NOTE: This was done in half and hour, and has not been editted. So sue me.
Assassin?s Creed. I expect everyone remembers the massive amount of hype that surrounded this game during its development, and pretty much everyone I knew said it was going to be the greatest thing since bread came pre-sliced. But myself, being the cynical guy I am, refused to believe these rumors and automatically assumed it was going to play like a two legged horse on stilts. I?ve found that games that receive this much attention, like the halo series, prove to be adequate at best, and at worst a pile of crap I wouldn?t even poke with a stick.
So when it finally came out I found myself forced to sneak over to my friends house and play it since the only console I had was the Wii, and we all know the Wii is too wimpy to plays games with graphical quality such as these. And four hours later, after having gotten nowhere, I went home to think about more important things like homework, girls, and the meaning of life. That game play experience left me feeling a bit empty, and I had the strange desire to actually assassinate someone instead of running around and bashing people senseless with my fists.
Anyhow, I finally got the PS3 for Christmas and was overjoyed to find Assassin?s creed perched precariously in my stocking. So I plugged it in and expected to be thoroughly entertained by a compelling story and about average sequences. Instead what happened was four hours later I put down my controller and went outside freeze my brain solid and prepare myself for the sheer mind-numbing repetitiveness that makes up the entirety of this game.
Yes, I know we?ve all played it already, but I just got my hands on it and I want to review and if you have a problem with that you can just stop reading this for all I care.
I?ll do a quick overview of the plot just incase you?ve been living under a rock for the past month ? for the parts of the game that actually matter you play as Altair, a member of the assassin?s during the age of the crusades. But soon after you power up the game, you realize something is horribly wrong when random voices start to pop up all over the place and the screen looks like it?s having some sort of epileptic seizure. And then you discover the horribly twisted plot that this game sports like a third eyeball in the middle of it?s forehead.
In reality, you?re simply reliving his genetic memories through his great-great-great something or other grandson Desmond in a twisted version of the future. But I said screw that and refused to acknowledge Desmond?s existence just because he was so unlikeable and annoying, unlike his apparently god-like ancestor with that strange American accent.
First impressions were actually pretty good. I was surprised to see how much of that synchronization bar I had, and thought that the game was going to only get easier from there. But then I was proven wrong when Altair managed to piss of his boss, who proceeds to knock him unconscious strip him of his title, rank, and apparently any dignity this guy had to begin with.
So after our friend wakes up, you discover what the games actually about. Altair is given a chance at redemption, but in order to do so he has to travel all over the holy land and slit up nine guys that apparently have been pissing off the assassin?s. At this point I realize the Altair is as much of a?okay, I can?t say that word here so I?ll go with jerk as his great-great-too-lazy-too-put-in-any-more-greats grandson. Apparently he?s so used to killing he just stabs up people instead of letting them live, and by the way he speaks you get that he has the ego about the size of Oprah Winfrey. So after yet another un-skippable cut scene, you jump on you?re little pony like an obedient puppy, ride out into the sunset and begin a quest that probably gets you super psyched from there.
I?ll make this next part as brief as possible ? in short, you run around the holy land and visits a grand total of four cities located oddly close to each other, stabbing up power-corrupted men and guards, all the while redeeming yourself and performing the same information gathering jobs over and over again. And each time you stab up these power-hungry psychopaths, they start to babble on about how Altair is being deceived and how he should abandon his mission. And so Altiar says the same stuff to his boss, who proceeds to call Altair a gullible moron before sending him off another mission with some kind of new weapon or technique that has nothing to do with the equipment he just received.
That?s about as deep into the plot as I?m willing to go, so let?s get to the important part of any game ? the actual game play. The controls on the whole feel pretty natural ? you?ve got you?re left analogue stick to move, you?re right analogue stick to move the camera, and you?ve got weapons assigned to your directional buttons. You control Altiar as if he were some kind of marionette ? each button let?s you control a different part of his body. The triangle button put?s you into first person view and activates eagle vision (a little trick that let?s you distinguish citizens from informers and guards), the square button control your weapon hand, the circle you open hand, and X let?s you control your legs.
Then there? the profile option ? by pressing the R1 button you can switch between low profile actions , like gentling pushing away guards or blending in a crowd, or high profile actions, like tackling people or hacking off their heads. Knowing when to use both profiles is a key mechanic in the game, and surprisingly easy to use.
Then there?s the alert mechanic ? a little flashing light at the top of your screen tells you how suspicious guards are of you. Unless you?re out of sight, the thing almost always flashes yellow; which means they always think you?re up to something. If you happen to slaughter someone and stand by the body, it flashes red for about half a second before every crusader within ten miles becomes aware of you presence and attempts to hack you into tiny, bit size pieces. The only way to go back to the flashing yellow light is to break the guards line of sight and hide in one of the conveniently placed hiding places.
But it amazes me just how suspicious of you these morons are. For example, if you simply walk while on your horse every crusader within a five mile radius immediately assumes you?re a threat to society and attempts ram a sword through your head. But if you hold down a button that let?s you walk a tiny bit slower, they suddenly don?t care and tell you to get lost. Can someone explain to me how that makes sense?
Okay, let?s move on to the important part of any combat game ? the actual combat. At first, I thought it was witty and entertaining, but after a while I realized I had more fun watching paint dry while someone stuffed my boxers with poison ivy. I found the best way to kill people was to simply mash the square button as much as possible, occasionally pausing to use a counterattack before continuing my thumb-numbing madness. After about five minutes of that about thirty guards would be lying on the gourds bleeding, while I stood on top of them with hardly a scratch on me. I have this much to say ? speed kill systems suck.
It?s not only that, but there?s almost no variety in these fights. Sure, you can occasionally break out a smaller sword and throwing daggers, but using those in a big fight is like try to kill a dragon with a wooden stake. I actually found the only way to quickly kill people with the short sword was to counterattack like there was no tomorrow and run like the freaking devil was chomping at my rear.
And then there?s the assassinations themselves? call me crazy, but when you assassinate someone isn?t it supposed to be stealth-like and all? Sure, in the beginning no one really gives a crap who you are, but the minute you step within ten feet of these guys they scream assassin and suddenly every guard in the area is trying to lop off your head. And because of this almost every one of them turns into a massive brawl, forcing you to fight about a dozen guards while hacking at some evil dude who apparently is to godly to die at the hands of a counterattack. I understand assassinations are this games equivalent of a boss battle, but for Pete?s sake, I?m pretty sure assassin?s don?t raise hell every tie they try to kill someone. If they did they wouldn?t be much of an assassin, they?d be more like?the godfather or some other game about senseless violence.
And let?s not forget about the games AI itself ? on the whole NPC?s probably have to average intelligence of a retarded giraffe. Every one of them doesn?t seem to grasp the concept that you should try and avoid the guy with all the blades, not run right into him, mouth off, and send him flying through the air. The guards usually don?t understand that if fifty bodies are lying on the ground and only one guy is standing on top of them, it?s probably not a good idea to piss him off. And for some reason both the beggars and the crazy lepers will only pick on you and completely ignore the rest of society until you either draw a weapon, assassinate them, or hurl them through the air like a Frisbee.
And since I?m running out of time, I?ll point out the good things about the game. You?re allowed to run and jump and climb wherever you want, which gives the player a great sense of freedom. I personally enjoyed jumping from rooftop to rooftop and stabbing up the random guards posted there for no apparent reason. The story itself is very interesting (if you ignore the whole future thing), even though you can?t skip the cut scenes and have to fid something more interesting to do while they?re going on.
And with that, I?ll leave you with this no-where near finished or edited review, seeing as I have to go do things that actually matter. So go ahead and tell me how incompetent I am and such, seeing as I'll most likey ignore your flames and go on to take downNintendo next. Until then, I?m signing out.
Assassin?s Creed. I expect everyone remembers the massive amount of hype that surrounded this game during its development, and pretty much everyone I knew said it was going to be the greatest thing since bread came pre-sliced. But myself, being the cynical guy I am, refused to believe these rumors and automatically assumed it was going to play like a two legged horse on stilts. I?ve found that games that receive this much attention, like the halo series, prove to be adequate at best, and at worst a pile of crap I wouldn?t even poke with a stick.
So when it finally came out I found myself forced to sneak over to my friends house and play it since the only console I had was the Wii, and we all know the Wii is too wimpy to plays games with graphical quality such as these. And four hours later, after having gotten nowhere, I went home to think about more important things like homework, girls, and the meaning of life. That game play experience left me feeling a bit empty, and I had the strange desire to actually assassinate someone instead of running around and bashing people senseless with my fists.
Anyhow, I finally got the PS3 for Christmas and was overjoyed to find Assassin?s creed perched precariously in my stocking. So I plugged it in and expected to be thoroughly entertained by a compelling story and about average sequences. Instead what happened was four hours later I put down my controller and went outside freeze my brain solid and prepare myself for the sheer mind-numbing repetitiveness that makes up the entirety of this game.
Yes, I know we?ve all played it already, but I just got my hands on it and I want to review and if you have a problem with that you can just stop reading this for all I care.
I?ll do a quick overview of the plot just incase you?ve been living under a rock for the past month ? for the parts of the game that actually matter you play as Altair, a member of the assassin?s during the age of the crusades. But soon after you power up the game, you realize something is horribly wrong when random voices start to pop up all over the place and the screen looks like it?s having some sort of epileptic seizure. And then you discover the horribly twisted plot that this game sports like a third eyeball in the middle of it?s forehead.
In reality, you?re simply reliving his genetic memories through his great-great-great something or other grandson Desmond in a twisted version of the future. But I said screw that and refused to acknowledge Desmond?s existence just because he was so unlikeable and annoying, unlike his apparently god-like ancestor with that strange American accent.
First impressions were actually pretty good. I was surprised to see how much of that synchronization bar I had, and thought that the game was going to only get easier from there. But then I was proven wrong when Altair managed to piss of his boss, who proceeds to knock him unconscious strip him of his title, rank, and apparently any dignity this guy had to begin with.
So after our friend wakes up, you discover what the games actually about. Altair is given a chance at redemption, but in order to do so he has to travel all over the holy land and slit up nine guys that apparently have been pissing off the assassin?s. At this point I realize the Altair is as much of a?okay, I can?t say that word here so I?ll go with jerk as his great-great-too-lazy-too-put-in-any-more-greats grandson. Apparently he?s so used to killing he just stabs up people instead of letting them live, and by the way he speaks you get that he has the ego about the size of Oprah Winfrey. So after yet another un-skippable cut scene, you jump on you?re little pony like an obedient puppy, ride out into the sunset and begin a quest that probably gets you super psyched from there.
I?ll make this next part as brief as possible ? in short, you run around the holy land and visits a grand total of four cities located oddly close to each other, stabbing up power-corrupted men and guards, all the while redeeming yourself and performing the same information gathering jobs over and over again. And each time you stab up these power-hungry psychopaths, they start to babble on about how Altair is being deceived and how he should abandon his mission. And so Altiar says the same stuff to his boss, who proceeds to call Altair a gullible moron before sending him off another mission with some kind of new weapon or technique that has nothing to do with the equipment he just received.
That?s about as deep into the plot as I?m willing to go, so let?s get to the important part of any game ? the actual game play. The controls on the whole feel pretty natural ? you?ve got you?re left analogue stick to move, you?re right analogue stick to move the camera, and you?ve got weapons assigned to your directional buttons. You control Altiar as if he were some kind of marionette ? each button let?s you control a different part of his body. The triangle button put?s you into first person view and activates eagle vision (a little trick that let?s you distinguish citizens from informers and guards), the square button control your weapon hand, the circle you open hand, and X let?s you control your legs.
Then there? the profile option ? by pressing the R1 button you can switch between low profile actions , like gentling pushing away guards or blending in a crowd, or high profile actions, like tackling people or hacking off their heads. Knowing when to use both profiles is a key mechanic in the game, and surprisingly easy to use.
Then there?s the alert mechanic ? a little flashing light at the top of your screen tells you how suspicious guards are of you. Unless you?re out of sight, the thing almost always flashes yellow; which means they always think you?re up to something. If you happen to slaughter someone and stand by the body, it flashes red for about half a second before every crusader within ten miles becomes aware of you presence and attempts to hack you into tiny, bit size pieces. The only way to go back to the flashing yellow light is to break the guards line of sight and hide in one of the conveniently placed hiding places.
But it amazes me just how suspicious of you these morons are. For example, if you simply walk while on your horse every crusader within a five mile radius immediately assumes you?re a threat to society and attempts ram a sword through your head. But if you hold down a button that let?s you walk a tiny bit slower, they suddenly don?t care and tell you to get lost. Can someone explain to me how that makes sense?
Okay, let?s move on to the important part of any combat game ? the actual combat. At first, I thought it was witty and entertaining, but after a while I realized I had more fun watching paint dry while someone stuffed my boxers with poison ivy. I found the best way to kill people was to simply mash the square button as much as possible, occasionally pausing to use a counterattack before continuing my thumb-numbing madness. After about five minutes of that about thirty guards would be lying on the gourds bleeding, while I stood on top of them with hardly a scratch on me. I have this much to say ? speed kill systems suck.
It?s not only that, but there?s almost no variety in these fights. Sure, you can occasionally break out a smaller sword and throwing daggers, but using those in a big fight is like try to kill a dragon with a wooden stake. I actually found the only way to quickly kill people with the short sword was to counterattack like there was no tomorrow and run like the freaking devil was chomping at my rear.
And then there?s the assassinations themselves? call me crazy, but when you assassinate someone isn?t it supposed to be stealth-like and all? Sure, in the beginning no one really gives a crap who you are, but the minute you step within ten feet of these guys they scream assassin and suddenly every guard in the area is trying to lop off your head. And because of this almost every one of them turns into a massive brawl, forcing you to fight about a dozen guards while hacking at some evil dude who apparently is to godly to die at the hands of a counterattack. I understand assassinations are this games equivalent of a boss battle, but for Pete?s sake, I?m pretty sure assassin?s don?t raise hell every tie they try to kill someone. If they did they wouldn?t be much of an assassin, they?d be more like?the godfather or some other game about senseless violence.
And let?s not forget about the games AI itself ? on the whole NPC?s probably have to average intelligence of a retarded giraffe. Every one of them doesn?t seem to grasp the concept that you should try and avoid the guy with all the blades, not run right into him, mouth off, and send him flying through the air. The guards usually don?t understand that if fifty bodies are lying on the ground and only one guy is standing on top of them, it?s probably not a good idea to piss him off. And for some reason both the beggars and the crazy lepers will only pick on you and completely ignore the rest of society until you either draw a weapon, assassinate them, or hurl them through the air like a Frisbee.
And since I?m running out of time, I?ll point out the good things about the game. You?re allowed to run and jump and climb wherever you want, which gives the player a great sense of freedom. I personally enjoyed jumping from rooftop to rooftop and stabbing up the random guards posted there for no apparent reason. The story itself is very interesting (if you ignore the whole future thing), even though you can?t skip the cut scenes and have to fid something more interesting to do while they?re going on.
And with that, I?ll leave you with this no-where near finished or edited review, seeing as I have to go do things that actually matter. So go ahead and tell me how incompetent I am and such, seeing as I'll most likey ignore your flames and go on to take downNintendo next. Until then, I?m signing out.