This may be harsh, but it deserves it...
Assassins Creed.
Assassins Creed is a game by Ubisoft about the memories of an assassins ancestor, Altair. You must assassinate nine men in order to recover your rank as a master assassin and save the holy land.
Gameplay.
Assassins creed excels at gameplay if nothing else. Your character is skilled at parkour or free running. You use this to travel the truly staggeringly large cities of the holy land, it is a satisfying way to move across the games world. The combat can be well animated and challenging, however the complex combat manoeuvres are rendered redundant by the overpowered counter-attack move that is altogether too easy to execute and breaks immersion.
The city itself is beautifully unspoilt by fogging and boasts detailed architecture authentic to the setting. Unfortunate, then, that the towns locations and people are not interactive on any level beyond the physical. Exploration is unrewarding and shallow, even the main missions are near identical to each other. They run on a set format that varies in all but the smallest of details. You will become bored of this game long before it ends.
Story.
The story is well thought out, well structured and makes you think about real world scenarios. You will come to realise your enemy's were not devious, evil or brutal. They are simply madmen with misplaced belief in their methods. You really get a feel for the location, even today madmen are able to control by fear in such areas.
It is only the way this plot is delivered to the player that is painfully bad. The cut scenes are unskippable, and are often unnecessary or out of place. One situation sticks in mind of when I cleanly delivered a blow to my targets neck while he tried to run away. Then, blood seeping from the knife wound, having to listen to a whole unavoidable minute of dialogue crammed awkwardly into place midway through an action sequence. This would be misplaced if it happened only once. But for it to happen every time you assassinate a target is simply awful.
You will find most of the fun available in this game is broken by side missions or aforementioned forced plot. For example while exploring a city you may be confronted by a large blue wall bearing the name "error, unable to access data." Now I appreciate that this is connected to the SCI-FI plot design, but would absolute freedom damage the gameplay too any degree? I cannot see how immersion could be broken more aggressively than this.
Conclusion.
Despite its graphical achievements and its smooth gameplay this game is simply not worth your time or money, and almost forces you to wonder why you bought a play station three.
Score-Don't touch it.
Feedback on how to improve on this review would be welcome, however please note that this review, and all of my reviews so far are intentionally shortened to avoid slipping into tangent.
Assassins Creed.
Assassins Creed is a game by Ubisoft about the memories of an assassins ancestor, Altair. You must assassinate nine men in order to recover your rank as a master assassin and save the holy land.
Gameplay.
Assassins creed excels at gameplay if nothing else. Your character is skilled at parkour or free running. You use this to travel the truly staggeringly large cities of the holy land, it is a satisfying way to move across the games world. The combat can be well animated and challenging, however the complex combat manoeuvres are rendered redundant by the overpowered counter-attack move that is altogether too easy to execute and breaks immersion.
The city itself is beautifully unspoilt by fogging and boasts detailed architecture authentic to the setting. Unfortunate, then, that the towns locations and people are not interactive on any level beyond the physical. Exploration is unrewarding and shallow, even the main missions are near identical to each other. They run on a set format that varies in all but the smallest of details. You will become bored of this game long before it ends.
Story.
The story is well thought out, well structured and makes you think about real world scenarios. You will come to realise your enemy's were not devious, evil or brutal. They are simply madmen with misplaced belief in their methods. You really get a feel for the location, even today madmen are able to control by fear in such areas.
It is only the way this plot is delivered to the player that is painfully bad. The cut scenes are unskippable, and are often unnecessary or out of place. One situation sticks in mind of when I cleanly delivered a blow to my targets neck while he tried to run away. Then, blood seeping from the knife wound, having to listen to a whole unavoidable minute of dialogue crammed awkwardly into place midway through an action sequence. This would be misplaced if it happened only once. But for it to happen every time you assassinate a target is simply awful.
You will find most of the fun available in this game is broken by side missions or aforementioned forced plot. For example while exploring a city you may be confronted by a large blue wall bearing the name "error, unable to access data." Now I appreciate that this is connected to the SCI-FI plot design, but would absolute freedom damage the gameplay too any degree? I cannot see how immersion could be broken more aggressively than this.
Conclusion.
Despite its graphical achievements and its smooth gameplay this game is simply not worth your time or money, and almost forces you to wonder why you bought a play station three.
Score-Don't touch it.
Feedback on how to improve on this review would be welcome, however please note that this review, and all of my reviews so far are intentionally shortened to avoid slipping into tangent.