Well isn't this a surprise. Assassin's Creed actually did something different. Different for an AC game at least. Origins takes that familiar AC formula and injects it into a massive open world RPG game, and the result is not only a very different feeling AC game, but also a damn good one too.
I'll be honest, I never liked AC games, frankly I am not a fan of stealth based gameplay, and the AC games never did stealth very well to begin with.
Origins still has some stealth elements to the gameplay absolutely, but the changes to the combat mean that you can virtually ignore most of it. Origin's combat is probably the biggest outright change from previous entries in the series. As when you got caught or forced into direct combat in previous AC games, it was a total bland fest as you were so overpowered it made you wonder why you were even bothering to hide in the shadows to begin with. In Origins....you are still kind of overpowered, but in a different way. Combat is much more action oriented this time around, with counters, blocks, parries, and good ol' hack 'n slash gameplay. It just feels better, because while you can pretty much beat the shit outta everyone in a 1v1 fight, groups of enemies still require you to manuever and utilize skills.
It isn't overly impressive combat honestly, but it is a lot more fun than in previous games. Maybe that is because AC Origin's is now an loot based RPG game. Yeah that's right, loot is everywhere in the game, enemies drop it, you can craft it, find it in treasure chests, quest rewards even. Not only that but loot has a Diablo-like loot rarity system, common, rare, epic, legendary, it's all here and each one provides stats and bonuses to your character.
The world is open for the outset, and.........
Okay look. Origins is basically The Witcher 3 in the way "?"'s appear randomly on the map as points of interest for you to discover and complete, there are side quests everywhere that all have their little mini stories (Although nowhere near as well-written as TW3). The combat reminds me of the Witcher as well. I mean it is no wonder I am taking a liking to this game.
The only shame is the writing is nowhere near as good. NOWHERE near.
Now it isn't bad writing, in fact Bayak is probably my favorite main character in any game this year. I mean, holy shit I love this man. His personality is just great, while he is a badass and full of anger, his anger is placed properly and doesn't consume his every other relationship. You get to see him interact with villagers, and his personal friends, and he never let's his anger burn towards anybody that it shouldn't. It makes him a great personality to watch and play as. You feel his anger as he fucks up the bad guys, but you also feel his compassion to his people as he helps those around him. The flashback scenes with his son are also great, and you can feel just how much love he has for his family.
I'm still very early in the game, only about 4 hours into the game, but I am really impressed with Origin's new direction for the AC series. I hope this keeps up through the rest of the game.
I'll be honest, I never liked AC games, frankly I am not a fan of stealth based gameplay, and the AC games never did stealth very well to begin with.
Origins still has some stealth elements to the gameplay absolutely, but the changes to the combat mean that you can virtually ignore most of it. Origin's combat is probably the biggest outright change from previous entries in the series. As when you got caught or forced into direct combat in previous AC games, it was a total bland fest as you were so overpowered it made you wonder why you were even bothering to hide in the shadows to begin with. In Origins....you are still kind of overpowered, but in a different way. Combat is much more action oriented this time around, with counters, blocks, parries, and good ol' hack 'n slash gameplay. It just feels better, because while you can pretty much beat the shit outta everyone in a 1v1 fight, groups of enemies still require you to manuever and utilize skills.
It isn't overly impressive combat honestly, but it is a lot more fun than in previous games. Maybe that is because AC Origin's is now an loot based RPG game. Yeah that's right, loot is everywhere in the game, enemies drop it, you can craft it, find it in treasure chests, quest rewards even. Not only that but loot has a Diablo-like loot rarity system, common, rare, epic, legendary, it's all here and each one provides stats and bonuses to your character.
The world is open for the outset, and.........
Okay look. Origins is basically The Witcher 3 in the way "?"'s appear randomly on the map as points of interest for you to discover and complete, there are side quests everywhere that all have their little mini stories (Although nowhere near as well-written as TW3). The combat reminds me of the Witcher as well. I mean it is no wonder I am taking a liking to this game.
The only shame is the writing is nowhere near as good. NOWHERE near.
Now it isn't bad writing, in fact Bayak is probably my favorite main character in any game this year. I mean, holy shit I love this man. His personality is just great, while he is a badass and full of anger, his anger is placed properly and doesn't consume his every other relationship. You get to see him interact with villagers, and his personal friends, and he never let's his anger burn towards anybody that it shouldn't. It makes him a great personality to watch and play as. You feel his anger as he fucks up the bad guys, but you also feel his compassion to his people as he helps those around him. The flashback scenes with his son are also great, and you can feel just how much love he has for his family.
I'm still very early in the game, only about 4 hours into the game, but I am really impressed with Origin's new direction for the AC series. I hope this keeps up through the rest of the game.