. This is exacerbated by the fact that, excepting one mission, there's no reason to use any of the new equipment. In Brotherhood, you get new weapons and abilities every other sequence, but you will never ever use any of them because the hidden blade/sword/ranged weapon of your choice combo is more than perfectly suited to see you through from start to finish.