precisely, i don't want to see the game dumbed down, but it is a unnecessary barrier for new players who never played something like D&D. of course the best solution would be something like giving the option. so you can decide how the stats are shown, because to my knowledge that doesn't make a difference for gameplay at all.SycoMantis91 said:I love Baldur's Gate and have played through both, but I agree about the stats. It's not dumbing down the experience, it's just like dubbing an anime, recreating that portion to be more easily understood by those who don't speak the tabletop language. I don't see how that takes anything away from the experience. it's like watching a non-subbed Japanese movie and you don't know a lick of Japanese.ChadSexington said:I could not disagree more. My only worry is that they will do exactly that, dumb it right down. I've never played table top but at twelve I still taught myself how to play D&D games. It's not that hard and I'm sick of games holding your hand.blackdwarf said:I've played Baldur's gate 2 once, and although i liked it, it was really hard to understand because all the stats we shown in a way that only D&D players (if i'm correct) could understand. i hope that they change that. so the the same stats of the game are there but they are shown in a way normal for video games these days. not because i have any problem with D&D but it is really not logical for someone who never played that game, and i saw the Manuel of Baldur's gate. i like my game deep, but i don't want to read a book just to play it.
Essentially the complexity is a huge part of why people still play these old games.
Imbechile said:Baby Tea said:The combat is already turn based.Imbechile said:What's the point of this ??????????
Baldur's gate looks very good even by today's standards.
If, hovewer, they are adding turn-based combat, the I'll be all over it
No, it IS turn based. It's based off of D&D rules, which is turn based.The combat isn't turn-based it's real-time with pause. Two diffrent things.
It just doesn't stop between rounds by default, unless you set the auto-pause to stop between rounds.
It roll initiative, it rolls attacks, it rolls everything, and then the round starts over.
Baldur's Gate is 100% turn based. Maybe not in the traditional sense, but it is.
GloatingSwine said:It's actually secretly turn based. Everything in the combat engine works around the concept of a "round", you have a set number of attacks per round*, and you can cast one spell or use one item per round. A round is six seconds long (which is, in certainly older D&D books, the amount of time a combat round is supposed to represent).
* Because 2e was counterintuitive at every possible opportunity, you could have half numbers of attacks per round.
Why is turn based combat such a hard thing to grasp? Why is it hard to see the diffrence between Baldur's gate(real time with pause) and Fallout(turn based).Baby Tea said:No, it IS turn based. It's based off of D&D rules, which is turn based.
It just doesn't stop between rounds by default, unless you set the auto-pause to stop between rounds.
It roll initiative, it rolls attacks, it rolls everything, and then the round starts over.
Baldur's Gate is 100% turn based. Maybe not in the traditional sense, but it is.
And combat..Taronus said:Hope that sells, so maybe we get Planescape Torment, the only thing that game needs is better visuals.
...Because Baldur's Gate is NOT real time.Imbechile said:GloatingSwine said:It's actually secretly turn based. Everything in the combat engine works around the concept of a "round", you have a set number of attacks per round*, and you can cast one spell or use one item per round. A round is six seconds long (which is, in certainly older D&D books, the amount of time a combat round is supposed to represent).
* Because 2e was counterintuitive at every possible opportunity, you could have half numbers of attacks per round.Why is turn based combat such a hard thing to grasp? Why is it hard to see the diffrence between Baldur's gate(real time with pause) and Fallout(turn based).Baby Tea said:No, it IS turn based. It's based off of D&D rules, which is turn based.
It just doesn't stop between rounds by default, unless you set the auto-pause to stop between rounds.
It roll initiative, it rolls attacks, it rolls everything, and then the round starts over.
Baldur's Gate is 100% turn based. Maybe not in the traditional sense, but it is.
In turn based combat when it's the enemy's turn you can't do anything, and when it's your turn the enemy can't do anything. ONLY ONE CHARACTER AT A TIME can act. That is the main thing that separates turn based games like Fallout, ToEE, XCOM and real time with pause games like Baldur's gate, Planescape torment, KOTOR.
There are lots of different systems included under the general heading "turn based". From a full "I go you go" turn based system like Warhammer to alternating activations like Tribes of Legend or Urban War (which is what is actually going on in D&D, alternating in order of initiative) to hybridised systems like X-Com or Infinity which are turn based with interruptions for reactions.Imbechile said:Why is turn based combat such a hard thing to grasp? Why is it hard to see the diffrence between Baldur's gate(real time with pause) and Fallout(turn based).
In turn based combat when it's the enemy's turn you can't do anything, and when it's your turn the enemy can't do anything. ONLY ONE CHARACTER AT A TIME can act. That is the main thing that separates turn based games like Fallout, ToEE, XCOM and real time with pause games like Baldur's gate, Planescape torment, KOTOR.
I was not nearly that prepared for those fights. As I recall I had a single +4 longsword, jahira's sling with sunstones and maybe a caster with some damn thing that damaged the demilich.Susurrus said:Protection from Undead scrolls mean that the demilich can't see you. Haste and +4 weapons and you can wail on him from now until the end of time without him casting anything. Granted, you have to activate it after his transformation from lich to demilich, as it is triggered by dialogue which won't trigger if his lich form can't see you, but the Daystar (City Gate district, behind a painting in the Crooked Crane), cast as he returns from the grave, will do enough damage on its own to trigger the dialogue, if you use the special ability (and time it right).rembrandtqeinstein said:I had so much fun gibbing the xvarts in bg1. Then reloading the fight 800 times until I finally got lucky and beat the shadow dragon and the demilich in bg2 for their phat lewtz.
The Shadow Dragon is extremely vulnerable to wands of lightning (which bizarrely allow you to fire 6 shots simultaneously with each charge. Cast haste, resist fear, fire and move (to avoid the breath), and hope you don't get bad luck with the wing buffet/dragon breath combination, and he goes down easy to even an 11th level party.
(also Demogorgon totally dies to the high level thief spike traps - I've killed him on spawn. It's abuse of a pretty broken ability, granted, but then so is the entirety of that fight).