Perhaps, but it didn't bother me. I'd rather start with minimal story then start with an insanely stupid story. Like your father just up and leaving without telling anything to his only child, and assuming that the insane vault overseer who hated him and you would do nothing drastic upon learning your father broke the vault's biggest rule.
Because that's what Desmond hears in the Animus. It helps make it more authentic for him. That's why some of the translation gets buggy and is still in Italian.
And I like the whole you-know-what plot point, it gives context to all the religious imagery and themes in the game and gives a whole new spin on religion in general - especially regarding the
apple and how it controls people
. I thought it was really clever and made me go 'awesome!' first time I saw it.
Because that's what Desmond hears in the Animus. It helps make it more authentic for him. That's why some of the translation gets buggy and is still in Italian.
And I like the whole you-know-what plot point, it gives context to all the religious imagery and themes in the game and gives a whole new spin on religion in general - especially regarding the
apple and how it controls people
. I thought it was really clever and made me go 'awesome!' first time I saw it.
What did you like about the storyline? Not questioning your opinion, just curious. Do you mean the general concept of it or the execution? I personally found both to be terrible. The guildmaster hands you a list, with nine targets. You do so, with the only sub plot being Altair's regret about his arrogant behaviour at the beginning of the game. It is then revealed that
his guildmaster is the mastermind behind it all and that he was after an artifact that can control minds and aahh.. damn it.
I am proud to say that I'm infatuated with the Assassin's Creed series. However, the only award they deserve is a Game of the Year award for Assassin's Creed: Brotherhood and a 'Worst Writing for a Video Game' award to go along with it.
[sub]P.S Anyone else know that there are nine AC games?[/sub]
I can't believe any of those games got nominated. New Vegas has an occasional good line or two, but that's about it. And Jesus dicksucking Christ, how could anyone say Singularity was well-written? It's probably my favorite game on the list but the narrative is sci-fi nonsense.
ITT Protest for Amnesia to get more recognition for its amazing story.
New Vegas had a fairly good world but I didn't think the writing was any good. Despite what people say, Bioware hasn't made anything that new in their games, while it is still good, hasn't moved that much or went off to newer ground. Good for Assassin's Creed Brotherhood.
Looking at the nominated titles, I'm not surprised that BioWare and Rockstar didn't etner. It would be like a pro boxer were to beat up a random dude on the street, really below standards.
Yeah, I can see why Brotherhood was chosen over the other nominations. While none of the nominations had horrible storylines by any means, we really need to get our shit together in the writing department in this industry.
For everyone complaining about the award, did you actually read Micah Wright's explanation about how the nomination process works? The WGA doesn't just pick the coolest game its members played over the year; there's a formal nomination process and if a studio doesn't nominate its game, it doesn't get to compete.
Obviously there's going to be debates over the winner's merits, that's a normal part of any such award (and typically the only reason they're worth paying attention to) but suggesting that it's somehow an invalid or joke award is off the mark and if anything, suggests only that game writing isn't yet taken seriously enough by the industry - which may be why there's such a dearth of games that legitimately deserve recognition for it.
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