I'll just jump right in:
Combat
-shallow, repetitive and random
-hold r1, wait for a guy to attack (one at a time of course), and press square
-maybe unequip your weapon for the big guys who you can't parry
-that's it
Overall there's a very small degree of player control:
-Ezio can do pracically anything--and it's fun to watch-- but I didn't find it very engaging.
Now, the free running aspect is great. As with combat, there's little player control (r1+x+ forward), but at least it has a visceral, exciting feel. With the free running, I felt like an athletic, elite asassin. With combat I just felt like a robot waiting for his turn to press square.
Mission structure/Plot
The missions got real old, real fast. First of all, the plot has no momentum. Most of the missions comprise of arbitrary tasks that are really just filler between plot points. They're there strictly for the purpose of making the game longer. I mean there are a few epic, rewarding missions. But they're few and far between.
And, this would be somewhat forgiveable if the narrative offered enough payoff to excuse the missions issues. It doesn't however. Without going into excessive detail, AC2's plot is preposterous. I was initially intrigued by the whole Renaissance setting and the historical tie-ins. But the pseudo-philosophical BS that the game threw at me is just over-the-top and absurd. Further, the plot takes itself waaaay too seriously. And I know that it's purely escapism (all the more reason to not take itself so seriously) but (no spoilers) seriously? Really AC2?
And the thing is, the narrative would have worked great if given a satirical slant. You know, how about poking fun at the post-Dan Brown/Da Vinci Code consiracy hooplah, instead of falling into self-parody.
Anyway, those are my thoughts; yours?
BTW: This may belong in "user-reviews," I'm aware of it. There's no need to split hairs over it.
Combat
-shallow, repetitive and random
-hold r1, wait for a guy to attack (one at a time of course), and press square
-maybe unequip your weapon for the big guys who you can't parry
-that's it
Overall there's a very small degree of player control:
-Ezio can do pracically anything--and it's fun to watch-- but I didn't find it very engaging.
Now, the free running aspect is great. As with combat, there's little player control (r1+x+ forward), but at least it has a visceral, exciting feel. With the free running, I felt like an athletic, elite asassin. With combat I just felt like a robot waiting for his turn to press square.
Mission structure/Plot
The missions got real old, real fast. First of all, the plot has no momentum. Most of the missions comprise of arbitrary tasks that are really just filler between plot points. They're there strictly for the purpose of making the game longer. I mean there are a few epic, rewarding missions. But they're few and far between.
And, this would be somewhat forgiveable if the narrative offered enough payoff to excuse the missions issues. It doesn't however. Without going into excessive detail, AC2's plot is preposterous. I was initially intrigued by the whole Renaissance setting and the historical tie-ins. But the pseudo-philosophical BS that the game threw at me is just over-the-top and absurd. Further, the plot takes itself waaaay too seriously. And I know that it's purely escapism (all the more reason to not take itself so seriously) but (no spoilers) seriously? Really AC2?
And the thing is, the narrative would have worked great if given a satirical slant. You know, how about poking fun at the post-Dan Brown/Da Vinci Code consiracy hooplah, instead of falling into self-parody.
Anyway, those are my thoughts; yours?
BTW: This may belong in "user-reviews," I'm aware of it. There's no need to split hairs over it.