I always thought refusing female protagonists because they didn't "connect" with the male demographic is a lazy cop out so they don't have to develop actually interesting characters. I'm willing to play as a hideous monster if him/her/it is an interesting character, and I think it's more just companies unwilling to put effort into a character who can't fall back on the "generic action hero" stereotype to make it through. I sort of get the whole "not historically accurate angle", but really it's far more historically accurate [http://en.wikipedia.org/wiki/Women_in_piracy] then magical apples, jumping 1000 feet into hay bales and the aforementioned assassin pirates.
I don't really think it's sexist though. It's more due to reluctance in alienating the "male" gaming demographic then actual sexism.
I don't really think it's sexist though. It's more due to reluctance in alienating the "male" gaming demographic then actual sexism.