Assassin's Creed II

Jaded Scribe

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As always, you can read more of my reviews and ramblings here. [http://jadedscribe.blogspot.com/]


The acclaimed sequel to the hit Assassin's Creed, Assassin's Creed II took the already hit formula and ran with it. Assassin's Creed was an amazing game, but ACII blew it out of the water. The story of Desmond picks up immediately where the first on ends. As you and Lucy escape Abstergo and reach the Assassin safe house, you learn a lot more about the overplot that was hinted at in the first game. As the plot thickens, and you begin to learn the true significance behind the search for the Pieces of Eden.

What really amazed me about the game, was that I wrote my review of Assassin's Creed [http://jadedscribe.blogspot.com/2010/06/review-assassins-creed.html] before I started playing the second (although ACII was long since out). Almost every problem I had with the original was addressed, even if not perfected. Ezio's character was far more fleshed out than Altair. His motives were more clearly defined, and his drive for justice for his family creates a sense of immediacy and real engagement for the player; so much more than provided by Altair more or less simply following orders.

One of the best parts about Ezio's character that makes him far more enjoyable to play than Altair is the lack of monologuing. He doesn't sit and engage in a one-way conversation every time he kills someone, blatantly and unimaginatively spelling things out for the player. Instead, Ezio engages in active dialogues with his allies, and while he occasionally mutters to himself, it's more natural, and not nearly as intrusive.

The story is far more coherent, and the past and present are much more closely linked. In the first one, especially if you took long breaks during play, you could almost forget about Desmond's story. What Desmond goes through is only tentatively related to what Altair is doing. In ACII, however, while the cuts to the present were still rare, you did at least get voiceover contact that helps provide background about the other characters, and some of the in-game objectives. While this may not seem like much, it is enough to keep the player anchored to Desmond's storyline.

While combat and other gameplay is very much the same as in the first, Ezio comes with a slightly larger bag of tricks than his predecessor. A variety of weapon types are available, including upgrades to the iconic wrist blade, including the ability to poison, and a double blade, allowing for killing multiple targets. With these, comes new ways to kill your targets. Poison tends to be fairly discrete when the situation demands it, but can be difficult to execute without notice. More fun are the opportunities offered by the double blade, which allow you to perform air assassinations (descending upon one or two victims, driving your blade in as you land) and double assassinations where you can walk up to two targets and down both at once.

A few new weapons provide some interesting gameplay. First, the smoke bombs. Using this to distract guards in tight spots gives you the option of either running away, or just slipping through the chaos executing them with your wrist blade. The second new addition to your personal armory is a pistol attached to your wrist blade. It's loud, it attracts a lot of attention if used in populated areas. But it has the benefit of one-shotting enemies at a good distance. You are also given daggers, but I found little use for these.

However, while they tried to expand on the weapon selections in the game, they missed the mark. They gave the weapons a wider range of stats, attempting to give you an option between being able to hit harder against better armored targets (using mauls), being more defensive with the ability to deflect incoming strikes, or simply dealing more damage. However, because the mauls and defensive weapons were more suited to individual enemy types, and you couldn't switch equipped weapons on the fly, it wasn't much of a decision. I really think they could have taken that decision a little bit further.

One of the new features in the game was the use of money. You could use it to upgrade your stronghold, increasing your income, you could purchase upgrades and other items, and you could hire citizens to help you out. You can gain money in a number of ways. You can find treasure boxes scattered around every city, you can pick pockets, complete small jobs around the city, or you can earn it from your stronghold. It was a good idea, but one that quickly becomes trivial. First, after a few upgrades to your stronghold, and keeping up on clearing out your stronghold's moneybox, and you will quickly have more than enough for expenses and filling out your upgrades. This quick trivialization of the money system distracted from the novelty, and could have been better developed.

Another feature that got woefully undeveloped was the use of dyes to change the color of your clothes. This change is purely cosmetic. I felt that this had a lot of potential for providing possible camouflage and disguise in cities, but the idea was completely undeveloped. It was a fun idea (even if I stuck with classic Assassin white), but other than that, it served no purpose.

All things considered, the deeper plot and character development gave a great boost to the already strong game. The story was well-paced, and the character development was a great deal deeper than the first. I haven't started on Brotherhood yet, but if Ubisoft continues to build on and improve the features of their game, They will have one of the best games ever made on their hands.
 

BenjaminFranks

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The best thing about ACII over AC is the fact that you don't have to do the multiple mini side quests before you assassinate someone twenty billion times. I also thought it was pretty hilarious knocking guards into the water on ACII and I will happily admit I was entertained for a good couple of hours doing that. ;P

Good review by the way, I like your stuff! Keep it coming.
 

SckizoBoy

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Agree with the two paragraphs before the last (heard it much harsher), but quite true.

Nice idea about the dyes/camo thing, but a bit difficult in a primarily urban surrounding (granted, C15th Italy, but still).

What thought you of 'the Truth' minigames? Seemed a little arbitrary...

However, shared my opinion quite eloquently, nonetheless.
 

Calax

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Figure I should put this here instead of making a new thread, becuase it's a bit of a rant about a particular point about AC2. Specifically about Ezio.

In the first AC you were Altair. A member of an order of assassins who was relatively characterless and wasn't that well known amongst the population. He did need character but the thing was, he felt like an assassin. He learned information about his opponent, then was unknown to almost everyone to the point where he was easily able to blend in.

Move to AC2 and you're now Ezio Auditore da Firenze. And within the first hour you basically become patriarch of your family and end up as an assassin. The problem here is in the attempt to give Ezio some characterization, they removed what makes an assassin "special" (in my eyes at least). One of his first kills has him stab the man who killed his family, and turn to a crowd yelling his name... in the EXACT SAME GEAR he uses for the rest of the game. Everyone knows who he is, which would make it rather ridiculous for him to be running around guards cutting up anyone near him without sanction. I would think that any smart opponent would go "Ezio is killing off these people" publicize it, then use that to go and smash Monteriggioni (where they knew he was staying) with justification.

All of this adds into the fact that basically this guy would probably end up as the most notorious and recognizable face in the towns he works in. Particularly given he's going up against a Cardinal and several of the largest and most powerful families in the period. It'd be like saying that the gunman who went off in tuscon somehow just disappeared and then we heard that a guy matching his exact description showed up in the same clothes and killed off several other democratic party leaders before getting the presidents of the US and the EU.

...

sorry, had to get that out of my system.
 

Jaded Scribe

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Calax said:
Figure I should put this here instead of making a new thread, becuase it's a bit of a rant about a particular point about AC2. Specifically about Ezio.

In the first AC you were Altair. A member of an order of assassins who was relatively characterless and wasn't that well known amongst the population. He did need character but the thing was, he felt like an assassin. He learned information about his opponent, then was unknown to almost everyone to the point where he was easily able to blend in.

Move to AC2 and you're now Ezio Auditore da Firenze. And within the first hour you basically become patriarch of your family and end up as an assassin. The problem here is in the attempt to give Ezio some characterization, they removed what makes an assassin "special" (in my eyes at least). One of his first kills has him stab the man who killed his family, and turn to a crowd yelling his name... in the EXACT SAME GEAR he uses for the rest of the game. Everyone knows who he is, which would make it rather ridiculous for him to be running around guards cutting up anyone near him without sanction. I would think that any smart opponent would go "Ezio is killing off these people" publicize it, then use that to go and smash Monteriggioni (where they knew he was staying) with justification.

All of this adds into the fact that basically this guy would probably end up as the most notorious and recognizable face in the towns he works in. Particularly given he's going up against a Cardinal and several of the largest and most powerful families in the period. It'd be like saying that the gunman who went off in tuscon somehow just disappeared and then we heard that a guy matching his exact description showed up in the same clothes and killed off several other democratic party leaders before getting the presidents of the US and the EU.

...

sorry, had to get that out of my system.
I do see where you're coming from, but I think the timeline and amount of travel you do helps balance that out. The game takes place over the course of ten years. And, if you keep your notoriety down, you fade back into rumor. While it's a little off in Florence, the other cities have no reason (aside from you being an assassin) to even notice you.
 

Jaded Scribe

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SckizoBoy said:
Agree with the two paragraphs before the last (heard it much harsher), but quite true.

Nice idea about the dyes/camo thing, but a bit difficult in a primarily urban surrounding (granted, C15th Italy, but still).

What thought you of 'the Truth' minigames? Seemed a little arbitrary...

However, shared my opinion quite eloquently, nonetheless.
I actually really enjoyed them, and looked forward to finding the glyphs. Added more to the story and kept the player's link to Desmond a bit stronger. It added a new dimension without being overbearing.
 

Calax

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Jaded Scribe said:
I do see where you're coming from, but I think the timeline and amount of travel you do helps balance that out. The game takes place over the course of ten years. And, if you keep your notoriety down, you fade back into rumor. While it's a little off in Florence, the other cities have no reason (aside from you being an assassin) to even notice you.
Except that in Brotherhood during one of the lairs of romulus you hear unaffiliated (by templar or assassin) civilians talking about Ezios and how awesome he is as an assassin and he's probably here right now!

And yes, they do use his full name.
 

Jaded Scribe

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Calax said:
Jaded Scribe said:
I do see where you're coming from, but I think the timeline and amount of travel you do helps balance that out. The game takes place over the course of ten years. And, if you keep your notoriety down, you fade back into rumor. While it's a little off in Florence, the other cities have no reason (aside from you being an assassin) to even notice you.
Except that in Brotherhood during one of the lairs of romulus you hear unaffiliated (by templar or assassin) civilians talking about Ezios and how awesome he is as an assassin and he's probably here right now!

And yes, they do use his full name.
That's in Brotherhood though, I'm sticking strictly to ACII for this review (actually, haven't cracked open Brotherhood yet, since I know if I do, I won't get a damn thing done other than that, lol).
 

Calax

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Honestly, it didn't help that EVERY SINGLE MAJOR NPC knew who you were in game (yes they had a reason, but still) and would call Ezio by his name before Ezio knew who they were. It just didn't feel like I was an assassin... more like I was batman without a cape and cowel.