Assassins Creed

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Mr Companion

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This may be harsh, but it deserves it...

Assassins Creed.

Assassins Creed is a game by Ubisoft about the memories of an assassins ancestor, Altair. You must assassinate nine men in order to recover your rank as a master assassin and save the holy land.

Gameplay.

Assassins creed excels at gameplay if nothing else. Your character is skilled at parkour or free running. You use this to travel the truly staggeringly large cities of the holy land, it is a satisfying way to move across the games world. The combat can be well animated and challenging, however the complex combat manoeuvres are rendered redundant by the overpowered counter-attack move that is altogether too easy to execute and breaks immersion.



The city itself is beautifully unspoilt by fogging and boasts detailed architecture authentic to the setting. Unfortunate, then, that the towns locations and people are not interactive on any level beyond the physical. Exploration is unrewarding and shallow, even the main missions are near identical to each other. They run on a set format that varies in all but the smallest of details. You will become bored of this game long before it ends.

Story.

The story is well thought out, well structured and makes you think about real world scenarios. You will come to realise your enemy's were not devious, evil or brutal. They are simply madmen with misplaced belief in their methods. You really get a feel for the location, even today madmen are able to control by fear in such areas.

It is only the way this plot is delivered to the player that is painfully bad. The cut scenes are unskippable, and are often unnecessary or out of place. One situation sticks in mind of when I cleanly delivered a blow to my targets neck while he tried to run away. Then, blood seeping from the knife wound, having to listen to a whole unavoidable minute of dialogue crammed awkwardly into place midway through an action sequence. This would be misplaced if it happened only once. But for it to happen every time you assassinate a target is simply awful.

You will find most of the fun available in this game is broken by side missions or aforementioned forced plot. For example while exploring a city you may be confronted by a large blue wall bearing the name "error, unable to access data." Now I appreciate that this is connected to the SCI-FI plot design, but would absolute freedom damage the gameplay too any degree? I cannot see how immersion could be broken more aggressively than this.

Conclusion.

Despite its graphical achievements and its smooth gameplay this game is simply not worth your time or money, and almost forces you to wonder why you bought a play station three.

Score-Don't touch it.

Feedback on how to improve on this review would be welcome, however please note that this review, and all of my reviews so far are intentionally shortened to avoid slipping into tangent.
 

electric_warrior

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i agree, it sucks; it's an incredibly basic and dated game dressed up in pretty clothing. the mission variety would have been limited a decade a go, but now it's unforgivable and the combat is, well, lets just say that the most similar thing to it is the pirates of the caribbean game. i thought it was going to be a medieval hitman game, where stealth was key and avoiding combat would be necessary. But as it is the combat is so basic and easy that you can defeat entire cities worth of guards and soldiers just by counter-attacking. that just isn't acceptable in a modern game.

overall, i agree completely, in fact i'd go even further and say it's the biggest sham in gaming history and a fraud in that it tricks idiots into believing it rocks just because it looks good and you can climb things. i hate it
 

Mr Companion

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Actually your right I rather did expect it to be a medieval hitman game, especially since that's how they advertised it, those cheeky ubisoft buggers. And thanks maxthereaper for input, I might just leave out the score and keep the conclusion. I only included the score since its more in keeping with escapist rules.
 

Say Anything

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Visuals? Music? What do you do during a "mission"? And what's the combat like? You say that counter is overpowered, but I'd like to know how often you fight, if that's always the solution, if different enemies have different weaknesses, etc.

Apart from a few misuses of a few words and the extremely short length, I wouldn't say this is bad. However:

all of my reviews so far are intentionally shortened to avoid slipping into tangent.
is a little disheartening. If you have "short-ish" reviews, that's fine, but you need to make sure your review covers every detail of the game in full.
 

Darkwolf9

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Aug 19, 2008
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I honestly thought the same thing about the game. I was one of the people who as soon as it was announced jumped on the fan train. It was preordered and paid for well in advance. I had the same problems with it that you did. I didn't fault the game for its sci-fi take although I definitely wasn't expecting it. I suppose the thing that bothered me the most was how easy the counter kills are and how the slow combat takes away from the flow of the game. Combat felt more like a chore after the first city than anything. Also it upset me that despite how much work you put into learning about the city and doing side missions they never let you plan out your kill on the guy you were out to do in. My final problem with the game was the hay diving. In the mythos it happened and at the beginning it was pretty cool to see them reenact the story that Marco Polo told; but, it really took away from the game to have to climb buildings and dive off of them over and over and over and over again. I wouldn't go as far to say don't touch it. I think if you found it around 10-15 dollars it might be worth it. With all that said I'm still looking forward to part 2. They can't possibly mess that up right? Right?...
 

Mr Companion

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Yeh my super mario galaxy review was too short as well, this is quite a bit longer but still not quite there, I agree that I need to increase length.

On the other hand I believe the visuals were briefly mentioned and the soundtrack is less a feature in this game then Mario Galaxy, where I mentioned the beautiful orchestral soundtracks. Different enemy's do not have different weaknesses. In a way this is the only game where a short review is very almost the correct length, if only because this is a depressingly hollow, insubstantial game. I do agree with you though in future I need to cover all aspects of a game.
 

Salem_Wolf

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Jul 9, 2009
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I liked the game, played through it twice and still enjoyed it as much as I did the first time, I suppose I'm one of those people who like running around aimlessly, just free to run and climb and do what I please, well, I did spend 10 hours in Prototype after beating it just running around, throwing civilians, and having fun...so I see why I enjoyed Assassin's Creed, and why I'm looking forward to the second.

To stay on topic and avoid being suspended or put on probation or whatnot, here's my two cents on the review: It was short, way too short. You didn't mention anything about sound, the soundtrack, or how you felt about the controls. A review should touch on all aspects of the game, even if, like in AC, sound is basically not there but for various scenes. Also, Assassin's Creed is a multiplatform game, you sound like kind of like a jackass mentioning "it makes you wonder why you bought a play station three" as you put it. The only time a review should really cover that, is if you mention beforehand the only platform you played it on was the PS3, and perhaps if you played multiple versions, then you should touch on the differences.

The game was overly repetitive, but to mention that it was awful and to avoid it was kind...well it was like you were TRYING to force your opinion onto others. I would mention that it's for fans of free-roaming games where you'd spend most of your time exploring. Sure there isn't much in the way of rewards, but like most freeroam games, it does have flags to collect, and side-options to do like killing templars. It doesn't vary much from other roaming games where there are things to collect. In short, the review was done fairly poorly, if you did another review, touched up on what I mentioned and tried not to make your opinion so forced onto others, I might take it more seriously. At this stage, it's like you purchased the game, expected more, and wanted to rant about it.

Maintain a tad bit of professionalism in a review, otherwise people will find you ranting about what you hate about the game and trying to force your dislike onto them. That's all.

Say Anything said:
Visuals? Music? What do you do during a "mission"? And what's the combat like? You say that counter is overpowered, but I'd like to know how often you fight, if that's always the solution, if different enemies have different weaknesses, etc.

Apart from a few misuses of a few words and the extremely short length, I wouldn't say this is bad. However:

all of my reviews so far are intentionally shortened to avoid slipping into tangent.
I also agree with what he said 100 percent. (Quoting only to fill in what I missed in my opinion of the review).
 

Littaly

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For starters I agree with Say Anything, you should flesh it out more, right now it seems as if there is only this game and you're nit picking it. You need to put the issues in a bigger scope. It also needs to be structured a little better, don't complain about invisible walls under "story".

Also, try phrasing some opinions a little better. For example, first you state that the game exceeds at gameplay, then conclude the section with "you'll be bored with the game long before it ends". Likewise it struck me as odd that you wanted to be able to skip the cutscenes when you enjoyed the story.

Not saying your review is horrible, there's some potential there and I wouldn't have done it much better. Just correct the flaws a little for next time and it will all be good... kind of like Assassin's Creed ;P
 

Trivun

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Dec 13, 2008
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I loved it, the only problem I had was the repetitiveness of the missions you have to do on each Investigation. However, the PC version (which I haven't played) got rid of that by adding about 3 or 4 more new types of mission which made it a lot better. OP, it seems that you've praised it for the story and gameplay and everything, but because there are just a couple of tiny things that you're nitpicking about, you suddenly hate it. Especially the comment about not liking the fact you can't access certain areas early in the game. Many free-roaming games have that feature. You unlock them later. Personally I don't see why you hate the game so much with just a few minor annoyances. I had those too and still loved it, though I'm more looking forward to the changes made for AC2. Overall, not a bad review, but I simply can't get my head around certain points you made, as I just mentioned.
 

Mr Companion

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Yeh this review was weak, it was badly structured and lacking in character. Ill try to improve the quality and make sure I explain in greater detail. My attempts to bring across my opinion were aggressive, I should have avoided mentioning how unhappy I was with the game so often in order to seem more professional.

Thanks for the constructive criticism this review was fairly terrible ill try again and see if I can improve.
 

Salem_Wolf

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I personally wouldn't call it "terrible", it just needed work, but with the criticism I hope to get a chance to see the new version you're trying. :D
 

lycan7hropy1975

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Jul 31, 2009
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i to thought the game was over-rated. actually i thought it was repetitive ass. i have some hope for the sequal but im not rushing out to get it.
 

Danzaivar

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Mr Companion said:
...

Score-Don't touch it.

...
Rest of the review was okay (if a bit brief) but this one line right here made me vomit my eyeballs out.

It should be 'Summary' or something like that, scores implies a measurable quantity. 'Don't touch it' could only be a score if you had a grading system to go with it (Presumably dont touch it would be near the bottom, but still).
 

Mr Companion

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Danzaivar said:
Mr Companion said:
...

Score-Don't touch it.

...
Rest of the review was okay (if a bit brief) but this one line right here made me vomit my eyeballs out.

It should be 'Summary' or something like that, scores implies a measurable quantity. 'Don't touch it' could only be a score if you had a grading system to go with it (Presumably dont touch it would be near the bottom, but still).
THATS the only criticism for my review? this review was pretty terrible and I should have aborted it before it was born, I apologise for releasing it. My next one will be less mindlessly aggressive I promise!

Also I thought that that was part of the scoring system on the escapist so I tried to fit in, unfortuantely I just came across as violent and stupid :D
 

Maet

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Jul 31, 2008
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Trivun said:
Personally I don't see why you hate the game so much with just a few minor annoyances.
Repetition is not a minor annoyance. The degree to which Assassin's Creed forces you to to play the exact same missions dozens of times with absolutely no deviance is inexcusable.

Let's think about this for a second:

There are three major cities with three main sections. In each of those sections are approximately 8 view points to scale and 8 citizens to save. This means that for two chores, you'll be doing the exact same thing in excess of 72 times. This also applies to the assassination preparation missions: 9 assassinations with six prep missions each consisting of 2 pickpockets, 2 informer quests, an interrogation and an eavesdropping.

View points: ~72 (9 boroughs x 8 in each)
Citizen Saves: ~72 (9 boroughs x 8 in each)
Pickpockets: 18 (9 missions x 2 prep missions each)
Informant errands: 18 (9 missions x 2 prep missions each)
Interrogation: 9 (9 missions x 1 prep missions each)
Eavesdropping: 9 (9 missions x 1 prep missions each)

Put it all together, and you have ~200 missions split between only 6 different chores. I wish I had known this before I bought the game (and keep in mind this doesn't even consider the kingdom scale points, which would put the number closer to ~210).

So with Assassin's Creed, you have the triple threat of repetitive missions, terrible combat, and unskippable cutscenes. Yet somehow, mildly entertaining wall ascension is supposed to compensate for all the redundant garbage that fills the rest of the game?

Screw. That.
 

lostclause

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Maet said:
Trivun said:
Slight problem, you only have to do 3 investigations and informer quests take two forms, assassinations and flag running. Also the citizen saving and view points aren't necessary (although the viewpoints are useful). I didn't find the combat too bad myself, I liked the style but that's probably just me.
On topic: I think that it's a decent review but the 'don't touch' part at the end doesn't seem to fit when you praise it for both story and gameplay. I think you need to need to justify the conclusion a little better but otherwise you make some good points.
 

Sightless Wisdom

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Jul 24, 2009
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I don't see what all the hate on Asassins Credd is about. I personally really enojyed it. It may get redundant at times but maybe I'm just crazy and will some day become a serial killer but I think killing people to accomplish things is fun.
 

KingPiccolOwned

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Jan 12, 2009
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Well I expected this the moment I read the words "This may be harsh but it deserves it". I still think that it is a good damn game and hold out a great deal of hope that all these "problems" will be fixed in AC2. Even if they aren't I will still love it because I loved this game.
 

DarkRyter

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Dec 15, 2008
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You kept complimenting the game, but in the end you said don't get it without giving proper reason.

This review sucks.
 

GodsOneMistake

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Jan 31, 2009
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God people don't give assassins creed the credit it deserves, and thats such a shame. Oh well It can't be helped