Atari Reveals Baldur's Gate Enhanced Edition

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Rack

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If they ported it to 4th ed I'd be all over it, otherwise I really don't see the point. BG Trilogy/Tutu add more than this ever could.
 

blackdwarf

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SycoMantis91 said:
ChadSexington said:
blackdwarf said:
I've played Baldur's gate 2 once, and although i liked it, it was really hard to understand because all the stats we shown in a way that only D&D players (if i'm correct) could understand. i hope that they change that. so the the same stats of the game are there but they are shown in a way normal for video games these days. not because i have any problem with D&D but it is really not logical for someone who never played that game, and i saw the Manuel of Baldur's gate. i like my game deep, but i don't want to read a book just to play it.
I could not disagree more. My only worry is that they will do exactly that, dumb it right down. I've never played table top but at twelve I still taught myself how to play D&D games. It's not that hard and I'm sick of games holding your hand.

Essentially the complexity is a huge part of why people still play these old games.
I love Baldur's Gate and have played through both, but I agree about the stats. It's not dumbing down the experience, it's just like dubbing an anime, recreating that portion to be more easily understood by those who don't speak the tabletop language. I don't see how that takes anything away from the experience. it's like watching a non-subbed Japanese movie and you don't know a lick of Japanese.
precisely, i don't want to see the game dumbed down, but it is a unnecessary barrier for new players who never played something like D&D. of course the best solution would be something like giving the option. so you can decide how the stats are shown, because to my knowledge that doesn't make a difference for gameplay at all.
 

blackrave

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I liked TuTu, but if they could update and unite both games and expansion packs into one game it would be awesome.
Also update real time combat similar to NWN (with action ques)
It would be awesome if they could redone everything in 3D (at least at NWN2 graphical level), but it is not mandatory
 

endtherapture

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Although I love BG, I don't see the point in this if it's not in 3D since we've already got the games.

If they got all the old voice actors in to voice ALL THE DIALOGUE, and made it pretty much Dragon Age with Baldur's Gate's 2 combat system, it would've been awesome.

Also they need to fix the difficulty curve of BG1, because it is INSANE and puts me off playing the game.
 

demalo

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Now we need a Master of Orion I/II Enhanced Edition. (we'll just forget III ever existed)
 

Baby Tea

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Imbechile said:
Baby Tea said:
Imbechile said:
What's the point of this ??????????
Baldur's gate looks very good even by today's standards.


If, hovewer, they are adding turn-based combat, the I'll be all over it :D
The combat is already turn based.
The combat isn't turn-based it's real-time with pause. Two diffrent things.
No, it IS turn based. It's based off of D&D rules, which is turn based.
It just doesn't stop between rounds by default, unless you set the auto-pause to stop between rounds.
It roll initiative, it rolls attacks, it rolls everything, and then the round starts over.

Baldur's Gate is 100% turn based. Maybe not in the traditional sense, but it is.
 

Athinira

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The problem i see here is that the updated code might very well mean that the game will not accept mods anymore (or at least not the mods in existence).

If that is the case, which it likely is, then while I'll definitely get this, I'll likely still be playing the original version afterwards. The BG2 mods are so amazing and adds so much content (including some incredible Romances. Anyone who hasn't should try out the Chloe and Tashia mods should go do it. Both are incredibly deep and voice acted even, including with custom romance music just like the canon-romances).

As for the graphics on the old version: They look good by 2D standards. The problem is that the original Baldur's Gate has terrible UI textures and was restricted to a 640 x 480 resolution.

Since you can import the first Baldur's Gate to the Baldur's Gate 2 version of the Infinity Engine (as well as get a Widescreen Resolution mod for the BG2 engine since it's from a time where 4:3 monitors were the norm) using mods like BGTutu, BGT (Baldur's Gate Trilogy) and one more i can't remember the name of, that's not a problem.

Edit: One thing i really hope they will implement is an OPie (or Crysis) action style ring system for selecting spells, because the original system of selecting spells once you made it past a certain level and had a huge arsenal was a pain in the ass (especially if you played a Sorcerer).
 

Goenitz

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So stoked for this. Will likely purchase if they do anything beyond a simply graphic update.
 

Imbechile

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GloatingSwine said:
It's actually secretly turn based. Everything in the combat engine works around the concept of a "round", you have a set number of attacks per round*, and you can cast one spell or use one item per round. A round is six seconds long (which is, in certainly older D&D books, the amount of time a combat round is supposed to represent).

* Because 2e was counterintuitive at every possible opportunity, you could have half numbers of attacks per round.
Baby Tea said:
No, it IS turn based. It's based off of D&D rules, which is turn based.
It just doesn't stop between rounds by default, unless you set the auto-pause to stop between rounds.
It roll initiative, it rolls attacks, it rolls everything, and then the round starts over.

Baldur's Gate is 100% turn based. Maybe not in the traditional sense, but it is.
Why is turn based combat such a hard thing to grasp? Why is it hard to see the diffrence between Baldur's gate(real time with pause) and Fallout(turn based).

In turn based combat when it's the enemy's turn you can't do anything, and when it's your turn the enemy can't do anything. ONLY ONE CHARACTER AT A TIME can act. That is the main thing that separates turn based games like Fallout, ToEE, XCOM and real time with pause games like Baldur's gate, Planescape torment, KOTOR.
 

Deadyawn

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Oh, bloody hell. I just got the original off GOG a little while back. Granted it was only 10 bucks but...whatever. It could definetly use a better interface though. Could be interesting even if its just them botching it really badly
 

Baby Tea

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Imbechile said:
GloatingSwine said:
It's actually secretly turn based. Everything in the combat engine works around the concept of a "round", you have a set number of attacks per round*, and you can cast one spell or use one item per round. A round is six seconds long (which is, in certainly older D&D books, the amount of time a combat round is supposed to represent).

* Because 2e was counterintuitive at every possible opportunity, you could have half numbers of attacks per round.
Baby Tea said:
No, it IS turn based. It's based off of D&D rules, which is turn based.
It just doesn't stop between rounds by default, unless you set the auto-pause to stop between rounds.
It roll initiative, it rolls attacks, it rolls everything, and then the round starts over.

Baldur's Gate is 100% turn based. Maybe not in the traditional sense, but it is.
Why is turn based combat such a hard thing to grasp? Why is it hard to see the diffrence between Baldur's gate(real time with pause) and Fallout(turn based).

In turn based combat when it's the enemy's turn you can't do anything, and when it's your turn the enemy can't do anything. ONLY ONE CHARACTER AT A TIME can act. That is the main thing that separates turn based games like Fallout, ToEE, XCOM and real time with pause games like Baldur's gate, Planescape torment, KOTOR.
...Because Baldur's Gate is NOT real time.
Turn on 'Attack rolls' under feedback.
Turn on 'At end of round' under auto pause.

Boom. You can suddenly see that it's turn-based. It's not TRADITIONAL turn based, like X-Com, but it absolutely IS turn-based. Nobody attacks at the same time, everyone rolls initiative, and acts in that order, taking turns.

It's turn based. Not traditional turn based, and it does a great job of making it SEEM real-time but it's not real time. It's turn-based.
 

Ramith

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Nov 7, 2011
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New stuff in the source code.








I know they already said they want new content... but I didnt expect whole new chapters...

Sounds good.
 

xxcloud417xx

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And just as Bioware ends what may be their last good series on a sour note, someone revives one of their first great ones. Maybe this will make everyone (including Bioware) realize that they used to be a good developer once upon a time.
 

GloatingSwine

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Imbechile said:
Why is turn based combat such a hard thing to grasp? Why is it hard to see the diffrence between Baldur's gate(real time with pause) and Fallout(turn based).

In turn based combat when it's the enemy's turn you can't do anything, and when it's your turn the enemy can't do anything. ONLY ONE CHARACTER AT A TIME can act. That is the main thing that separates turn based games like Fallout, ToEE, XCOM and real time with pause games like Baldur's gate, Planescape torment, KOTOR.
There are lots of different systems included under the general heading "turn based". From a full "I go you go" turn based system like Warhammer to alternating activations like Tribes of Legend or Urban War (which is what is actually going on in D&D, alternating in order of initiative) to hybridised systems like X-Com or Infinity which are turn based with interruptions for reactions.

There is no one system which is "This is turn based and nothing else is". Baldur's Gate animates everyone all the time, but the mechanics underlying that animation are cut into discrete 6 second "turns" during which everyone acts in an order determined by initiative/their chosen action.
 

Shavon513

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Can't wait for this to come out. I started playing the original BG on Win7, and it's definitely a classic game. But the story and characters are awesome :D
 

rembrandtqeinstein

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Susurrus said:
rembrandtqeinstein said:
I had so much fun gibbing the xvarts in bg1. Then reloading the fight 800 times until I finally got lucky and beat the shadow dragon and the demilich in bg2 for their phat lewtz.
Protection from Undead scrolls mean that the demilich can't see you. Haste and +4 weapons and you can wail on him from now until the end of time without him casting anything. Granted, you have to activate it after his transformation from lich to demilich, as it is triggered by dialogue which won't trigger if his lich form can't see you, but the Daystar (City Gate district, behind a painting in the Crooked Crane), cast as he returns from the grave, will do enough damage on its own to trigger the dialogue, if you use the special ability (and time it right).

The Shadow Dragon is extremely vulnerable to wands of lightning (which bizarrely allow you to fire 6 shots simultaneously with each charge. Cast haste, resist fear, fire and move (to avoid the breath), and hope you don't get bad luck with the wing buffet/dragon breath combination, and he goes down easy to even an 11th level party.

(also Demogorgon totally dies to the high level thief spike traps - I've killed him on spawn. It's abuse of a pretty broken ability, granted, but then so is the entirety of that fight).
I was not nearly that prepared for those fights. As I recall I had a single +4 longsword, jahira's sling with sunstones and maybe a caster with some damn thing that damaged the demilich.

And the shadow dragon I summoned 3 elementals as distraction, and had my whole party use ranged except my main who went and "tanked". Eventually got the job done and picked up the sweet armor.